private void loadProgress() { SaveContainer data = SaveDataHelper.loadSaveFile(); currentRound = data.currentRound; powerUps = data.powerUps; }
public void ContinueGame() { if (SaveDataHelper.saveFileExists()) { GameObject.Find("Load Game Controller").GetComponent <LoadGameController>().saveData = SaveDataHelper.loadSaveFile(); } else { Debug.Log("No save data found"); } //SceneManager.UnloadSceneAsync("Start Menu"); }