public static void Initialize(string appDir) { SetAppDir(appDir); SaveUtil.LoadGlobal(); Dispatcher.Register(new Command_Check()); Dispatcher.Register(new Command_Coc7()); Dispatcher.Register(new Command_Control()); Dispatcher.Register(new Command_If()); Dispatcher.Register(new Command_Inv()); Dispatcher.Register(new Command_Display()); Dispatcher.Register(new Command_Fight()); Dispatcher.Register(new Command_Heal()); Dispatcher.Register(new Command_Help()); Dispatcher.Register(new Command_Horse()); Dispatcher.Register(new Command_Item()); Dispatcher.Register(new Command_Misc()); Dispatcher.Register(new Command_Order()); Dispatcher.Register(new Command_Grow()); Dispatcher.Register(new Command_Global()); Dispatcher.Register(new Command_Repeat()); Dispatcher.Register(new Command_Roll()); Dispatcher.Register(new Command_SanCheck()); Dispatcher.Register(new Command_Scenario()); //Dispatcher.Register(new Command_SetPrefix()); Dispatcher.Register(new Command_Spell()); Dispatcher.Register(new Command_Status()); Dispatcher.Register(new Command_Value()); Dispatcher.Register(new Command_Custom()); }
public override void OnRegister(CmdDispatcher <DMEnv> dispatcher) { dispatcher.Register("全局").Then( PresetNodes.Literal <DMEnv>("配置").Then( PresetNodes.Literal <DMEnv>("载入") .Executes((env, args, dict) => ("载入" + (SaveUtil.LoadGlobal() ? "成功" : "失败"))) ).Then( PresetNodes.Literal <DMEnv>("保存") .Executes((env, args, dict) => ("保存" + (SaveUtil.SaveGlobal() ? "成功" : "失败"))) ) ).Then( PresetNodes.Literal <DMEnv>("调试").Then( PresetNodes.Bool <DMEnv>("开关", "开", "关") .Executes((env, args, dict) => { Global.Debug = args.GetBool("开关"); env.Next = "调试模式:" + (Global.Debug ? "开" : "关"); }) ) ).Then( PresetNodes.Literal <DMEnv>("回复").Then( PresetNodes.Bool <DMEnv>("开关", "开", "关") .Executes((env, args, dict) => { Global.DoAt = args.GetBool("开关"); SaveUtil.SaveGlobal(); env.Next = "回复:" + (Global.DoAt ? "开" : "关"); }) ) ).Then( PresetNodes.Literal <DMEnv>("自动载入").Then( PresetNodes.Bool <DMEnv>("开关", "开", "关") .Executes((env, args, dict) => { Global.AutoLoad = args.GetBool("开关"); SaveUtil.SaveGlobal(); env.Next = "自动载入:" + (Global.AutoLoad ? "开" : "关"); }) ) ).Then( PresetNodes.Literal <DMEnv>("翻译腔").Then( PresetNodes.Bool <DMEnv>("开关", "开", "关") .Executes((env, args, dict) => { Global.TranslatorTone = args.GetBool("开关"); //SaveUtil.SaveGlobal(); env.Next = "翻译腔:" + (Global.TranslatorTone ? "开" : "关"); }) ) ).Then( PresetNodes.Literal <DMEnv>("睡眠").Then( PresetNodes.Bool <DMEnv>("开关", "开", "关") .Executes((env, args, dict) => { Global.Sleep = args.GetBool("开关"); SaveUtil.SaveGlobal(); env.Next = (Global.Sleep ? "那我去睡觉觉咯~w" : "爷来啦!"); }) ) ).Then( PresetNodes.Literal <DMEnv>("灌铅") .Then( PresetNodes.Int <DMEnv>("数值") .Executes((env, args, dict) => { env.Next = !Global.AllowedLead ? "禁止给老娘灌铅!喵~o( =▼ω▼= )m!" : "当前铅量:" + (Global.SetLead(args.GetInt("数值"))); SaveUtil.SaveGlobal(); }) ).Then( PresetNodes.Literal <DMEnv>("重置") .Executes((env, args, dict) => { Global.SetLead(50); env.Next = "铅量已重置为" + Global.Lead; SaveUtil.SaveGlobal(); }) ) ); dispatcher.SetAlias("配置", "全局 配置"); dispatcher.SetAlias("调试", "全局 调试"); dispatcher.SetAlias("回复", "全局 回复"); dispatcher.SetAlias("自动载入", "全局 自动载入"); dispatcher.SetAlias("闭嘴", "全局 睡眠 开"); dispatcher.SetAlias("说话", "全局 睡眠 关"); dispatcher.SetAlias("翻译腔", "全局 翻译腔"); dispatcher.SetAlias("灌铅", "全局 灌铅"); }