private void OnTriggerEnter2D(Collider2D collision) { var player = collision.GetComponent <Player>(); if (player != null) { SavedataManager.SaveLastPosition(_nextScene_startPos); SavedataManager.SaveIsWarped(true); SceneManager.LoadScene(_nextSceneName); player.transform.localPosition = _nextScene_startPos; } }
private void SavePosition(Vector3 position) { var fixedPosition = new Vector3(position.x, position.y, 0); SavedataManager.SaveLastPosition(fixedPosition); }