public void LoadData() { StoreData data = SaveDataSystem.loadData(); trash = data.trash; trashpersec = data.trashpersec; getTrash = data.getTrash; getTrashCost = data.getTrashCost; friend = data.friend; garbageman = data.garbageman; organization = data.organization; government = data.government; cult = data.cult; bonusTrash = data.bonusTrash; bonusTrashCost = data.bonusTrashCost; friendcost = data.friendcost; garbagemancost = data.garbagemancost; orgcost = data.orgcost; govcost = data.govcost; cultcost = data.cultcost; org_bw = data.org_bw; gov_bw = data.gov_bw; cult_bw = data.cult_bw; //tutorial helloWelcome = data.helloWelcome; thisIsShop = data.thisIsShop; thisIsUpgrade = data.thisIsUpgrade; statsTut = data.statsTut; prestigeTut = data.prestigeTut; shopActivated = data.shopActivated; upgradeActivated = data.upgradeActivated; statsActivated = data.statsActivated; prestigeActivated = data.prestigeActivated; //achievements bestTrash = data.bestTrash; vacTimeAchivement = data.vacTimeAchivement; truckTimeAchivement = data.truckTimeAchivement; handTimeAchivement = data.handTimeAchivement; //prestige solarPanels = data.solarPanels; //skill 1 vaccumTimeHold = data.vaccumTimeHold; vaccumTimeHoldCost = data.vaccumTimeHoldCost; vacCooldown = data.vacCooldown; vacCooldownHold = data.vacCooldownHold; vacCooldownCost = data.vacCooldownCost; hasVacSkill = data.hasVacSkill; //skill 2 truckCooldown = data.truckCooldown; truckCooldownHold = data.truckCooldownHold; truckCooldownCost = data.truckCooldownCost; hasTruckSkill = data.hasTruckSkill; //skill 3 handTimeHold = data.handTimeHold; handTimeHoldCost = data.handTimeHoldCost; handCooldown = data.handCooldown; handCooldownHold = data.handCooldownHold; handCooldownCost = data.handCooldownCost; hasHandSkill = data.hasHandSkill; //sounds MusicOnOff = data.MusicOnOff; sfxOnOff = data.sfxOnOff; //more trash moreTrash1 = data.moreTrash1; moreTrash2 = data.moreTrash2; }
public void LoadData() { StoreData data = SaveDataSystem.loadData(); total_coins = data.total_coins; }