private void Start() { Instance = this; if (LoadingOnStart) { var json = PlayerPrefs.GetString(SAVE_KEY_DATA); var jsonList = SaveHelper.GetJsonList(json); for (int i = 0; i < jsonList.Count; i++) { var jsonObj = jsonList[i]; var baseGameObject = SavedObjects[i]; SaveHelper.ParseToGameObject(jsonObj, baseGameObject); } } }