예제 #1
0
        private void Start()
        {
            string checkForSave = SaveMaster.GetString("scene");


            if (string.IsNullOrEmpty(checkForSave))
            {
                return;
            }
            else
            {
                SaveMaster.SyncLoad();
            }
        }
예제 #2
0
    public void LoadButton()
    {
        SaveMaster.SetSlot(0, false);

        string sceneName = SaveMaster.GetString("scene");

        if (string.IsNullOrEmpty(sceneName))
        {
            Debug.Log("No level set for this game.");
            SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
        }
        else
        {
            // Load the saved scene name
            SceneManager.LoadScene(sceneName);
        }
    }
예제 #3
0
 private void Start()
 {
     checkforSave = SaveMaster.GetString("scene");
 }