public object Invoke(EventContext context, IEntityManager entityManager) { var playerEntity = SampEntities.GetPlayerId((int)context.Arguments[0]); var objectType = (int)context.Arguments[1]; var objectId = (int)context.Arguments[2]; var objectEntity = objectType == (int)ObjectType.PlayerObject ? SampEntities.GetPlayerObjectId(playerEntity, objectId) : SampEntities.GetObjectId(objectId); if (!entityManager.Exists(playerEntity)) { return(null); } // Allow unknown objects to be passed through to the event. _context.BaseContext = context; _context.Arguments[0] = playerEntity; _context.Arguments[1] = objectEntity; _context.Arguments[2] = context.Arguments[3]; // modelId _context.Arguments[3] = new Vector3((float)context.Arguments[4], (float)context.Arguments[5], (float)context.Arguments[6]); // position return(_next(_context)); }
public object Invoke(EventContext context) { var inArgs = context.Arguments; var playerEntity = SampEntities.GetPlayerId((int)inArgs[0]); var isPlayerObject = (bool)inArgs[1]; var objectId = (int)inArgs[2]; var objectEntity = isPlayerObject ? SampEntities.GetPlayerObjectId(playerEntity, objectId) : SampEntities.GetObjectId(objectId); // Allow unknown objects to be passed through to the event. _context.BaseContext = context; var args = _context.Arguments; args[0] = playerEntity; args[1] = objectEntity; args[2] = inArgs[3]; // response args[3] = new Vector3((float)inArgs[4], (float)inArgs[5], (float)inArgs[6]); // position args[4] = new Vector3((float)inArgs[7], (float)inArgs[8], (float)inArgs[9]); // rotation return(_next(_context)); }
public object Invoke(EventContext context, IEntityManager entityManager) { var inArgs = context.Arguments; var playerEntity = SampEntities.GetPlayerId((int)inArgs[0]); if (!entityManager.Exists(playerEntity)) { return(null); } var hitType = (int)context.Arguments[2]; var hitId = (int)context.Arguments[3]; EntityId hit; switch ((BulletHitType)hitType) { case BulletHitType.Vehicle: hit = SampEntities.GetVehicleId(hitId); break; case BulletHitType.Object: hit = SampEntities.GetObjectId(hitId); break; case BulletHitType.Player: hit = SampEntities.GetPlayerId(hitId); break; case BulletHitType.PlayerObject: hit = SampEntities.GetPlayerObjectId(playerEntity, hitId); break; default: hit = default; break; } // It could be the hit entity does not exist, for instance if it is a player object created by // the streamer plugin. We can't however dismiss this event or else the user will not be able // to handle the event in some other way. _context.BaseContext = context; var args = _context.Arguments; args[0] = playerEntity; args[1] = inArgs[1]; // weapon args[2] = hit; args[3] = new Vector3((float)inArgs[4], (float)inArgs[5], (float)inArgs[6]); // position return(_next(_context)); }
public object Invoke(EventContext context, IEntityManager entityManager) { var playerEntity = SampEntities.GetPlayerId((int)context.Arguments[0]); var objectEntity = SampEntities.GetPlayerObjectId(playerEntity, (int)context.Arguments[1]); if (!entityManager.Exists(playerEntity)) { return(null); } // Allow unknown objects to be passed through to the event. context.Arguments[0] = playerEntity; context.Arguments[1] = objectEntity; return(_next(context)); }