private bool Execute(SaveSnapshotSuccess command) { Log.Debug("JobScheduler for Job of Name={0}; Successfully saved its scheduler snapshot. Removing all events before SequenceNr={1}.", Name, command.Metadata.SequenceNr); DeleteMessages(command.Metadata.SequenceNr - 1); return(true); }
private void PurgeOldSnapShots(SaveSnapshotSuccess success) { var snapshotSeqNr = success.Metadata.SequenceNr; // delete all messages from journal and snapshot store before latests confirmed // snapshot, we won't need them anymore DeleteMessages(snapshotSeqNr); DeleteSnapshots(new SnapshotSelectionCriteria(snapshotSeqNr - 1)); }
private void PurgeOldSnapShots(SaveSnapshotSuccess success) { //_log.Info($"[PurgeOldSnapShots]: Account {Self.Path.Name} got SaveSnapshotSuccess " + // $"at SequenceNr {success.Metadata.SequenceNr} Current SequenceNr is {LastSequenceNr}."); //var snapshotSeqNr = success.Metadata.SequenceNr; // delete all messages from journal and snapshot store before latests confirmed // snapshot, we won't need them anymore //DeleteMessages(snapshotSeqNr); //DeleteSnapshots(new SnapshotSelectionCriteria(snapshotSeqNr - 1)); }
protected override bool SnapshotStatus(SaveSnapshotSuccess snapshotSuccess) { Context.Stop(Self); Context.Parent.Tell(new PublishTestStateCommand(Id), Self); return(true); }
private void Process(SaveSnapshotSuccess success) { LoggingAdapter.Debug("Snapshot save succeeded " + success.Metadata.PersistenceId); }
protected virtual bool SnapshotStatus(SaveSnapshotSuccess snapshotSuccess) { Log.Debug("Aggregate of Name={0}, and Id={1}; saved a snapshot at Version={2}.", Name, Id, snapshotSuccess.Metadata.SequenceNr); DeleteSnapshots(new SnapshotSelectionCriteria(snapshotSuccess.Metadata.SequenceNr - 1)); return(true); }
protected virtual bool SnapshotStatus(SaveSnapshotSuccess snapshotSuccess) { Logger.Info($"Aggregate [{Name}] With Id={Id} Saved Snapshot at Version {snapshotSuccess.Metadata.SequenceNr}"); return(true); }
private void Process(SaveSnapshotSuccess success) { LoggingAdapter.Debug("Snapshot save succeeded " + success.Metadata.PersistenceId); }
private void SnapshotSuccess(SaveSnapshotSuccess cmd) { _log.Debug("Processing SnapShotSuccess command, ID={0}", Acc.AccountID); }
protected virtual bool SnapshotStatus(SaveSnapshotSuccess snapshotSuccess) { Logger.Debug("Aggregate of Name={0}, and Id={1}; saved a snapshot at Version={2}.", Name, Id, snapshotSuccess.Metadata.SequenceNr); return(true); }
private void SnapshotSuccess(SaveSnapshotSuccess cmd) { _log.Debug("AccountGenerator - Processing SnapShotSuccess command"); }
private bool DestoryAgregate(SaveSnapshotSuccess command) { Context.Stop(Self); return(true); }
private void SaveSnapshotSuccess(SaveSnapshotSuccess saveSnapshotSuccess) { var snapshotSelectionCriteria = new SnapshotSelectionCriteria(saveSnapshotSuccess.Metadata.SequenceNr, saveSnapshotSuccess.Metadata.Timestamp.AddMilliseconds(-1)); DeleteSnapshots(snapshotSelectionCriteria); }
private bool HandleSuccessfulSnapshotSave(SaveSnapshotSuccess c) { _logger.Debug("Successfully saved snapshot for {0} actor ActorId -UserName:{1}-{2}", _ActorType, _ActorState.Id, _ActorState.UserName); return(true); }
private bool HandleSuccessfulSnapshotSave(SaveSnapshotSuccess c) { _logger.Debug($"Saved snapshot for ActorId:{_ActorState.Id} UserName:{_ActorState.Name}"); return(true); }
private void HandleSaveSnapshotSuccess(SaveSnapshotSuccess s) { logger.Info($"SnapShot Success:{s}"); }