예제 #1
0
 public void Dispose()
 {
     if (com != null)
     {
         com.Dispose();
         com = null;
     }
 }
예제 #2
0
 public void Dispose()
 {
     if (com != null)
     {
         com.Dispose();
         com = null;
     }
 }
예제 #3
0
        public SamplerStateDesc(SamplerStateTypes type)
        {
            try
            {
                REIGN_D3D11_FILTER filter = REIGN_D3D11_FILTER.MIN_MAG_MIP_LINEAR;
                REIGN_D3D11_TEXTURE_ADDRESS_MODE address = REIGN_D3D11_TEXTURE_ADDRESS_MODE.WRAP;
                switch (type)
                {
                    case SamplerStateTypes.Point_Wrap:
                        filter = REIGN_D3D11_FILTER.MIN_MAG_MIP_POINT;
                        address = REIGN_D3D11_TEXTURE_ADDRESS_MODE.WRAP;
                        break;

                    case SamplerStateTypes.Point_Clamp:
                        filter = REIGN_D3D11_FILTER.MIN_MAG_MIP_POINT;
                        address = REIGN_D3D11_TEXTURE_ADDRESS_MODE.CLAMP;
                        break;

                    case SamplerStateTypes.Point_Border:
                        filter = REIGN_D3D11_FILTER.MIN_MAG_MIP_POINT;
                        address = REIGN_D3D11_TEXTURE_ADDRESS_MODE.BORDER;
                        break;

                    case SamplerStateTypes.Linear_Wrap:
                        filter = REIGN_D3D11_FILTER.MIN_MAG_MIP_LINEAR;
                        address = REIGN_D3D11_TEXTURE_ADDRESS_MODE.WRAP;
                        break;

                    case SamplerStateTypes.Linear_Clamp:
                        filter = REIGN_D3D11_FILTER.MIN_MAG_MIP_LINEAR;
                        address = REIGN_D3D11_TEXTURE_ADDRESS_MODE.CLAMP;
                        break;

                    case SamplerStateTypes.Linear_Border:
                        filter = REIGN_D3D11_FILTER.MIN_MAG_MIP_LINEAR;
                        address = REIGN_D3D11_TEXTURE_ADDRESS_MODE.BORDER;
                        break;

                    default:
                        Debug.ThrowError("SamplerStateDesc", "Unsuported SamplerStateType");
                        break;
                }

                com = new SamplerStateDescCom(filter, address);
            }
            catch (Exception e)
            {
                Dispose();
                throw e;
            }
        }
예제 #4
0
        public SamplerStateDesc(SamplerStateTypes type)
        {
            try
            {
                REIGN_D3D11_FILTER filter = REIGN_D3D11_FILTER.MIN_MAG_MIP_LINEAR;
                REIGN_D3D11_TEXTURE_ADDRESS_MODE address = REIGN_D3D11_TEXTURE_ADDRESS_MODE.WRAP;
                switch (type)
                {
                case SamplerStateTypes.Point_Wrap:
                    filter  = REIGN_D3D11_FILTER.MIN_MAG_MIP_POINT;
                    address = REIGN_D3D11_TEXTURE_ADDRESS_MODE.WRAP;
                    break;

                case SamplerStateTypes.Point_Clamp:
                    filter  = REIGN_D3D11_FILTER.MIN_MAG_MIP_POINT;
                    address = REIGN_D3D11_TEXTURE_ADDRESS_MODE.CLAMP;
                    break;

                case SamplerStateTypes.Point_Border:
                    filter  = REIGN_D3D11_FILTER.MIN_MAG_MIP_POINT;
                    address = REIGN_D3D11_TEXTURE_ADDRESS_MODE.BORDER;
                    break;

                case SamplerStateTypes.Linear_Wrap:
                    filter  = REIGN_D3D11_FILTER.MIN_MAG_MIP_LINEAR;
                    address = REIGN_D3D11_TEXTURE_ADDRESS_MODE.WRAP;
                    break;

                case SamplerStateTypes.Linear_Clamp:
                    filter  = REIGN_D3D11_FILTER.MIN_MAG_MIP_LINEAR;
                    address = REIGN_D3D11_TEXTURE_ADDRESS_MODE.CLAMP;
                    break;

                case SamplerStateTypes.Linear_Border:
                    filter  = REIGN_D3D11_FILTER.MIN_MAG_MIP_LINEAR;
                    address = REIGN_D3D11_TEXTURE_ADDRESS_MODE.BORDER;
                    break;

                default:
                    Debug.ThrowError("SamplerStateDesc", "Unsuported SamplerStateType");
                    break;
                }

                com = new SamplerStateDescCom(filter, address);
            }
            catch (Exception e)
            {
                Dispose();
                throw e;
            }
        }
예제 #5
0
        public SamplerStateDesc(SamplerStateTypes type)
        {
            REIGN_D3DTEXTUREFILTERTYPE filter = REIGN_D3DTEXTUREFILTERTYPE.ANISOTROPIC;
            REIGN_D3DTEXTUREADDRESS addressU = REIGN_D3DTEXTUREADDRESS.BORDER, addressV = REIGN_D3DTEXTUREADDRESS.BORDER, addressW = REIGN_D3DTEXTUREADDRESS.BORDER;
            byte r = 0, g = 0, b = 0, a = 0;

            switch (type)
            {
                case SamplerStateTypes.Point_Wrap:
                    filter = REIGN_D3DTEXTUREFILTERTYPE.POINT;
                    addressU = REIGN_D3DTEXTUREADDRESS.WRAP;
                    addressV = REIGN_D3DTEXTUREADDRESS.WRAP;
                    addressW = REIGN_D3DTEXTUREADDRESS.WRAP;
                    break;

                case SamplerStateTypes.Point_Clamp:
                    filter = REIGN_D3DTEXTUREFILTERTYPE.POINT;
                    addressU = REIGN_D3DTEXTUREADDRESS.CLAMP;
                    addressV = REIGN_D3DTEXTUREADDRESS.CLAMP;
                    addressW = REIGN_D3DTEXTUREADDRESS.CLAMP;
                    break;

                case SamplerStateTypes.Linear_Wrap:
                    filter = REIGN_D3DTEXTUREFILTERTYPE.LINEAR;
                    addressU = REIGN_D3DTEXTUREADDRESS.WRAP;
                    addressV = REIGN_D3DTEXTUREADDRESS.WRAP;
                    addressW = REIGN_D3DTEXTUREADDRESS.WRAP;
                    break;

                case SamplerStateTypes.Linear_Clamp:
                    filter = REIGN_D3DTEXTUREFILTERTYPE.LINEAR;
                    addressU = REIGN_D3DTEXTUREADDRESS.CLAMP;
                    addressV = REIGN_D3DTEXTUREADDRESS.CLAMP;
                    addressW = REIGN_D3DTEXTUREADDRESS.CLAMP;
                    break;

                default:
                    Debug.ThrowError("SamplerStateDesc", "Unsuported SamplerStateType");
                    break;
            }

            com = new SamplerStateDescCom(filter, addressU, addressV, addressW, r, g, b, a);
        }
예제 #6
0
        public SamplerStateDesc(SamplerStateTypes type)
        {
            REIGN_D3DTEXTUREFILTERTYPE filter = REIGN_D3DTEXTUREFILTERTYPE.ANISOTROPIC;
            REIGN_D3DTEXTUREADDRESS    addressU = REIGN_D3DTEXTUREADDRESS.BORDER, addressV = REIGN_D3DTEXTUREADDRESS.BORDER, addressW = REIGN_D3DTEXTUREADDRESS.BORDER;
            byte r = 0, g = 0, b = 0, a = 0;

            switch (type)
            {
            case SamplerStateTypes.Point_Wrap:
                filter   = REIGN_D3DTEXTUREFILTERTYPE.POINT;
                addressU = REIGN_D3DTEXTUREADDRESS.WRAP;
                addressV = REIGN_D3DTEXTUREADDRESS.WRAP;
                addressW = REIGN_D3DTEXTUREADDRESS.WRAP;
                break;

            case SamplerStateTypes.Point_Clamp:
                filter   = REIGN_D3DTEXTUREFILTERTYPE.POINT;
                addressU = REIGN_D3DTEXTUREADDRESS.CLAMP;
                addressV = REIGN_D3DTEXTUREADDRESS.CLAMP;
                addressW = REIGN_D3DTEXTUREADDRESS.CLAMP;
                break;

            case SamplerStateTypes.Linear_Wrap:
                filter   = REIGN_D3DTEXTUREFILTERTYPE.LINEAR;
                addressU = REIGN_D3DTEXTUREADDRESS.WRAP;
                addressV = REIGN_D3DTEXTUREADDRESS.WRAP;
                addressW = REIGN_D3DTEXTUREADDRESS.WRAP;
                break;

            case SamplerStateTypes.Linear_Clamp:
                filter   = REIGN_D3DTEXTUREFILTERTYPE.LINEAR;
                addressU = REIGN_D3DTEXTUREADDRESS.CLAMP;
                addressV = REIGN_D3DTEXTUREADDRESS.CLAMP;
                addressW = REIGN_D3DTEXTUREADDRESS.CLAMP;
                break;

            default:
                Debug.ThrowError("SamplerStateDesc", "Unsuported SamplerStateType");
                break;
            }

            com = new SamplerStateDescCom(filter, addressU, addressV, addressW, r, g, b, a);
        }