private void loadProgress()
    {
        SaveContainer data = SaveDataHelper.loadSaveFile();

        currentRound = data.currentRound;
        powerUps     = data.powerUps;
    }
예제 #2
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    public void ContinueGame()
    {
        if (SaveDataHelper.saveFileExists())
        {
            GameObject.Find("Load Game Controller").GetComponent <LoadGameController>().saveData = SaveDataHelper.loadSaveFile();
        }
        else
        {
            Debug.Log("No save data found");
        }

        //SceneManager.UnloadSceneAsync("Start Menu");
    }