예제 #1
0
    public void ContinuePressed()
    {
        PennyDeath.IsDead = true;
        CharacterInfo characterInfo = new CharacterInfo();

        characterInfo = SaveHandler.Deserialize();
        SceneManager.LoadScene(characterInfo.sceneName);
        PlayerSpawn.position  = new Vector3(characterInfo.x, characterInfo.y, characterInfo.z);
        AddingScore.count     = characterInfo.scoreCount;
        CallPauseMenu.exInput = true;
    }
예제 #2
0
    IEnumerator Timer()
    {
        yield return(new WaitForSeconds(5f));

        CharacterInfo characterInfo = new CharacterInfo();

        characterInfo = SaveHandler.Deserialize();
        SceneManager.LoadScene(characterInfo.sceneName);
        PlayerSpawn.position = new Vector3(characterInfo.x, characterInfo.y, characterInfo.z);
        AddingScore.count    = characterInfo.scoreCount;
        IsDead = true;
    }