예제 #1
0
 public void Save()
 {
     SaveCustomSet.CustomisationSet(this);
     //SaveSystem.SavePlayer(this);
     //Function called Save this will allow us to save our indexes
     //SetInt for SkinIndex, HairIndex, MouthIndex, EyesIndex
     //SetString CharacterName
     SceneManager.LoadScene(1);
 }
예제 #2
0
    public void LoadTexture()
    {
        // This function is saying, load all of the pieces and information of the players character
        CustomisationSave data = SaveCustomSet.LoadCustomSet();

        SetTexture("Skin", data.skinIndex);
        SetTexture("Hair", data.hairIndex);
        SetTexture("Mouth", data.mouthIndex);
        SetTexture("Eyes", data.eyesIndex);
        SetTexture("Clothes", data.clothesIndex);
        SetTexture("Armour", data.armourIndex);
        this.gameObject.name = data.characterName;
        CharName.text        = data.characterName;
        CharRace.text        = data.charRace;
        for (int i = 0; i < 6; i++)
        {
            stats[i].text = data.stats[i].ToString();
        }
    }
예제 #3
0
 public void Save()
 {
     SaveCustomSet.CustomisationSet(this);
 }