void Awake() { instance = this; StartCoroutine(GameController.ActionAfterFewFramesCoroutine(2, () => { if (SaveLoadController.GameSessionDataExist()) { gameSessionData = SaveLoadController.LoadGameSessionData(); } else { NewGameProcess(); } BattleInterface.instance.RedrawAllInfo(); //StartCoroutine(GameController.ActionAfterFewFramesCoroutine(15, () => { //CheckFullVersionGame(); //})); })); }