public void Load(SaveGameData p_data) { m_items.Clear(); Int32 num = p_data.Get <Int32>("ItemCount", 0); for (Int32 i = 0; i < num; i++) { EDataType p_type = (EDataType)p_data.Get <Int32>("Type" + i, 0); SaveGameData saveGameData = p_data.Get <SaveGameData>("Item" + i, null); if (saveGameData != null) { try { BaseItem baseItem = ItemFactory.CreateItem(p_type); baseItem.Load(saveGameData); m_items.Add(baseItem); } catch (Exception ex) { LegacyLogger.Log(ex.ToString()); } } } SaveGameData saveGameData2 = p_data.Get <SaveGameData>("UpdateTime", null); if (saveGameData2 != null) { m_updateTime.Load(saveGameData2); } m_initialItemUpdateDone = p_data.Get <Boolean>("InitialItemUpdateDone", false); }
public void Load(SaveGameData p_data) { m_worldMapPoints.Clear(); Int32 num = p_data.Get <Int32>("WorldMapCount", 0); for (Int32 i = 0; i < num; i++) { SaveGameData saveGameData = p_data.Get <SaveGameData>("WorldMapPoint" + i, null); if (saveGameData != null) { Int32 num2 = saveGameData.Get <Int32>("StaticID", 0); WorldMapPointStaticData staticData = StaticDataHandler.GetStaticData <WorldMapPointStaticData>(EDataType.WORLD_MAP, num2); if (staticData != null) { WorldMapPoint worldMapPoint = new WorldMapPoint(staticData); worldMapPoint.Load(saveGameData); m_worldMapPoints.Add(num2, worldMapPoint); } } } if (MapPointsLoaded != null) { MapPointsLoaded(this, EventArgs.Empty); } }
public override void Load(SaveGameData p_data) { base.Load(p_data); m_autoStartNPC = p_data.Get <Int32>("AutoStartNPC", -1); m_startDialogID = p_data.Get <Int32>("StartDialogID", -1); m_showNpcs = p_data.Get <Boolean>("ShowNpcs", true); }
public void Load(SaveGameData p_data) { m_resistance = new Resistance[p_data.Get <Int32>("ResistanceCount", 0)]; for (Int32 i = 0; i < m_resistance.Length; i++) { m_resistance[i] = default(Resistance); m_resistance[i].Type = p_data.Get <EDamageType>("DamageType" + i, EDamageType.PHYSICAL); m_resistance[i].Value = p_data.Get <Int32>("Value" + i, 1); } }
public void Load(SaveGameData p_data) { m_allMonsters.Clear(); m_killedMonsters.Clear(); m_questMonsters.Clear(); m_newEntries.Clear(); m_killedCoreMonsters = p_data.Get <Int32>("BestiaryKilledCoreMonsters", 0); Int32 num = p_data.Get <Int32>("BestiaryLength", 0); for (Int32 i = 0; i < num; i++) { Int32 p_key = p_data.Get <Int32>("BestiaryEntryMonsterKey" + i, 0); Int32 p_val = p_data.Get <Int32>("BestiaryEntryMonsterValue" + i, 0); AddKilledMonster(p_key, p_val, true); } Int32 num2 = p_data.Get <Int32>("BestiaryNewEntries", 0); for (Int32 j = 0; j < num2; j++) { m_newEntries.Add(p_data.Get <Int32>("BestiaryNewEntryKey" + j, 0)); } Int32 num3 = p_data.Get <Int32>("BestiaryQuestMonsters", 0); for (Int32 k = 0; k < num3; k++) { Int32 p_key2 = p_data.Get <Int32>("BestiaryQuestMonsterKey" + k, 0); Int32 p_val2 = p_data.Get <Int32>("BestiaryQuestMonsterValue" + k, 0); AddKilledQuestMonster(p_key2, p_val2, true); } }
public void Load(SaveGameData p_data) { if (p_data != null) { Int32 num = p_data.Get <Int32>("Count", 0); for (Int32 i = 0; i < num; i++) { Int32 p_type = p_data.Get <Int32>("buffType_" + i, 1); Single p_castersMagicFactor = p_data.Get <Single>("castersMagicValue_" + i, 1f); m_buffList.Add(BuffFactory.CreateMonsterBuff((EMonsterBuffType)p_type, p_castersMagicFactor)); } } }
public override void Load(SaveGameData p_data) { base.Load(p_data); m_partyBuff = p_data.Get <EPartyBuffs>("PartyBuff", EPartyBuffs.NONE); m_special = p_data.Get <ERechargerSpecial>("Special", ERechargerSpecial.NONE); m_rechargerType = p_data.Get <ERechargerType>("RechargerType", ERechargerType.FOUNTAIN); SaveGameData saveGameData = p_data.Get <SaveGameData>("LastActivation", null); if (saveGameData != null) { m_lastActivationTime.Load(saveGameData); } }
public override void Load(SaveGameData p_data) { m_conditions.Clear(); base.Load(p_data); Int32 num = p_data.Get <Int32>("ConditionCount", 0); for (Int32 i = 0; i < num; i++) { ObjectCondition item; item.id = p_data.Get <Int32>("ID" + i, 0); item.wantedState = p_data.Get <EInteractiveObjectState>("State" + i, EInteractiveObjectState.NONE); m_conditions.Add(item); } }
public void Load(SaveGameData p_data) { m_tokens.Clear(); Int32 num = p_data.Get <Int32>("Count", 0); for (Int32 i = 0; i < num; i++) { Int32 num2 = p_data.Get <Int32>("TokenKey" + i, -1); Int32 num3 = p_data.Get <Int32>("TokenValue" + i, -1); if (num2 != -1 && num3 != -1) { m_tokens.Add(num2, num3); } } }
public void Load(SaveGameData p_data) { Int32 num = p_data.Get <Int32>("FoundBooksCount", 0); for (Int32 i = 0; i < num; i++) { AddLoreBook(p_data.Get <Int32>("FoundBookID" + i, 0), true); } Int32 num2 = p_data.Get <Int32>("FoundBooksNewEntriesCount", 0); for (Int32 j = 0; j < num2; j++) { m_newEntries.Add(p_data.Get <Int32>("FoundBooksNewEntry" + j, 0)); } }
public void Load(SaveGameData p_data) { m_buffs.Clear(); Int32 num = p_data.Get <Int32>("Count", 0); for (Int32 i = 0; i < num; i++) { SaveGameData saveGameData = p_data.Get <SaveGameData>("Buff" + i, null); if (saveGameData != null) { PartyBuff partyBuff = new PartyBuff(); partyBuff.Load(saveGameData); m_buffs.Add(partyBuff); } } }
public void LoadPrivilegesRewards() { SaveGameData saveGameData = new SaveGameData("PrivilegesRewards"); LegacyLogic.Instance.WorldManager.SaveGameManager.LoadSaveGameData(saveGameData, "global2.lsg"); m_privileges = new Int32[saveGameData.Get <Int32>("Count", 0)]; for (Int32 i = 0; i < m_privileges.Length; i++) { m_privileges[i] = saveGameData.Get <Int32>("id" + i, 0); } m_rewards = new Int32[saveGameData.Get <Int32>("RewardsCount", 0)]; for (Int32 j = 0; j < m_rewards.Length; j++) { m_rewards[j] = saveGameData.Get <Int32>("rewardId" + j, 0); } }
public void Load(SaveGameData p_data) { Int32 num = p_data.Get <Int32>("OfferCount", 0); for (Int32 i = 0; i < num; i++) { Int32 p_staticID = p_data.Get <Int32>("OfferID" + i, 1); TradingItemOffer offerById = GetOfferById(p_staticID); if (offerById != null) { SaveGameData saveGameData = p_data.Get <SaveGameData>("Offer" + i, null); if (saveGameData != null) { offerById.Load(saveGameData); } } } }
public void Load(SaveGameData p_data) { Might = p_data.Get <Int32>("Might", 1); Magic = p_data.Get <Int32>("Magic", 1); Perception = p_data.Get <Int32>("Perception", 1); Destiny = p_data.Get <Int32>("Destiny", 1); Vitality = p_data.Get <Int32>("Vitality", 1); Spirit = p_data.Get <Int32>("Spirit", 1); HealthPoints = p_data.Get <Int32>("HealthPoints", 1); ManaPoints = p_data.Get <Int32>("ManaPoints", 1); }
public void Load() { SaveGameData saveGameData = new SaveGameData("globalHints"); LegacyLogic.Instance.WorldManager.SaveGameManager.LoadSaveGameData(saveGameData, "hints.lsg"); for (Int32 i = 0; i < m_hints.Count; i++) { m_hints[i].Shown = saveGameData.Get <Boolean>("shown" + m_hints[i].StaticID, false); } }
public void Load(SaveGameData p_data) { if (m_tradingInventory != null) { m_tradingInventory.Load(p_data); } Int32 num = p_data.Get <Int32>("RestCount", 0); for (Int32 i = 0; i < num; i++) { m_restCount.Add(p_data.Get <ETargetCondition>("RestCountKey" + i, ETargetCondition.NONE), p_data.Get <Int32>("RestCountValue" + 1, 0)); } m_dayCount.Clear(); Int32 num2 = p_data.Get <Int32>("DayCount", 0); for (Int32 j = 0; j < num2; j++) { m_dayCount.Add(p_data.Get <ETargetCondition>("DayCountKey" + j, ETargetCondition.NONE), p_data.Get <Int32>("DayCountValue" + j, 0)); } }
public void Load(SaveGameData p_data) { foreach (Skill skill in m_availableSkills) { SaveGameData saveGameData = p_data.Get <SaveGameData>("Skill" + skill.StaticID, null); if (saveGameData != null) { skill.Load(saveGameData); } } }
public void Load(SaveGameData p_data) { Int32 num = p_data.Get <Int32>("NpcFactoryCount", 0); for (Int32 i = 0; i < num; i++) { Int32 num2 = p_data.Get <Int32>("NpcID" + i, 0); Npc npc = Get(num2); if (npc != null) { SaveGameData saveGameData = p_data.Get <SaveGameData>("Npc" + i, null); if (saveGameData != null) { npc.Load(saveGameData); } else { LegacyLogger.LogError("Fail load NPC savegame: " + num2); } } } }
internal void Load(SaveGameData mapdata) { Clear(); if (mapdata == null) { return; } MapNoteEventArgs mapNoteEventArgs = new MapNoteEventArgs(null, null); Int32 num = mapdata.Get <Int32>("MapCount", 0); for (Int32 i = 0; i < num; i++) { String text = mapdata.Get <String>("Map" + i, null); SaveGameData saveGameData = mapdata.Get <SaveGameData>("Notes" + i, null); if (text != null && saveGameData != null) { MapNoteCollection mapNoteCollection = new MapNoteCollection(); m_MapNotes.Add(text, mapNoteCollection); Int32 num2 = saveGameData.Get <Int32>("Count", 0); for (Int32 j = 0; j < num2; j++) { Int32 num3 = saveGameData.Get <Int32>("Nx" + j, -1); Int32 num4 = saveGameData.Get <Int32>("Ny" + j, -1); String text2 = saveGameData.Get <String>("Nt" + j, null); if (num3 != -1 && num4 != -1 && !String.IsNullOrEmpty(text2)) { MapNote mapNote = new MapNote(text, new Position(num3, num4), text2); mapNoteCollection.Add(new Position(num3, num4), mapNote); if (AddedMapNote != null) { mapNoteEventArgs.MapID = text; mapNoteEventArgs.MapNote = mapNote; AddedMapNote(this, mapNoteEventArgs); } } } } } }
public void Load(SaveGameData p_data) { Int32 num = p_data.Get <Int32>("HirelingCount", 0); for (Int32 i = 0; i < num; i++) { Int32 num2 = p_data.Get <Int32>("Hireling" + i, -1); if (num2 != -1) { if (num2 == 203) { num2 = 210; } m_hirelings[i] = LegacyLogic.Instance.WorldManager.NpcFactory.Get(num2); HirelingEventArgs p_eventArgs = new HirelingEventArgs(ETargetCondition.HIRE, m_hirelings[i], i); LegacyLogic.Instance.EventManager.InvokeEvent(this, EEventType.NPC_HIRELING_UPDATED, p_eventArgs); } else { m_hirelings[i] = null; } } }
internal void Load(SaveGameData p_data) { m_Existent = p_data.Get <Boolean>("Existent", false); Int32 x = p_data.Get <Int32>("X", 0); Int32 y = p_data.Get <Int32>("Y", 0); String p_mapname = p_data.Get <String>("MapName", null); String p_locaKey = p_data.Get <String>("LocaMapName", null); Int32 p_worldPointID = p_data.Get <Int32>("MapPointID", 0); Position p_position = new Position(x, y); m_SpiritBeacon = new SpiritBeaconPosition(p_position, p_mapname, p_locaKey, p_worldPointID); LegacyLogic.Instance.EventManager.InvokeEvent(this, EEventType.SPIRIT_BEACON_UPDATE, EventArgs.Empty); }
public void Load(SaveGameData p_data) { m_totalMinutes = p_data.Get <Int32>("TotalMinutes", 0); }
public override void Load(SaveGameData p_data) { base.Load(p_data); m_targetAttribute = p_data.Get <EPotionTarget>("TargetAttribute", EPotionTarget.MIGHT); m_value = p_data.Get <Int32>("Value", 1); }
public void Load(SaveGameData p_data) { m_quests.Clear(); Int32 num = p_data.Get <Int32>("Count", 0); for (Int32 i = 0; i < num; i++) { SaveGameData saveGameData = p_data.Get <SaveGameData>("QuestStep" + i, null); if (saveGameData != null) { QuestStep questStep = new QuestStep(); questStep.Load(saveGameData); if (questStep.StaticData != null) { m_quests.Add(questStep); } } } AddDLCQuest(109); AddDLCQuest(111); AddDLCQuest(112); AddDLCQuest(114); AddDLCQuest(115); AddDLCQuest(116); AddDLCQuest(117); AddDLCQuest(118); AddDLCQuest(119); AddDLCQuest(120); if (GetStep(110) == null) { QuestStepStaticData staticData = StaticDataHandler.GetStaticData <QuestStepStaticData>(EDataType.QUEST_STEPS, 110); QuestStep questStep2 = new QuestStep(staticData); QuestStep step = GetStep(3); if (step.QuestState == EQuestState.ACTIVE) { if (step.GetObjective(4).QuestState == EQuestState.SOLVED) { step.QuestState = EQuestState.SOLVED; questStep2.QuestState = EQuestState.ACTIVE; } } else { questStep2.QuestState = step.QuestState; } questStep2.GetObjective(5).QuestState = step.GetObjective(5).QuestState; questStep2.GetObjective(6).QuestState = step.GetObjective(6).QuestState; questStep2.GetObjective(7).QuestState = step.GetObjective(7).QuestState; step.RemoveObjective(5); step.RemoveObjective(6); step.RemoveObjective(7); step.StaticData.UpdateFollowupStep(110); m_quests.Add(questStep2); } QuestStep step2 = GetStep(100); if (step2 != null) { QuestObjectiveStaticData staticData2 = StaticDataHandler.GetStaticData <QuestObjectiveStaticData>(EDataType.QUEST_OBJECTIVES, 167); QuestObjective objective = step2.GetObjective(167); objective.StaticData.SetMainObjective(staticData2.IsMainObjective); objective.StaticData.SetNpcID(staticData2.NpcID); objective.StaticData.SetTokenID(staticData2.TokenID); } step2 = GetStep(63); if (step2.QuestState == EQuestState.ACTIVE) { step2.Repair(); if (step2.CheckFinished()) { FinalizeStep(step2); } } }
public override void Load(SaveGameData p_data) { base.Load(p_data); CurrentAnim = p_data.Get <String>("CurrentAnim", String.Empty); }
public override void Load(SaveGameData p_data) { m_amount = p_data.Get <Int32>("Amount", 1); }
public override void Load(SaveGameData p_data) { m_firstFightRound = p_data.Get <Boolean>("FirstRound", true); m_lastCastedSpell = p_data.Get <EMonsterSpell>("LastCastedSpell", m_lastCastedSpell); m_state = p_data.Get <EErebosState>("State", m_state); }