public Play(IButton button, SandboxControl control, UUID owner) : base(button) { _control = control; _control.State.AddStateButton(owner, button); button.SetVisualState(_control.Fade, 0); }
public Record(IToggle toggle, SandboxControl control, IPrim hostPrim, IPrimFactory factory, IConfig controlConfig) : base(toggle) { _control = control; _save = new SaveDialog(hostPrim, factory, "sequence", control.DefaultRecordingName, name => control.Record.GetFolder(name)); _save.OnSave += (name, id, file) => control.Record.SaveRecording(name, file); }
public SandboxControlLink(ILink link, INode from, INode to, SandboxControl control, IKeyTableFactory tableFactory, IPrimFactory primFactory, IPermissions permissions) : base(link, from, to, control, permissions) { _control = control; _bufferedChanges = tableFactory.MakeKeyTable <double>(); _dialog = new Dialog(control.HostPrim, primFactory, LINK_BUTTONS); _dialog.ResponseReceived += DialogPressed; }
public ModifyLinks(IButton button, SandboxControl control, IPrimFactory factory) : base(button) { _control = control; _dialog = new Dialog(button.Prims.Count() > 0 ? button.Prims.First() : factory.Host, factory, SandboxControlLink.UNIT, SandboxControlLink.LENGTH, SandboxControlLink.RANDOM, Dialog.CANCEL); _dialog.ResponseReceived += (name, id, text, chat) => { switch (text) { case SandboxControlLink.UNIT: SandboxControlLink.SetType(name, id, ControlLink.LinkType.Unit, _control, GetParameters(id)); break; case SandboxControlLink.RANDOM: SandboxControlLink.SetType(name, id, ControlLink.LinkType.Random, _control, GetParameters(id)); break; case SandboxControlLink.LENGTH: SandboxControlLink.SetType(name, id, ControlLink.LinkType.Length, _control, GetParameters(id)); break; } }; }
public Save(IButton button, SandboxControl control, IPrimFactory factory, IConfig controlConfig) : base(button) { _save = new SaveDialog(button.Prims.Count() > 0 ? button.Prims.First() : factory.Host, factory, "topology", control.DefaultTopologyName, name => control.Topology.GetFolder(name)); _save.OnSave += (name, id, file) => control.Topology.SaveTopology(name, id, file); }
public SandboxTopologyManager(IConfig config, SandboxControl control) : base(config, control) { _control = control; }
public SandboxControlEP(INode node, Vector3 pos, SandboxControl control, IConfig controlConfig, IPermissions permissions) : base(node, pos, control, permissions) { }
public Create(IButton button, SandboxControl control, IPrimFactory factory) : base(button) { _control = control; _factory = factory; }
public SandboxControlRouter(INode node, Vector3 pos, SandboxControl control, IPermissions permissions) : base(node, pos, control, permissions) { }
public SandboxControlNode(INode n, Vector3 pos, SandboxControl control, IPermissions permissions) : base(n, control, permissions) { _control = control; }
public Floor(IButton button, SandboxControl control) : base(button) { _control = control; }