static BallComponent() { VertexShader.CreateFromFile("res/shader/BallVertexShader.hlsl"); PixelShader0.CreateFromFile("res/shader/BallPixelShader.hlsl", "pass0"); PixelShader1.CreateFromFile("res/shader/BallPixelShader.hlsl", "pass1"); VertexLayout.Create(new VertexElement[] { new VertexElement("POSITION", 0, Format.Float3, 0, 0, VertexElement.Classification.VertexData, 0), new VertexElement("NORMAL", 0, Format.Float3, 1, 0, VertexElement.Classification.VertexData, 0), }, VertexShader); GraphicsModel.CreateSphere(16, 16); SamplerState0.Create(TextureAddressMode.Wrap, TextureAddressMode.Wrap, TextureAddressMode.Wrap); SamplerState1.CreateComparator(); Program.ResourceManager.Register("res/shader/BallVertexShader.hlsl", (path) => VertexShader); Program.ResourceManager.Load("res/shader/BallVertexShader.hlsl"); Program.ResourceManager.Register("res/shader/BallPixelShader0.hlsl", (path) => PixelShader0); Program.ResourceManager.Load("res/shader/BallPixelShader0.hlsl"); Program.ResourceManager.Register("res/shader/BallPixelShader1.hlsl", (path) => PixelShader1); Program.ResourceManager.Load("res/shader/BallPixelShader1.hlsl"); Program.ResourceManager.Register("WallVertexLayout", (path) => VertexLayout); Program.ResourceManager.Load("WallVertexLayout"); Program.ResourceManager.Register("WallGraphicsModel", (path) => GraphicsModel); Program.ResourceManager.Load("WallGraphicsModel"); Program.ResourceManager.Register("WallSamplerState0", (path) => SamplerState0); Program.ResourceManager.Load("WallSamplerState0"); Program.ResourceManager.Register("WallSamplerState1", (path) => SamplerState1); Program.ResourceManager.Load("WallSamplerState1"); }
public static void initialize0() { NoBlend.Create(BlendOperation.None); Addition.Create(BlendOperation.Add, BlendFactor.One, BlendFactor.One); HalfAddition.Create(BlendOperation.Add, BlendFactor.One, BlendFactor.InvSrcAlpha); Subtraction.Create(BlendOperation.RevSubtract, BlendFactor.One, BlendFactor.One); Multiplication.Create(BlendOperation.Add, BlendFactor.Zero, BlendFactor.SrcColor); Reverse.Create(BlendOperation.Add, BlendFactor.InvDestColor, BlendFactor.InvSrcColor); AlphaBlend.Create(BlendOperation.Add, BlendFactor.SrcAlpha, BlendFactor.InvSrcAlpha); Wrap.Create(TextureAddressMode.Wrap, TextureAddressMode.Wrap, TextureAddressMode.Wrap); Mirror.Create(TextureAddressMode.Mirror, TextureAddressMode.Mirror, TextureAddressMode.Mirror); CullingOn.Create(CullMode.Back, FillMode.Solid); CullingOff.Create(CullMode.None, FillMode.Solid); ZTestOn.Create(true, false, true); ZTestOnWriteOff.Create(true, false, false); ZTestOff.Create(false, false, false); }
public ForwardRenderer(GraphicsDevice device) { //Scene.Processors.Add(renderableProcessor); samplerState = SamplerState.Create(device, null); descriptorPool = new DisposableObjectPool <DescriptorSet>(() => new DescriptorSet(device, geometryShader.Layout)); constantBufferPool = new DisposableObjectPool <GraphicsBuffer>(() => GraphicsBuffer.Create(device, constants, false)); geometryShader = new GeometryShader(device); geometryShader.Initialize(); pipelineStateDescription = new PipelineStateDescription() { InputLayout = PositionColorTexture.Layout, RootSignature = geometryShader.RootSignature, VertexShader = geometryShader.VertexShader, PixelShader = geometryShader.PixelShader, }; pipelineState = PipelineState.Create(device, pipelineStateDescription); }
public static void initialize() { MeiryoUI.Create("Meiryo UI", 64); MSMincho.Create("MS 明朝", 64); NoBlend.Create(BlendOperation.None); Addition.Create(BlendOperation.Add, BlendFactor.One, BlendFactor.One); HalfAddition.Create(BlendOperation.Add, BlendFactor.One, BlendFactor.InvSrcAlpha); Subtraction.Create(BlendOperation.RevSubtract, BlendFactor.One, BlendFactor.One); Multiplication.Create(BlendOperation.Add, BlendFactor.Zero, BlendFactor.SrcColor); Reverse.Create(BlendOperation.Add, BlendFactor.InvDestColor, BlendFactor.InvSrcColor); AlphaBlend.Create(BlendOperation.Add, BlendFactor.SrcAlpha, BlendFactor.InvSrcAlpha); Wrap.Create(TextureAddressMode.Wrap, TextureAddressMode.Wrap, TextureAddressMode.Wrap); Mirror.Create(TextureAddressMode.Mirror, TextureAddressMode.Mirror, TextureAddressMode.Mirror); CullingOn.Create(CullMode.Back, FillMode.Solid); CullingOff.Create(CullMode.None, FillMode.Solid); ZTestOn.Create(true, false, true); ZTestOnWriteOff.Create(true, false, false); ZTestOff.Create(false, false, false); font(MeiryoUI); ExplosionSound.Create("res/sound/explosion1.wav"); LargeExplosionSound.Create("res/sound/explosion2.wav"); JetSound.Create("res/sound/burner_f15.wav"); LockonSound.Create("res/sound/lockon4.wav"); LockonSound.Volume = 0.25; AlertSound.Create("res/sound/alert2.wav"); AlertSound.Volume = 0.25; BulletSound.Create("res/sound/bullet.wav"); BulletHitSound.Create("res/sound/bulletHit.wav"); BulletHitSound.Volume = 0.1; Graphics2D.Instance.Create(); color(ColorCode.White); _rasterizerState.Create(CullMode.None, FillMode.Solid); _depthStencilState.Create(false, false, false); }