public void Load(SaveVersions.Version_Current.User user) { Name = user.name; if (user.permission != PermissionLevel.Server) { string permissionStr = GameServer.Instance.DB.GetPermission(Name); Permission = (PermissionLevel)Enum.Parse(typeof(PermissionLevel), permissionStr, true); } else Permission = PermissionLevel.Server; SetFolderName(); LoadStructures(); LoadSquads(); }
public Time(SaveVersions.Version_Current.Time time) { this.seconds = time.seconds; this.minutes = time.minutes; this.hours = time.hours; this.days = time.days; this.tick = time.tick; this.secondsInTicks = time.secondsInTicks; this.maxSecondsInTicks = time.maxSecondsInTicks; }
public User(SaveVersions.Version_Current.User user) : this() { Load (user); }