protected void HandleQuicksave() { if (AllowQuicksaveInScene && UnityEngine.Input.GetKeyDown(ConfigState.Instance.QuicksaveKey)) { SaveUtils.DoQuickSave(); return; } if (UnityEngine.Input.GetKeyDown(ConfigState.Instance.QuickloadKey)) { SaveUtils.DoQuickLoad(); return; } }
public void HandleSaveButtonClicked() { //technically, it's a quicksave! SaveUtils.DoQuickSave(); //TODO save indicator, probably will use the same as quicksave and autosave //close the menu if (MainPanel.activeSelf) { MainPanel.SetActive(false); DoUnpause(); } }