private void UserControl_KeyDown(object sender, KeyEventArgs e) { if (e.KeyboardDevice.Modifiers == ModifierKeys.Alt && e.SystemKey == Key.Left) { controller.MoveToPreviousQuestion(); } else if (e.KeyboardDevice.Modifiers == ModifierKeys.Alt && e.SystemKey == Key.Right) { controller.MoveToNextQuestion(); } else if (e.KeyboardDevice.Modifiers == ModifierKeys.Control && e.Key == Key.D) { RemoveQuestion.RaiseEvent(new RoutedEventArgs(Button.ClickEvent)); // Stop the character from being entered in textboxes e.Handled = true; } else if (e.KeyboardDevice.Modifiers == ModifierKeys.Control && e.Key == Key.S) { SaveQuestions.RaiseEvent(new RoutedEventArgs(Button.ClickEvent)); // Stop the character from being entered in textboxes e.Handled = true; } else if (e.Key == Key.Escape) { CloseCreator.RaiseEvent(new RoutedEventArgs(Button.ClickEvent)); } }
public void SaveAndSwitchToMainWindow() { MessageBoxResult decision = MessageBox.Show( "Do you want to save question set before closing?", "Question", MessageBoxButton.YesNo ); if (decision == MessageBoxResult.Yes) { SaveQuestions.RaiseEvent(new RoutedEventArgs(Button.ClickEvent)); } SwitchToMainWindow(); }
public async Task DeleteQuestion(string questionId) { int qId = int.Parse(questionId); Question questionToDelete = Program.Questions[qId]; if (Context.User.Id == Program.OwnerID) { await Context.Channel.SendMessageAsync($"Question No.{qId} successfully deleted!"); Program.Questions.RemoveAt(qId); //Save game questions to JSON file SaveQuestions savedQuestions = new SaveQuestions(Program.Questions); } else { await Context.Channel.SendMessageAsync("Only the owner can delete questions!"); } //To-Do: Have confirmation dialogue }
public async Task AddNewQuestion(string text, string answer, string category, string difficulty) { //Check if question already exists foreach (Question q in Program.Questions) { if (q.Text == text) { await Context.Channel.SendMessageAsync($"Question \"{text}\" already exists!"); return; } } Program.Questions.Add(new Question(text, answer, category, difficulty)); await Context.Channel.SendMessageAsync($"Question \"{text}\" with correct answer \"{answer}\" has been successfully added"); //Save game questions to JSON file SaveQuestions savedQuestions = new SaveQuestions(Program.Questions); return; }