void OnGUI() { #region Settings EditorGUILayout.Separator(); // Continuous mode toggle spawner.continuous = EditorGUILayout.BeginToggleGroup("Continuous", spawner.continuous); // Prefab's rate for placing objects EditorGUILayout.LabelField("Fill Rate"); spawner.fillRate = EditorGUILayout.Slider(spawner.fillRate, 0.01f, 0.5f); EditorGUILayout.EndToggleGroup(); EditorGUILayout.Separator(); #endregion #region Prefabs Selection Menu int gridWidth = (int)position.width / 140; prefabWindow.DrawGUI(gridWidth); EditorGUILayout.Separator(); #endregion #region Save/Load Buttons EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Save Slots...")) { SaveSlotsWindow.ShowWindow(); } if (GUILayout.Button("Load Slots...")) { string file = EditorUtility.OpenFilePanel("Load Slots File", slotsSaveFilePath, "json"); if (file.Length > 0) { LoadFromJson(new StreamReader(file)); } } EditorGUILayout.EndHorizontal(); #endregion }
public static void ShowWindow() { SaveSlotsWindow window = GetWindow <SaveSlotsWindow>(true, "Save Slots", true); window.position = new Rect(Screen.width / 2, Screen.height / 2, 290, 10); }