예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     PlayerPos = GameObject.Find("gg").GetComponent<Transform>();
     SvMas = GameObject.Find("invertar").GetComponent<SaveMassive>();
     GetAnim = this.gameObject.GetComponent<Animator>();
     RgMan2D = this.gameObject.GetComponent<Rigidbody2D>();
     checkScr = this.gameObject.GetComponent<CheckVectorAnim>();
    
 }
예제 #2
0
    // Start is called before the first frame update
    void Awake()
    {
        FindAll();
        BtTup = GameObject.Find("left").GetComponent <TapButton>();

        HeroTransf   = GameObject.Find("gg").GetComponent <Transform>();
        AnimHero     = GameObject.Find("gg").GetComponent <Animator>();
        InvertImage  = GameObject.Find("invertar").GetComponent <Image>();
        CheckMassive = GameObject.Find("invertar").GetComponent <SaveMassive>();
    }
예제 #3
0
    // Start is called before the first frame update
    void Start()
    {
        ggmove = GameObject.Find("ggmove").GetComponent <AudioSource>();


        sv       = GameObject.Find("invertar").GetComponent <SaveMassive>();
        rg2D     = this.GetComponent <Rigidbody2D>();
        MoveAnim = this.GetComponent <Animator>();
        ColHer   = GameObject.Find("telo").GetComponent <CollisionHero>();
        UPUP();
    }
예제 #4
0
 // Start is called before the first frame update
 void Start()
 {
     mas = GameObject.Find("invertar").GetComponent <SaveMassive>();
 }
예제 #5
0
파일: BonkBonk.cs 프로젝트: HRUNDEL2020/TDA
 // Start is called before the first frame update
 void Start()
 {
     spr  = GetComponent <SpriteRenderer>();
     svms = GameObject.Find("invertar").GetComponent <SaveMassive>();
 }