// Update options control elements private void updateOptionsControlElements() { // Set the value of the motion blur toggle to be the same as the saved options data motionBlurToggle.isOn = SaveGameManager.getSavedMotionBlurToggle(); // Set the value of the sliders to be the same as the saved options data mouseSensitivitySlider.value = SaveGameManager.getSavedMouseSensitivity(); audioVolumeSlider.value = SaveGameManager.getSavedAudioVolumeValue() * 10; // Show the values of the sliders on their respective labels mouseSensitivityValueText.text = Math.Round(mouseSensitivitySlider.value, 2).ToString(); audioVolumeValueText.text = Math.Round(audioVolumeSlider.value, 2).ToString(); }
// Use this for initialization void Start() { // Set the high score setHighScore(SaveGameManager.getSavedHighScore()); // Set the look sensitivity to be the same as the saved mouse sensitivity lookSensitivity = SaveGameManager.getSavedMouseSensitivity(); print(lookSensitivity); print("Motion Blur On: " + SaveGameManager.getSavedMotionBlurToggle()); // Set the volume of the audio listener based on the save data AudioListener.volume = SaveGameManager.getSavedAudioVolumeValue(); print("Volume: " + AudioListener.volume); }
// Transition to welcome screen private void transitionToWelcomeScreen() { print(mouseSensitivitySlider.value); // Set the saved data values SaveGameManager.setSavedMouseSensitivity(mouseSensitivitySlider.value); SaveGameManager.setSavedMotionBlurToggle(motionBlurToggle.isOn); SaveGameManager.setSavedAudioVolumeValue(audioVolumeSlider.value * 0.1f); print(SaveGameManager.getSavedMouseSensitivity()); print("Volume: " + SaveGameManager.getSavedAudioVolumeValue()); // Hide this HUD hideHUD(); // Show the welcome HUD welcomeHUDRef.showHUD(); }