예제 #1
0
    private void AddSaveButton(string name)
    {
        GameObject instance = Instantiate(buttonPrefab, saveGrid);

        instance.GetComponentInChildren <Text>().text = SaveDictionary.GetPrefix(name);
        instance.GetComponentInChildren <Button>().onClick.AddListener(
            delegate
        {
            LoadSave(name);
        });
    }
예제 #2
0
    public void LoadSave(string name)
    {
        string save = SaveDictionary.GetPrefix(name);
        string last = SaveDictionary.GetLastScene(name);

        Debug.Log(string.Format("Loading from Menu to {0}", save));
        GameManagement.GameManager.Instance.currentSave = save;
        if (last == null)
        {
            NextLevelButton(1);
        }
        else
        {
            NextLevelButton(last);
        }
    }