public void OnConnectServicesClicked() { ShowFeedback("OnConnectServicesClicked"); #if UNITY_WSA_10_0 && !UNITY_EDITOR if (theSelectedDevice != null) { theSelectedDevice.ConnectService(); } #endif }
/// <summary> /// Called when the user trys to connect to the devices services. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnConnectServices(object sender, RoutedEventArgs e) { // This hooks up service connections and characteristic updates if (theSelectedDevice.ConnectService()) { _ServiceCount.Text = theSelectedDevice.ServiceCount.ToString(); _DeviceContent.Children.Clear(); _DeviceContent.Children.Add(new SampleUX(theSelectedDevice)); ShowFeedback("Service / Characteristic connection made"); } }