public void ImportSavedGeneralData() { Debug.Log("ImportSavedGeneralData..."); if (File.Exists(Application.persistentDataPath + "/" + savedGeneralDataFileName + gameSaveFileExtension)) { // saves.sav exist Debug.Log("general.sav exist. Loading general data..."); // Reading existing files BinaryFormatter bf = new BinaryFormatter(); FileStream stream = new FileStream(Application.persistentDataPath + "/" + savedGeneralDataFileName + gameSaveFileExtension, FileMode.Open); savedGeneralData = bf.Deserialize(stream) as SavedGeneralData; highScore = savedGeneralData.highScore; stream.Close(); } else { // saves.sav doesn't exist Debug.Log("general.sav file doesn't exist. Creating..."); // Binary Formatter + Stream BinaryFormatter bf = new BinaryFormatter(); string fileName = (savedGeneralDataFileName + gameSaveFileExtension); // general.sav Debug.Log("File Name: " + fileName); FileStream stream = new FileStream(Application.persistentDataPath + "/" + fileName, FileMode.Create); savedGeneralData = new SavedGeneralData(0); bf.Serialize(stream, savedGeneralData); stream.Close(); } }
public void SaveGeneralData() { SavedGeneralData newSavedGeneralData = GatherGeneralData(); Debug.Log("SaveGeneralData | HighScore [" + newSavedGeneralData.highScore + "]"); // Binary Formatter + Stream BinaryFormatter bf = new BinaryFormatter(); string fileName = (savedGeneralDataFileName + gameSaveFileExtension); Debug.Log("File Name: " + fileName); FileStream stream = new FileStream(Application.persistentDataPath + "/" + fileName, FileMode.Create); // Write file bf.Serialize(stream, newSavedGeneralData); stream.Close(); }