public virtual void Init(ModManager modManager, GameManager gameManager) { this.gameManager = gameManager; this.modManager = modManager; modInstallPath = Path.Combine(Application.persistentDataPath, "Mods"); Directory.CreateDirectory(modInstallPath); modDirectory = new ModDirectory(modInstallPath, true, false); Mod.DefaultDirectory = modDirectory; inited = true; gameManager.ConsoleWindow.WriteLine($"ModLoader initialized. Path: {modInstallPath}"); UpdateModList(); List <string> loadedMods = SaveLoadService.Load <List <string> >(""); if (loadedMods == null) { loadedMods = new List <string>(); } List <string> unloadedMods = LoadMods(loadedMods); foreach (string um in unloadedMods) { loadedMods.Remove(um); } SaveLoadService.Save(modsLoadedFileName, JsonUtility.ToJson(loadedMods)); }
public void LoadTest() { string tmpFilename = Path.GetTempFileName(); MysteryCreator mysteryCreator1 = new MysteryCreator(); mysteryCreator1.NumberOfColumns = 7; mysteryCreator1.NumberOfRows = 7; mysteryCreator1.NumberOfShips = 12; Mystery mystery1 = mysteryCreator1.Create(); SaveLoadService.Save(mystery1, tmpFilename); MysteryCreator mysteryCreator2 = new MysteryCreator(); mysteryCreator2.NumberOfColumns = 2; mysteryCreator2.NumberOfRows = 2; mysteryCreator2.NumberOfShips = 1; Mystery mystery2 = mysteryCreator2.Create(); mystery2 = SaveLoadService.Load(mystery2, tmpFilename); Assert.IsTrue(mystery2.FieldList.Count == mystery1.FieldList.Count && mystery1.ShipList.Count == mystery2.ShipList.Count); if (File.Exists(tmpFilename)) { File.Delete(tmpFilename); } }
public void Load() { PlayerData = saveLoadService.Load(); uiController.ResourcesChanged(PlayerData); var player = GameObject.FindGameObjectWithTag("Player"); player.transform.position = PlayerData.Position; player.transform.rotation = PlayerData.Rotation; }
private void Initialize() { archiveService = new ArchiveService <T>(_bufferCapacity); if (_useSaveSystem) { saveLoadService = new SaveLoadService <T>(archiveService, this, _autoSave, autoSaveInterval); saveLoadService.Load(); } }
public GuildsDefinition() { settings = SaveLoadService.Load <Dictionary <ulong, GuildSettings> >(FILE_NAME); reactRoles = SaveLoadService.Load <Dictionary <ulong, Dictionary <string, List <ReactRolesDefinition> > > >(REACTROLES_FILENAME); if (settings == null) { settings = new Dictionary <ulong, GuildSettings>(); SaveLoadService.Save(FILE_NAME, settings); } if (reactRoles == null) { reactRoles = new Dictionary <ulong, Dictionary <string, List <ReactRolesDefinition> > >(); SaveLoadService.Save(REACTROLES_FILENAME, reactRoles); } }
private void LoadVirtualMystery(object parameter) { try { OpenFileDialog openFileDialog = new OpenFileDialog(); if (openFileDialog.ShowDialog() == true) { Mystery = SaveLoadService.Load(Mystery, openFileDialog.FileName); } MainWindow mainWindow = MainWindow.GetSingelton(); mainWindow.Show(); mainWindow.UpdatePlayingField(this); } catch (Exception ex) { MessageBox.Show(ex.Message, "Fehler beim Laden", MessageBoxButton.OK, MessageBoxImage.Error); } }
private bool LoadBotDefinition() { string bd = SaveLoadService.Load("botdefinition.json"); if (bd != null) { botDefinition = JsonConvert.DeserializeObject <BotDefinition>(bd); try { token = botDefinition.GetCurrent().token; return(true); } catch { return(false); } } return(false); }
public static bool ShowMenu() { if (SaveLoadService.CheckIfGamesaveExists()) { player = SaveLoadService.Load(); } bool atMenu = true; Console.Clear(); while (atMenu) { Console.Clear(); bool continueCondition = player != null && player.IsAlive; string continueOption = continueCondition ? "\n[2]Continue" : ""; Console.WriteLine("Welcome to Rougelike by DrMayx!\n\n" + "Close game only from main menu.\n" + "Game saves automatically on closing." + $"\n\n[1]Start new Game{continueOption}\n[9]Exit"); switch (Console.ReadKey().Key) { case ConsoleKey.D1: player = PlayerTile.CreateNewPlayer(); return(true); case ConsoleKey.D2: if (continueCondition) { return(true); } break; case ConsoleKey.D9: return(false); case ConsoleKey.D0: ShowDebugInfo(); break; } } return(false); }
public static CharacterDecider instance; //static variable is shared by all instances of a class /// <summary> /// setting the instance equal to this particular component /// </summary> private void Awake() { //proof that there is only one instance otherwise warn us if (instance != null) { Debug.LogWarning("More than one instance of CharacterDecider found!"); return; } instance = this; saveLoadService = new SaveLoadServiceImpl(); PlayerData playerData = saveLoadService.Load(); if (playerData.loadNextAsNewGame) { CreateNewGame(playerData); } else { LoadExistingGame(playerData); } }