private void HandleGameEnd() { _gameEndEventFilter.HandleEvents(_world, (eventData) => { var directions = new List <DirectionEnum> { DirectionEnum.Top, DirectionEnum.Right, DirectionEnum.Bottom, DirectionEnum.Left, }; var hasAvailablePosition = HasAvailablePosition( eventData.Column, eventData.Row, eventData.Round, eventData.Number, directions ); if (!hasAvailablePosition) { ShowScoreUI(false); ShowGameOverScreen(true); _gameManager.ClearAll(); _manager.EndGame(); var scoreEntity = _scoreFilter.ToEntitiesList().First(); SaveLeaderboard.AddResultAndSave(scoreEntity.Amount); _stateManager.Clear(); } }); }
public void NewGame() { // add leaderboard item if have not finished game if (SaveState.State != null && SaveState.State.Score != 0) { SaveLeaderboard.AddResultAndSave(SaveState.State.Score); } GameStartup.LoadState = false; SceneManager.LoadScene(gameScene); }
private void OnReloadClick() { if (SaveState.State != null && SaveState.State.Score != 0) { SaveLeaderboard.AddResultAndSave(SaveState.State.Score); } _gameManager.ClearAll(); _manager.EndGame(); _stateManager.Clear(); _reload = true; }