public void Spawn() { GameObject tileAtPos = TerrainManager.instance.GetTileAtPosition(tilePos.ToVector2()); Vector3 spawnPos = new Vector3(tilePos.x, tileAtPos.transform.position.y, tilePos.y); Island island = tileAtPos.transform.parent.GetComponent <Island>(); for (int i = 0; i < stackHeight; i++) { switch (pickupType) { case 0: TerrainManager.instance.SpawnResource(spawnPos, ResourceInfo.GetInfoFromIndex(index), island); break; case 1: TerrainManager.instance.SpawnWeapon(spawnPos, WeaponInfo.GetInfoFromIndex(index), island); break; case 2: TerrainManager.instance.SpawnAugment(spawnPos, AugmentInfo.GetInfoFromIndex(index), island); break; default: Debug.LogError("Unrecognized pickup type"); break; } } }
public void Spawn() { ResourceInfo info = ResourceInfo.GetInfoFromIndex(resourceIndex); TerrainManager.Tile tile = TerrainManager.instance.tiles [tilePos.ToVector2()]; tile.resourceType = info.type; tile.tile.GetComponent <Renderer> ().material.color = info.colorLight; }
public Building SpawnBuilding() { BuildingInfo info = Crafting.instance.buildingInfos [index]; GameObject tileAtPos = TerrainManager.instance.GetTileAtPosition(tilePos.ToVector2() - info.anchorOffset); Vector3 spawnPos = new Vector3(tilePos.x, tileAtPos.transform.position.y, tilePos.y); Island island = tileAtPos.transform.parent.GetComponent <Island>(); return(TerrainManager.instance.SpawnBuilding(spawnPos, info.prefab, info, island, true)); }