public void Deserialize(SaveStream input) { this.Name = input.ReadString(); this.Level = input.ReadValueU32(); this.Experience = input.ReadValueU32(); this.ArtifactMode = input.ReadValueS32(); }
public void Serialize(SaveStream output) { output.WriteString(this.Name); output.WriteValueU32(this.Level); output.WriteValueU32(this.Experience); output.WriteValueS32(this.ArtifactMode); }
public void Serialize(SaveStream output) { output.WriteString(this.Name); output.WriteString(this.Pool); output.WriteValueF32(this.Quantity); output.WriteValueS32(this.UpgradeLevel); }
public void Deserialize(SaveStream input) { this.Name = input.ReadString(); this.Pool = input.ReadString(); this.Quantity = input.ReadValueF32(); this.UpgradeLevel = input.ReadValueS32(); }
// 싱글톤 인스턴스 얻기 public static SaveStream GetInstance() { if (instance == null) // 없다면 { instance = new SaveStream(); // 새로 생성 } return(instance); // 반환 }
private void CloseSaveStream() { if (SaveStream == null) { return; } SaveStream.Close(); SaveStream = null; }
// 저장하기 public void Save() { // SaveStream을 이용하여 저장하기 SaveStream SS = SaveStream.GetInstance(); // 싱글톤 인스턴스 얻기 SS.openWrite(); // 쓰기 시작 SS.Write("atk", Convert.ToString(cs.atk)); // atk 쓰기 SS.Write("def", Convert.ToString(cs.def)); // def 쓰기 SS.Write("hp", Convert.ToString(cs.hp)); // hp 쓰기 SS.Write("gold", Convert.ToString(cs.gold)); // gold 쓰기 SS.closeWrite(); // 쓰기 종료 }
// 불러오기 public void Load() { // SaveStream을 이용하여 불러오기 SaveStream SS = SaveStream.GetInstance(); // 싱글톤 인스턴스 얻기 SS.openRead(); // 읽기 시작 cs.atk = Convert.ToInt32(SS.Read("atk")); // atk 값 읽어오기 cs.def = Convert.ToInt32(SS.Read("def")); // def 값 읽어오기 cs.hp = Convert.ToInt32(SS.Read("hp")); // hp 값 읽어오기 cs.gold = Convert.ToInt32(SS.Read("gold")); // gold 값 읽어오기 SS.closeRead(); // 읽기 끝 }
public void Serialize(SaveStream output) { output.WriteValueU32(this.Playthrough); // Echos { output.WriteValueS32(this.Echoes.Count); foreach (Echo echo in this.Echoes) { echo.Serialize(output); } } }
public void Serialize(SaveStream output) { output.WriteValueU32(this.Playthrough); output.WriteString(this.ActiveMission); // Missions { output.WriteValueS32(this.Missions.Count); foreach (Mission mission in this.Missions) { mission.Serialize(output); } } }
public void Serialize(SaveStream output) { output.WriteString(this.Grade); output.WriteString(this.Type); output.WriteString(this.Body); output.WriteString(this.LeftSide); output.WriteString(this.RightSide); output.WriteString(this.Material); output.WriteString(this.Manufacturer); output.WriteString(this.Prefix); output.WriteString(this.Title); output.WriteValueU32(this.Unknown09); output.WriteValueU32(this.Quality); output.WriteValueU32(this.Equipped); }
public void Deserialize(SaveStream input) { this.Grade = input.ReadString(); this.Type = input.ReadString(); this.Body = input.ReadString(); this.LeftSide = input.ReadString(); this.RightSide = input.ReadString(); this.Material = input.ReadString(); this.Manufacturer = input.ReadString(); this.Prefix = input.ReadString(); this.Title = input.ReadString(); this.Unknown09 = input.ReadValueU32(); this.Quality = input.ReadValueU32(); this.Equipped = input.ReadValueU32(); }
public void Serialize(SaveStream output) { output.WriteString(this.Name); output.WriteValueU32(this.Unknown1); output.WriteValueU32(this.Unknown2); output.WriteValueU32(this.Unknown3); // States { output.WriteValueS32(this.Unknown4s.Count); foreach (Unknown4 unknown3 in this.Unknown4s) { unknown3.Serialize(output); } } }
public void Deserialize(SaveStream input) { this.Playthrough = input.ReadValueU32(); // Echos { uint count = input.ReadValueU32(); this.Echoes.Clear(); for (uint i = 0; i < count; i++) { Echo echo = new Echo(); echo.Deserialize(input); this.Echoes.Add(echo); } } }
public void Deserialize(SaveStream input) { this.Playthrough = input.ReadValueU32(); this.ActiveMission = input.ReadString(); // Missions { uint count = input.ReadValueU32(); this.Missions.Clear(); for (uint i = 0; i < count; i++) { Mission mission = new Mission(); mission.Deserialize(input); this.Missions.Add(mission); } } }
public void Deserialize(SaveStream input) { this.Name = input.ReadString(); this.Unknown1 = input.ReadValueU32(); this.Unknown2 = input.ReadValueU32(); this.Unknown3 = input.ReadValueU32(); // States { uint count = input.ReadValueU32(); this.Unknown4s.Clear(); for (uint i = 0; i < count; i++) { Unknown4 unknown3 = new Unknown4(); unknown3.Deserialize(input); this.Unknown4s.Add(unknown3); } } }
public void Serialize(SaveStream output) { output.WriteString(this.Grade); output.WriteString(this.Manufacturer); output.WriteString(this.Type); output.WriteString(this.Body); output.WriteString(this.Grip); output.WriteString(this.Magazine); output.WriteString(this.Barrel); output.WriteString(this.Sight); output.WriteString(this.Stock); output.WriteString(this.Action); output.WriteString(this.Accessory); output.WriteString(this.Material); output.WriteString(this.Prefix); output.WriteString(this.Title); output.WriteValueU32(this.ClipSize); output.WriteValueU32(this.Quality); output.WriteValueU32(this.EquipSlot); }
public void Deserialize(SaveStream input) { this.Grade = input.ReadString(); this.Manufacturer = input.ReadString(); this.Type = input.ReadString(); this.Body = input.ReadString(); this.Grip = input.ReadString(); this.Magazine = input.ReadString(); this.Barrel = input.ReadString(); this.Sight = input.ReadString(); this.Stock = input.ReadString(); this.Action = input.ReadString(); this.Accessory = input.ReadString(); this.Material = input.ReadString(); this.Prefix = input.ReadString(); this.Title = input.ReadString(); this.ClipSize = input.ReadValueU32(); this.Quality = input.ReadValueU32(); this.EquipSlot = input.ReadValueU32(); }
public void Deserialize(SaveStream input) { if (input.ReadStaticString(4) != "PLYR") { throw new FormatException("not player data"); } this.Version = input.ReadValueU32(); if (this.Version != 35) { throw new FormatException("unsupported player data version (" + this.Version.ToString() + ")"); } this.Character = input.ReadString(); this.Level = input.ReadValueU32(); this.Experience = input.ReadValueU32(); this.SkillPoints = input.ReadValueU32(); this.Unknown03 = input.ReadValueU32(); this.Money = input.ReadValueU32(); this.MaybePlaythroughUnlocked = input.ReadValueU32(); // Skills { uint count = input.ReadValueU32(); this.Skills.Clear(); for (uint i = 0; i < count; i++) { Skill skill = new Skill(); skill.Deserialize(input); this.Skills.Add(skill); } } this.Unknown07 = input.ReadValueU32(); this.Unknown08 = input.ReadValueU32(); this.Unknown09 = input.ReadValueU32(); this.Unknown10 = input.ReadValueU32(); // Ammo Pools { uint count = input.ReadValueU32(); this.AmmoPools.Clear(); for (uint i = 0; i < count; i++) { AmmoPool pool = new AmmoPool(); pool.Deserialize(input); this.AmmoPools.Add(pool); } } // Items { uint count = input.ReadValueU32(); this.Items.Clear(); for (uint i = 0; i < count; i++) { Item item = new Item(); item.Deserialize(input); this.Items.Add(item); } } this.BackpackSlots = input.ReadValueU32(); this.WeaponSlots = input.ReadValueU32(); // Weapons { uint count = input.ReadValueU32(); this.Weapons.Clear(); for (uint i = 0; i < count; i++) { Weapon weapon = new Weapon(); weapon.Deserialize(input); this.Weapons.Add(weapon); } } this.Stats = input.ReadBuffer(); // Visited Zones { uint count = input.ReadValueU32(); this.VisitedStations.Clear(); for (uint i = 0; i < count; i++) { this.VisitedStations.Add(input.ReadString()); } } this.CurrentStation = input.ReadString(); // Unknown19 { uint count = input.ReadValueU32(); if (count != 0) { throw new Exception(); } } // Unknown20 { uint count = input.ReadValueU32(); if (count != 0) { throw new Exception(); } } this.Unknown21 = input.ReadString();; this.Unknown22 = input.ReadValueU32(); this.Unknown23 = input.ReadValueU32(); this.SaveSlot = input.ReadValueU32(); this.ExtraDataVersion = input.ReadValueU32(); if (this.ExtraDataVersion >= 27) { this.Unknown26 = input.ReadValueU32(); } if (this.ExtraDataVersion >= 28 && this.ExtraDataVersion <= 31) { // junk input.ReadString(); { uint count = input.ReadValueU32(); for (uint i = 0; i < count; i++) { input.ReadString(); } } } if (this.ExtraDataVersion >= 29) { // Mission Zones { uint count = input.ReadValueU32(); this.MissionPlaythroughs.Clear(); for (uint i = 0; i < count; i++) { MissionPlaythrough missionZone = new MissionPlaythrough(); missionZone.Deserialize(input); this.MissionPlaythroughs.Add(missionZone); } } } if (this.ExtraDataVersion >= 30) { this.PlayTime = input.ReadValueU32(); this.SaveTime = input.ReadString(); } if (this.ExtraDataVersion >= 31) { this.Name = input.ReadString(); this.Color1 = input.ReadValueU32(); this.Color2 = input.ReadValueU32(); this.Color3 = input.ReadValueU32(); } if (this.ExtraDataVersion >= 32) { this.Unknown34 = input.ReadValueU32(); // Unknown35 { uint count = input.ReadValueU32(); this.Unknown35.Clear(); for (uint i = 0; i < count; i++) { this.Unknown35.Add(input.ReadValueU32()); } } } if (this.ExtraDataVersion >= 33) { // Unknown36 { uint count = input.ReadValueU32(); this.Unknown36.Clear(); for (uint i = 0; i < count; i++) { this.Unknown36.Add(input.ReadValueU32()); } } } if (this.ExtraDataVersion >= 34) { // Echo Zones { uint count = input.ReadValueU32(); this.EchoPlaythroughs.Clear(); for (uint i = 0; i < count; i++) { EchoPlaythrough echoZone = new EchoPlaythrough(); echoZone.Deserialize(input); this.EchoPlaythroughs.Add(echoZone); } } } if (this.ExtraDataVersion >= 35) { // Unknown38 this.Unknown38 = input.ReadBuffer(); } }
public void Serialize(SaveStream output) { output.WriteString(this.Name); output.WriteValueU32(this.Unknown1); output.WriteValueU32(this.Unknown2); }
public void Deserialize(SaveStream input) { this.Name = input.ReadString(); this.Unknown1 = input.ReadValueU32(); this.Unknown2 = input.ReadValueU32(); }
public abstract void Stream(SaveStream stream);
public void Serialize(SaveStream output) { output.WriteStaticString("PLYR"); output.WriteValueU32(this.Version); output.WriteString(this.Character); output.WriteValueU32(this.Level); output.WriteValueU32(this.Experience); output.WriteValueU32(this.SkillPoints); output.WriteValueU32(this.Unknown03); output.WriteValueU32(this.Money); output.WriteValueU32(this.MaybePlaythroughUnlocked); // Skills { output.WriteValueS32(this.Skills.Count); foreach (Skill skill in this.Skills) { skill.Serialize(output); } } output.WriteValueU32(this.Unknown07); output.WriteValueU32(this.Unknown08); output.WriteValueU32(this.Unknown09); output.WriteValueU32(this.Unknown10); // Ammo Pools { output.WriteValueS32(this.AmmoPools.Count); foreach (AmmoPool pool in this.AmmoPools) { pool.Serialize(output); } } // Items { output.WriteValueS32(this.Items.Count); foreach (Item item in this.Items) { item.Serialize(output); } } output.WriteValueU32(this.BackpackSlots); output.WriteValueU32(this.WeaponSlots); // Weapons { output.WriteValueS32(this.Weapons.Count); foreach (Weapon weapon in this.Weapons) { weapon.Serialize(output); } } // Unknown16 { output.WriteBuffer(this.Stats); } // Visited Zones { output.WriteValueS32(this.VisitedStations.Count); foreach (string visitedZone in this.VisitedStations) { output.WriteString(visitedZone); } } output.WriteString(this.CurrentStation); // Unknown19 { // FIXME output.WriteValueS32(0); } // Unknown20 { // FIXME output.WriteValueS32(0); } output.WriteString(this.Unknown21); output.WriteValueU32(this.Unknown22); output.WriteValueU32(this.Unknown23); output.WriteValueU32(this.SaveSlot); output.WriteValueU32(this.ExtraDataVersion); if (this.ExtraDataVersion >= 27) { output.WriteValueU32(this.Unknown26); } if (this.ExtraDataVersion >= 28 && this.ExtraDataVersion <= 31) { // junk output.WriteString(""); output.WriteValueU32(0); } if (this.ExtraDataVersion >= 29) { // Mission Zones { output.WriteValueS32(this.MissionPlaythroughs.Count); foreach (MissionPlaythrough missionZone in this.MissionPlaythroughs) { missionZone.Serialize(output); } } } if (this.ExtraDataVersion >= 30) { output.WriteValueU32(this.PlayTime); output.WriteString(this.SaveTime); } if (this.ExtraDataVersion >= 31) { output.WriteString(this.Name); output.WriteValueU32(this.Color1); output.WriteValueU32(this.Color2); output.WriteValueU32(this.Color3); } if (this.ExtraDataVersion >= 32) { output.WriteValueU32(this.Unknown34); // Unknown35 { output.WriteValueS32(this.Unknown35.Count); foreach (UInt32 value in this.Unknown35) { output.WriteValueU32(value); } } } if (this.ExtraDataVersion >= 33) { // Unknown36 { output.WriteValueS32(this.Unknown36.Count); foreach (UInt32 value in this.Unknown36) { output.WriteValueU32(value); } } } if (this.ExtraDataVersion >= 34) { // Echo Zones { output.WriteValueS32(this.EchoPlaythroughs.Count); foreach (EchoPlaythrough echoZone in this.EchoPlaythroughs) { echoZone.Serialize(output); } } } if (this.ExtraDataVersion >= 35) { output.WriteBuffer(this.Unknown38); } }
public override void Stream(SaveStream stream) { // Nothing }