예제 #1
0
 public void Execute()
 {
     _playerBase.Move(Input.GetAxis("Horizontal"), 0.0f,
                      Input.GetAxis("Vertical"));
     if (Input.GetKeyDown(_savePlayer))
     {
         _saveDataRepository.Save(_playerBase);
     }
     if (Input.GetKeyDown(_loadPlayer))
     {
         _saveDataRepository.Load(_playerBase);
     }
 }
예제 #2
0
    public void Execute()
    {
        _playerBase.Move(Input.GetAxis(AxisManager.HORIZONTAL), 0.0f, Input.GetAxis(AxisManager.VERTICAL));

        if (Input.GetKeyDown(_savePlayer))
        {
            _saveDataRepository.Save(_playerBase);
        }

        if (Input.GetKeyDown(_saveAll))
        {
            _saveDataRepository.Save(_saveController.ListObjects);
        }

        if (Input.GetKeyDown(_loadAll))
        {
            _saveDataRepository.Load(_saveController.ListObjects);
        }

        if (Input.GetKeyDown(_loadPlayer))
        {
            _saveDataRepository.Load(_playerBase);
        }
    }
예제 #3
0
        void Update()
        {
            try
            {
                if (_playerInput.IsSaveGame)
                {
                    _saveRepository.Save(_gameModel);
                    Debug.Log("Game is saved. ");
                }
                else if (_playerInput.IsLoadLastSavedGame)
                {
                    ReloadGame();
                }

                _interactiveStorage.Execute(Time.deltaTime);
            }
            catch (GameException ge)
            {
                Debug.LogError(ge.Data);
            }
        }