예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     saved_variables = GameObject.FindObjectOfType <Camera>().GetComponent <Saved_variables>();
     saved_variables.Cargar();
     bgm        = GetComponent <AudioSource>();
     bgm.volume = saved_variables.progreso.BGM_Volume;
 }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     var = GameObject.FindGameObjectWithTag("Player").GetComponent <Saved_variables>();
     var.Cargar();
     Score.text  = "Score " + var.progreso.score.ToString();
     HScore.text = "High score " + var.progreso.hscore.ToString();
 }
예제 #3
0
 // Start is called before the first frame update
 void Start()
 {
     saved_variables = GameObject.FindObjectOfType <Camera>().GetComponent <Saved_variables>();
     saved_variables.Cargar();
     BGM.value = saved_variables.progreso.BGM_Volume;
     SFX.value = saved_variables.progreso.SFX_Volume;
 }
예제 #4
0
    private AudioSource death_sound;         //Sonido cuando muere el enemigo.

    void Start()
    {
        saved_variables = GameObject.FindObjectOfType <Camera>().GetComponent <Saved_variables>();
        death_sound     = GetComponent <AudioSource>();
        rb    = GetComponent <Rigidbody>();
        skull = this.gameObject.transform.GetChild(0);
        stop  = false;                                            // Se asegura que el enemigo se mueva.
        death_sound.volume = saved_variables.progreso.SFX_Volume; //Obtiene el volumen guardado y lo asigna.
    }
예제 #5
0
 void OnLevelWasLoaded(int level)
 {
     saved_variables = GameObject.FindObjectOfType <Camera>().GetComponent <Saved_variables>();
     saved_variables.Cargar();
     bgm.volume = saved_variables.progreso.BGM_Volume;
 }
예제 #6
0
 void Start()
 {
     var = GameObject.FindGameObjectWithTag("Player").GetComponent <Saved_variables>(); //Saca las variables guardadas del player.
     var.Cargar();                                                                      // carga las variables de score guardadas en var
 }