public SaveEventData GetSaveData() { SaveEventData eventData = new SaveEventData(); eventData.ActiveCooldown = activeCooldown; eventData.NotRolledAmount = notRolledAmount; eventData.EventId = Id; return(eventData); }
public SaveEventData saveEventData() { SaveEventData ed = new SaveEventData(); ed.eventName = eventName(); ed.deltaCultist = deltaCultist; ed.deltaGdp = deltaGdp; ed.deltaPopulation = deltaPopulation; ed.deltaReligion = deltaReligion; ed.deltaResource = deltaResource; ed.deltaTechnology = deltaTechnology; ed.deltaUnhappiness = deltaUnhappiness; ed.targetname = targetname; ed.destroyTime = destroyTime; ed.destroyCountdown = destroyCountdown; return(ed); }
public void loadEventData(SaveEventData ed) { map = WorldMap2D.instance; anim = GetComponent <Animator> (); if (ed.eventName != eventName()) { Debug.Log("Event Load Error"); } deltaCultist = ed.deltaCultist; deltaGdp = ed.deltaGdp; deltaPopulation = ed.deltaPopulation; deltaReligion = ed.deltaReligion; deltaResource = ed.deltaResource; deltaTechnology = ed.deltaTechnology; deltaUnhappiness = ed.deltaUnhappiness; targetname = ed.targetname; destroyTime = ed.destroyTime; destroyCountdown = ed.destroyCountdown; target = map.countries [map.GetCountryIndex(targetname)]; loadStatus = true; }
public void UpdateFromSave(SaveEventData eventData) { activeCooldown = eventData.ActiveCooldown; notRolledAmount = eventData.NotRolledAmount; }