public void NewGameButton() { if (IsPaused) { return; } SaveFilesSubState.PushSaveFilesSubState(onNewGame); }
private static void onLoadGenericDialog(StateInfo in_stateInfo) { SaveFilesSubState subState = in_stateInfo.State as SaveFilesSubState; if (subState != null) { subState.SetDelegate(s_delegate); } s_delegate = null; }