public void AddChest(SaveableChest chest) { // (int chestID, ChestState chestState, DateTime openOrderTimeInSystem, TimeSpan openDuration, Prize prize) SaveableChest newChest = new SaveableChest(chest.chestID, chest.chestState, chest.openOrderTimeInSystem, chest.openDurationSaveable, chest.chestType); userChests.Add(newChest); SaveItems(this); }
void SetCommonUI(SaveableChest chest) { thisChest = chest; index = (int)thisChest.chestType; chestImage.sprite = chestCollection.chestCollection[thisChest.chestID].chestImage; chestName.text = chestCollection.chestCollection[thisChest.chestID].chestDescription; coinText.text = awardGenerate.lowerCoinNum[index] + persianPhrases[0] + awardGenerate.higherCoinNum[index] + persianPhrases[1]; totalDice.text = (awardGenerate.lowerNormalDiceNum[index] + awardGenerate.rareLowDiceCard[index] + awardGenerate.talismLowDiceCard[index]) + persianPhrases[2]; minRareDice.text = persianPhrases[3] + awardGenerate.rareLowDiceCard[index] + persianPhrases[4]; }
void UnlockAttempt(SaveableChest chest) { thisChest = chest; thisChest.chestState = ChestState.InOpening; thisChestOpening = true; noChestOpening = false; OnChestInOpening(); ChestClickedOn(); }
void BrowseChests() { userChests = LoadItems().userChests; foreach (var chest in userChests) { SaveableChest nChest = new SaveableChest(chest.chestID, chest.chestState, chest.openOrderTimeSaveable, chest.openDurationSaveable, chest.chestType); if (OnNewChest != null) { OnNewChest(nChest); } } }
void OneChestUnlocking(SaveableChest chest) { thisChest = chest; thisChest.chestState = ChestState.InOpening; thisChestOpening = true; noChestOpening = false; OnChestInOpening(); ChestClickedOn(); OnExitClicked(); }
void UpdateChestStatus(SaveableChest chest) { foreach (var userChest in userChests) { Debug.Log("update: " + userChest.chestID + " " + chest.chestState + " " + userChest.openDurationSaveable.seconds + " " + chest.openDurationSaveable.seconds); if (userChest.chestID == chest.chestID && userChest.openDurationSaveable == chest.openDurationSaveable) { userChest.chestState = chest.chestState; break; } } SaveItems(this); }
void ChangeChestState(SaveableChest saveableChest) { chestReady = true; // Debug.Log("in vhange: "+saveableChest.chestState); thisChest.chestState = saveableChest.chestState; chestState = saveableChest.chestState; if (chestState == ChestState.InOpening) { OnChestUnlocked(thisChest); } if (chestState == ChestState.Ready) { OnChestReady(); } }
public void OnUnlockClicked() { if (chestClickedOn) { Debug.Log("chest unlock: "); thisChest.chestState = ChestState.InOpening; chestState = ChestState.InOpening; thisChest.openOrderTimeInSystem = System.DateTime.Now; SaveableChest newChest = new SaveableChest(chestID, chestState, System.DateTime.Now, openDuration, thisChest.chestType); OnChestUnlocked(newChest); OnChestChanged(newChest); OnChestAssigned(newChest); OnChestAssignedSingle(newChest); } }
void AssignChest(SaveableChest chest) { Debug.Log("assignneeddd"); thisChest = chest; // OnChestAssigned(thisChest); if (chest.chestState == ChestState.InOpening) { thisChestOpening = true; noChestOpening = false; // OnChestInOpening(); } OnChestAssigned(thisChest); ChestClickedOn(); }
void RemoveChest(SaveableChest chest) { int index = 0; foreach (var userChest in userChests) { if (userChest.chestID == chest.chestID && userChest.openDurationSaveable == chest.openDurationSaveable) { break; } index++; } userChests.RemoveAt(index); SaveItems(this); }
void DisplayChestInfo(SaveableChest chestS) { GetComponent <Image>().sprite = chestCollection.chestCollection[chestS.chestID].chestImage; for (int i = 0; i < childNum; i++) { transform.GetChild(0).GetChild(i).gameObject.SetActive(false); } chest = chestS; Debug.Log("time: " + chest.chestState + " " + (int)chest.chestState); if (chest.chestState == ChestState.Closed) { transform.GetChild(0).GetChild(1).GetComponent <Text>().text = chest.openDuration.Hours.ToString(); transform.GetChild(0).GetChild(1).gameObject.SetActive(true); } transform.GetChild(0).GetChild((int)(chest.chestState)).gameObject.SetActive(true); }
public void AssignValues(SaveableChest saveableChest) { thisChest = saveableChest; chestID = saveableChest.chestID; if (saveableChest.chestState == ChestState.InOpening) { OnChestBrowsedUnlocking(thisChest); } if (chestReady == false) { chestState = saveableChest.chestState; } // prize = saveableChest.prize; openDuration = saveableChest.openDurationSaveable; openOrderTime = saveableChest.openOrderTimeSaveable; Debug.Log("chest dur: " + saveableChest.openDuration + " " + saveableChest.chestState); remainingTimeToOpen = System.DateTime.Now - saveableChest.openOrderTimeInSystem; GetComponent <ChessMenuUI>().EnrollInEvent(); OnChestAssignedSingle(saveableChest); }
void DisplayUIData(int winnerNum) { Debug.Log("ui: " + playerNum); playerNum = PlayerMoveSync.localPlayerID; if (CoinCollection.playersCoin[playerNum] > 0) { coinAmount.enabled = true; coinImage.enabled = true; coinAmount.text = CoinCollection.playersCoin[playerNum].ToString(); PlayerPrefs.SetInt("Coin", PlayerPrefs.GetInt("Coin") + CoinCollection.playersCoin[playerNum]); } if (playerNum != winnerNum) { return; } if (SafePickup.playerSafeID[playerNum] > 0) { safeImage.enabled = true; safeImage.sprite = chestCollection.chestCollection[SafePickup.playerSafeID[playerNum]].chestImage; if (chestSaver.ReturnChestNum() >= 4) { safeImage.color = Color.gray; safeFullText.enabled = true; return; } } ChestData cData = chestCollection.chestCollection[SafePickup.playerSafeID[playerNum]]; SaveableChest newChest = new SaveableChest(cData.chestID, ChestState.Closed, System.DateTime.Now, cData.openDuration, cData.chestType); if (playerNum == winnerNum && playerNum > 0 && cData.chestID > 0) { OnAddChest(newChest); } }
void CreateChest(SaveableChest chest) { GameObject temp = Instantiate(chestMenuPrefab, chestHolder, false); temp.GetComponent <ChestMenuBehaviour>().AssignValues(chest); }
void GenerateChestAward(SaveableChest chest) { ChestType chestType = chest.chestType; Prize prize = new Prize(); prize.awardCards = new List <AwardCard>(); int normalDiceNum = Random.Range(awardGenerate.lowerNormalDiceNum[(int)chestType], awardGenerate.higherNormalDiceNum[(int)chestType] + 1); int rareDiceNum = Random.Range(awardGenerate.lowerRareDiceNum[(int)chestType], awardGenerate.higherRareDiceNum[(int)chestType] + 1); int talismDiceNum = Random.Range(awardGenerate.lowerTalismDiceNum[(int)chestType], awardGenerate.higherTalismDiceNum[(int)chestType] + 1); int coinNum = Random.Range(awardGenerate.lowerCoinNum[(int)chestType], awardGenerate.higherCoinNum[(int)chestType] + 1); int gemNum = Random.Range(awardGenerate.lowerGemNum[(int)chestType], awardGenerate.higherGemNum[(int)chestType] + 1); int normalCardNum = Random.Range(awardGenerate.normalLowDiceCard[(int)chestType], awardGenerate.normalHighDiceCard[(int)chestType] + 1); int rareCardNum = Random.Range(awardGenerate.rareLowDiceCard[(int)chestType], awardGenerate.rareHighDiceCard[(int)chestType] + 1); int talismCardNum = Random.Range(awardGenerate.talismLowDiceCard[(int)chestType], awardGenerate.talismHighDiceCard[(int)chestType] + 1); if (coinNum > 0) { AwardCard temp = new AwardCard(); temp.prizeID = 0; temp.prizeAmount = coinNum; prize.awardCards.Add(temp); OnAwardReceived(temp); } List <DiceFullDesign> dicesTemp = new List <DiceFullDesign>(); foreach (var item in normalDices.diceFullDesigns) { dicesTemp.Add(item); } List <AwardCard> temp2 = (GenerateDice(normalDiceNum, normalCardNum, dicesTemp, DiceRareness.Normal)); foreach (var item in temp2) { prize.awardCards.Add(item); OnAwardReceived(item); } dicesTemp = new List <DiceFullDesign>(); foreach (var item in rareDices.diceFullDesigns) { dicesTemp.Add(item); } temp2 = (GenerateDice(rareDiceNum, rareCardNum, dicesTemp, DiceRareness.Rare)); foreach (var item in temp2) { OnAwardReceived(item); prize.awardCards.Add(item); } dicesTemp = new List <DiceFullDesign>(); foreach (var item in talismanDices.diceFullDesigns) { dicesTemp.Add(item); } temp2 = (GenerateDice(talismDiceNum, talismCardNum, dicesTemp, DiceRareness.Talisman)); foreach (var item in temp2) { OnAwardReceived(item); prize.awardCards.Add(item); } if (gemNum > 0) { AwardCard temp = new AwardCard(); temp.prizeID = 2; temp.prizeAmount = gemNum; prize.awardCards.Add(temp); OnAwardReceived(temp); } }