void Awake()
 {
     apCount      = PlayerPrefs.GetInt(PREFS_KEY_AP_COUNT, AP_MAX);
     apUpdateTime = Time.realtimeSinceStartup;
     clientObject = gameObject.AddComponent <SampleClientObject>();
     clientObject.Initialize();
 }
 void Awake()
 {
     apCount = PlayerPrefs.GetInt(PREFS_KEY_AP_COUNT, AP_MAX);
     apUpdateTime = Time.realtimeSinceStartup;
     clientObject = gameObject.AddComponent<SampleClientObject>();
     clientObject.Initialize();
 }