protected string GetSelectedSlotFileName() { if (this.m_SlotIdx >= 0 && this.m_SlotIdx < this.m_Slots.Count) { SaveGameMenuSlot saveGameMenuSlot = this.m_Slots[this.m_SlotIdx]; return(((saveGameMenuSlot != null) ? saveGameMenuSlot.m_SaveInfo.file_name : null) ?? this.GetSlotSaveName(this.m_SlotIdx)); } DebugUtils.Assert("Invalid slot idex to load", true, DebugUtils.AssertType.Info); return(string.Empty); }
private void FillSlots() { this.m_Slots.Clear(); for (int i = 0; i < LoadSaveGameMenuCommon.s_MaxSlots; i++) { SaveGameMenuSlot component = base.transform.FindDeepChild("Slot" + i.ToString()).GetComponent <SaveGameMenuSlot>(); DebugUtils.Assert(component, true); this.m_Slots.Add(component); } for (int j = 0; j < LoadSaveGameMenuCommon.s_MaxSlots; j++) { this.m_Slots[j].SetSaveInfo(SaveGameInfo.ReadSaveSlot(j)); } }
private void FillSlots() { this.m_Slots.Clear(); for (int i = 0; i < MenuSaveLoadCommon.s_MaxSlots; i++) { SaveGameMenuSlot component = base.transform.FindDeepChild("Slot" + i.ToString()).GetComponent <SaveGameMenuSlot>(); DebugUtils.Assert(component, true); this.m_Slots.Add(component); } for (int j = 0; j < MenuSaveLoadCommon.s_MaxSlots; j++) { string str = "Slot" + j.ToString() + ".sav"; bool flag = File.Exists(Application.persistentDataPath + "/" + str); if (flag) { BinaryFormatter binaryFormatter = new BinaryFormatter(); FileStream fileStream = File.Open(Application.persistentDataPath + "/" + str, FileMode.Open); GameVersion gameVersion = new GameVersion((GameVersion)binaryFormatter.Deserialize(fileStream)); GameMode gameMode = (GameMode)binaryFormatter.Deserialize(fileStream); long dateData = (long)binaryFormatter.Deserialize(fileStream); int num = (int)binaryFormatter.Deserialize(fileStream) + 1; int num2 = (int)binaryFormatter.Deserialize(fileStream); fileStream.Close(); Localization localization = GreenHellGame.Instance.GetLocalization(); this.m_Slots[j].m_Header.enabled = true; this.m_Slots[j].m_Text.enabled = true; this.m_Slots[j].m_Header.text = string.Empty; this.m_Slots[j].m_Text.text = string.Empty; if (gameMode == GameMode.Story) { this.m_Slots[j].m_Header.text = localization.Get("GameMode_Story") + " "; } else if (gameMode == GameMode.Survival) { this.m_Slots[j].m_Header.text = localization.Get("GameMode_Survival") + " "; } GameDifficulty gameDifficulty = (GameDifficulty)num2; if (gameDifficulty != GameDifficulty.Easy) { if (gameDifficulty != GameDifficulty.Normal) { if (gameDifficulty == GameDifficulty.Hard) { Text header = this.m_Slots[j].m_Header; header.text += localization.Get("DifficultyLevel_Hard"); } } else { Text header2 = this.m_Slots[j].m_Header; header2.text += localization.Get("DifficultyLevel_Normal"); } } else { Text header3 = this.m_Slots[j].m_Header; header3.text += localization.Get("DifficultyLevel_Easy"); } Text header4 = this.m_Slots[j].m_Header; header4.text += " "; Text header5 = this.m_Slots[j].m_Header; header5.text += localization.Get("SaveGame_Day"); Text header6 = this.m_Slots[j].m_Header; header6.text += ": "; Text header7 = this.m_Slots[j].m_Header; header7.text += num.ToString(); DateTime dateTime = DateTime.FromBinary(dateData); this.m_Slots[j].m_Text.text = dateTime.ToString(); this.m_Slots[j].m_GameMode = gameMode; this.m_Slots[j].m_Empty = false; } else { this.m_Slots[j].m_Header.enabled = true; this.m_Slots[j].m_Text.enabled = false; this.m_Slots[j].m_Header.text = GreenHellGame.Instance.GetLocalization().Get("MenuSaveGameSlotEmpty"); this.m_Slots[j].m_Empty = true; } } }