void Start() { _saveLoadData.StartCoroutine(_saveLoadData.LoadPlayerInfo(SavePaths.currentPath)); _oldDarkColor = fadeScreen.color; fadeScreen.gameObject.SetActive(false); nextLvl = PlayerPrefs.GetInt("next_lvl", nextLvl); }
public void LoadCharacter(int charId) { _saveLoadData.StartCoroutine(_saveLoadData.Load(loadPath[charId])); }