private void LoadStructures() { var device = _graphicsDeviceManager.GraphicsDevice; var vertexBufferData = new[] { new SamplingVertex(-1.0f, 1.0f, 0.0f, 0.0f), new SamplingVertex(1.0f, 1.0f, 1.0f, 0.0f), new SamplingVertex(-1.0f, -1.0f, 0.0f, 1.0f), new SamplingVertex(1.0f, -1.0f, 1.0f, 1.0f) }; var indexBufferData = new[] { 0, 1, 2, 3, 2, 1 }; _viewerGeometry = ToDispose(new SharpDX.Toolkit.Graphics.GeometricPrimitive <SamplingVertex>(device, vertexBufferData, indexBufferData, false)); var screenViewport = new ViewportF(0f, 0f, device.BackBuffer.Width, device.BackBuffer.Height); var targetWidth = (int)(screenViewport.Width / SampleSettings.Sampling.Ratio); var targetHeight = (int)(screenViewport.Height / SampleSettings.Sampling.Ratio); _viewport = new ViewportF(0f, 0f, targetWidth, targetHeight, 0f, 1f); _colorTextureRenderTarget = ToDispose(SharpDX.Toolkit.Graphics.RenderTarget2D.New(device, targetWidth, targetHeight, SharpDX.Toolkit.Graphics.PixelFormat.B8G8R8A8.UNorm)); _depthStencilBuffer = ToDispose(SharpDX.Toolkit.Graphics.DepthStencilBuffer.New(device, targetWidth, targetHeight, SharpDX.Toolkit.Graphics.DepthFormat.Depth24Stencil8)); _viewerEffect = _contentManager.Load <SamplingViewerEffect>("SamplingViewer"); _viewerEffect.Scale = new Vector2(_viewport.Width / screenViewport.Width, _viewport.Height / screenViewport.Height); _viewerEffect.Offset = new Vector2(2f * (48.0f + _viewport.Width / 2f) / screenViewport.Width - 1f, 1f - 2f * (screenViewport.Height - _viewport.Height - 48.0f + _viewport.Height / 2f) / screenViewport.Height); _samplingEffect = _contentManager.Load <SamplingRendererEffect>("SamplingRenderer"); _samplingEffect.EncodeConstants = new Vector2(SampleSettings.TileSizeInBytes / SampleSettings.Sampling.Ratio, 24f); }
private void LoadStructures() { var device = _graphicsDeviceManager.GraphicsDevice; var vertexBufferData = new[] { new SamplingVertex(-1.0f, 1.0f, 0.0f, 0.0f), new SamplingVertex(1.0f, 1.0f, 1.0f, 0.0f), new SamplingVertex(-1.0f, -1.0f, 0.0f, 1.0f), new SamplingVertex(1.0f, -1.0f, 1.0f, 1.0f) }; var indexBufferData = new[] { 0, 1, 2, 3, 2, 1 }; _viewerGeometry = ToDispose(new SharpDX.Toolkit.Graphics.GeometricPrimitive<SamplingVertex>(device, vertexBufferData, indexBufferData, false)); var screenViewport = new ViewportF(0f, 0f, device.BackBuffer.Width, device.BackBuffer.Height); var targetWidth = (int)(screenViewport.Width / SampleSettings.Sampling.Ratio); var targetHeight = (int)(screenViewport.Height / SampleSettings.Sampling.Ratio); _viewport = new ViewportF(0f, 0f, targetWidth, targetHeight, 0f, 1f); _colorTextureRenderTarget = ToDispose(SharpDX.Toolkit.Graphics.RenderTarget2D.New(device, targetWidth, targetHeight, SharpDX.Toolkit.Graphics.PixelFormat.B8G8R8A8.UNorm)); _depthStencilBuffer = ToDispose(SharpDX.Toolkit.Graphics.DepthStencilBuffer.New(device, targetWidth, targetHeight, SharpDX.Toolkit.Graphics.DepthFormat.Depth24Stencil8)); _viewerEffect = _contentManager.Load<SamplingViewerEffect>("SamplingViewer"); _viewerEffect.Scale = new Vector2(_viewport.Width / screenViewport.Width, _viewport.Height / screenViewport.Height); _viewerEffect.Offset = new Vector2(2f * (48.0f + _viewport.Width / 2f) / screenViewport.Width - 1f, 1f - 2f * (screenViewport.Height - _viewport.Height - 48.0f + _viewport.Height / 2f) / screenViewport.Height); _samplingEffect = _contentManager.Load<SamplingRendererEffect>("SamplingRenderer"); _samplingEffect.EncodeConstants = new Vector2(SampleSettings.TileSizeInBytes / SampleSettings.Sampling.Ratio, 24f); }