public void ContinuePressed() { PennyDeath.IsDead = true; CharacterInfo characterInfo = new CharacterInfo(); characterInfo = SaveHandler.Deserialize(); SceneManager.LoadScene(characterInfo.sceneName); PlayerSpawn.position = new Vector3(characterInfo.x, characterInfo.y, characterInfo.z); AddingScore.count = characterInfo.scoreCount; CallPauseMenu.exInput = true; }
IEnumerator Timer() { yield return(new WaitForSeconds(5f)); CharacterInfo characterInfo = new CharacterInfo(); characterInfo = SaveHandler.Deserialize(); SceneManager.LoadScene(characterInfo.sceneName); PlayerSpawn.position = new Vector3(characterInfo.x, characterInfo.y, characterInfo.z); AddingScore.count = characterInfo.scoreCount; IsDead = true; }