public void LoadCustomization() { PlayerDataCustomize loadedDataCustomize = SaveLoadCustomize.LoadPlayer(); color_selected = loadedDataCustomize.selected_color; trail_selected = loadedDataCustomize.selected_trail; Player.GetComponent <Image>().color = Colors[color_selected].gameObject.GetComponent <Image>().color; Change_Trail(trail_selected); }
void Start() { PlayerDataCustomize loadedData = SaveLoadCustomize.LoadPlayer(); Trail_Change(loadedData.trail_selection); Hat_Change(loadedData.hat_selection); Body_Change(loadedData.body_selection); Legs_Change(loadedData.legs_selection); Hands_Change(loadedData.hands_selection); }
public void Load_Customization() { PlayerDataCustomize loadedDataCustomize = SaveLoadCustomize.LoadPlayer(); color_selection = loadedDataCustomize.color_no; selected_color = loadedDataCustomize.selected_color; trail_selection = loadedDataCustomize.trail_no; selected_trail = loadedDataCustomize.selected_trail; Selected_Color.gameObject.GetComponent <Image>().color = Colors[color_selection].gameObject.GetComponent <Image>().color; Player_Idle.GetComponent <Image>().color = Colors[selected_color].gameObject.GetComponent <Image>().color; Selected_Trail.gameObject.GetComponent <Image>().sprite = TrailsImg[trail_selection]; Change_Trail(selected_trail); }