예제 #1
0
파일: Questor.cs 프로젝트: vega87/questor
        public Questor()
        {
            _lastPulse = DateTime.MinValue;

            _random = new Random();

            _salvage = new Salvage();
            _defense = new Defense();
            _combat = new Combat();
            _traveler = new Traveler();
            _unloadLoot = new UnloadLoot();
            _agentInteraction = new AgentInteraction();
            _arm = new Arm();
            _missionController = new MissionController();
            _drones = new Drones();
            _panic = new Panic();
            _storyline = new Storyline();

            Settings.Instance.SettingsLoaded += SettingsLoaded;

            // State fixed on ExecuteMission
            State = QuestorState.Idle;

            _directEve = new DirectEve();
            Cache.Instance.DirectEve = _directEve;

            _directEve.OnFrame += OnFrame;
        }
예제 #2
0
        public Questor(frmMain form1)
        {
            m_Parent   = form1;
            _lastPulse = DateTime.MinValue;

            _random = new Random();

            _salvage          = new Salvage();
            _defense          = new Defense();
            _combat           = new Combat();
            _traveler         = new Traveler();
            _unloadLoot       = new UnloadLoot();
            _agentInteraction = new AgentInteraction();
            _arm = new Arm();
            _missionController = new MissionController();
            _drones            = new Drones();
            _panic             = new Panic();
            _storyline         = new Storyline();

            Settings.Instance.SettingsLoaded += SettingsLoaded;

            // State fixed on ExecuteMission
            State = QuestorState.Idle;

            _directEve = new DirectEve();
            Cache.Instance.DirectEve = _directEve;

            Cache.Instance.StopTimeSpecified = Program.stopTimeSpecified;

            _directEve.OnFrame += OnFrame;
        }
예제 #3
0
 public Salvage(ref Salvage iSalvage)
 {
     this.InternalName = iSalvage.InternalName;
     this.ExternalName = iSalvage.ExternalName;
     this.Rarity       = iSalvage.Rarity;
     this.LevelMin     = iSalvage.LevelMin;
     this.LevelMax     = iSalvage.LevelMax;
     this.Origin       = iSalvage.Origin;
 }
 public Salvage(ref Salvage iSalvage)
 {
     InternalName = iSalvage.InternalName;
     ExternalName = iSalvage.ExternalName;
     Rarity       = iSalvage.Rarity;
     LevelMin     = iSalvage.LevelMin;
     LevelMax     = iSalvage.LevelMax;
     Origin       = iSalvage.Origin;
 }
        void btnImport_Click(object sender, EventArgs e)
        {
            char[] chArray = new char[]
            {
                '\r'
            };
            string[] strArray = Clipboard.GetDataObject().GetData("System.String", true).ToString().Split(chArray);
            chArray[0] = '\t';
            Salvage[] salvageArray = new Salvage[0];
            DatabaseAPI.Database.Salvage = salvageArray;
            int num = strArray.Length - 1;

            for (int index = 0; index <= num; index++)
            {
                string[] strArray2 = strArray[index].Split(chArray);
                if (strArray2.Length > 7)
                {
                    IDatabase database = DatabaseAPI.Database;
                    salvageArray     = (Salvage[])Utils.CopyArray(database.Salvage, new Salvage[DatabaseAPI.Database.Salvage.Length + 1]);
                    database.Salvage = salvageArray;
                    DatabaseAPI.Database.Salvage[DatabaseAPI.Database.Salvage.Length - 1] = new Salvage();
                    Salvage salvage = DatabaseAPI.Database.Salvage[DatabaseAPI.Database.Salvage.Length - 1];
                    if (!strArray2[0].StartsWith("S") & strArray2[0].Length > 2)
                    {
                        strArray2[0] = strArray2[0].Substring(1);
                    }
                    salvage.InternalName = strArray2[0];
                    salvage.ExternalName = strArray2[1];
                    if (strArray2[10].StartsWith("10"))
                    {
                        salvage.LevelMin = 9;
                        salvage.LevelMax = 24;
                    }
                    else if (strArray2[10].StartsWith("26"))
                    {
                        salvage.LevelMin = 25;
                        salvage.LevelMax = 39;
                    }
                    else
                    {
                        salvage.LevelMin = 40;
                        salvage.LevelMax = 52;
                    }
                    if (strArray2[9].IndexOf("Magic") > -1)
                    {
                        salvage.Origin = Salvage.SalvageOrigin.Magic;
                    }
                    else
                    {
                        salvage.Origin = Salvage.SalvageOrigin.Tech;
                    }
                    salvage.Rarity = (Recipe.RecipeRarity)Math.Round(Conversion.Val(strArray2[6]) - 1.0);
                }
            }
            this.FillList();
        }
예제 #6
0
        public GenericCombatStoryline()
        {
            _neededAmmo = new List <Ammo>();

            _agentInteraction = new AgentInteraction();
            _arm               = new Arm();
            _traveler          = new Traveler();
            _combat            = new Combat();
            _drones            = new Drones();
            _salvage           = new Salvage();
            _missionController = new MissionController();

            Settings.Instance.SettingsLoaded += ApplySettings;
        }
예제 #7
0
        public GenericCombatStoryline()
        {
            _neededAmmo = new List<Ammo>();

            _agentInteraction = new AgentInteraction();
            _arm = new Arm();
            _traveler = new Traveler();
            _combat = new Combat();
            _drones = new Drones();
            _salvage = new Salvage();
            _missionController = new MissionController();

            Settings.Instance.SettingsLoaded += ApplySettings;
        }
예제 #8
0
        public GenericCombatStoryline()
        {
            _neededAmmo = new List<Ammo>();

            _agentInteraction = new AgentInteraction();
            _arm = new Arm();
            _combat = new Combat();
            _drones = new Drones();
            _salvage = new Salvage();
            _statistics = new Statistics();
            _combatMissionCtrl = new CombatMissionCtrl();

            Settings.Instance.SettingsLoaded += ApplySettings;
        }
예제 #9
0
    // Update is called once per frame
    void Update()
    {
        if (money.value != Score.CurWalls / Score.MaxWalls)
        {
            money.value = Score.CurWalls / Score.MaxWalls;
        }
        if (Input.GetButton("Interact"))
        {
            Ray        ray = cam.ViewportPointToRay(new Vector3(0.5F, 0.5F, 0));
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit))
            {
                switch (hit.collider.tag)
                {
                case "foundation":

                    Salvage salvage = hit.transform.GetComponent <Salvage>();
                    if (salvage != null)
                    {
                        if (salvage.loot == true)
                        {
                            salvage.Scavenge();
                        }

                        else if (material >= 0 && salvage.wallManager.maxHealth >= salvage.wallManager.curHealth)
                        {
                            salvage.wallManager.curHealth += 100 * Time.deltaTime;
                        }
                        else
                        {
                        }
                    }


                    break;
                }
            }

            else
            {
                print("I'm looking at nothing!");
            }
        }
    }
예제 #10
0
        private void btnDelete_Click(object sender, EventArgs e)
        {
            if (lvSalvage.SelectedItems.Count < 1 || Updating)
            {
                return;
            }
            var selectedIndex = lvSalvage.SelectedIndices[0];
            var salvageArray  = new Salvage[DatabaseAPI.Database.Salvage.Length - 2 + 1];
            var index1        = -1;
            var num1          = DatabaseAPI.Database.Salvage.Length - 1;

            for (var index2 = 0; index2 <= num1; ++index2)
            {
                if (index2 == selectedIndex)
                {
                    continue;
                }
                ++index1;
                salvageArray[index1] = new Salvage(ref DatabaseAPI.Database.Salvage[index2]);
            }

            DatabaseAPI.Database.Salvage = new Salvage[salvageArray.Length - 1 + 1];
            var num2 = DatabaseAPI.Database.Salvage.Length - 1;

            for (var index2 = 0; index2 <= num2; ++index2)
            {
                DatabaseAPI.Database.Salvage[index2] = new Salvage(ref salvageArray[index2]);
            }
            FillList();
            if (lvSalvage.Items.Count > selectedIndex)
            {
                lvSalvage.Items[selectedIndex].Selected = true;
            }
            else if (lvSalvage.Items.Count > selectedIndex - 1)
            {
                lvSalvage.Items[selectedIndex - 1].Selected = true;
            }
            else if (lvSalvage.Items.Count > 0)
            {
                lvSalvage.Items[0].Selected = true;
            }
        }
예제 #11
0
        void btnDelete_Click(object sender, EventArgs e)
        {
            if (this.lvSalvage.SelectedItems.Count < 1 || this.Updating)
            {
                return;
            }
            int selectedIndex = this.lvSalvage.SelectedIndices[0];

            Salvage[] salvageArray = new Salvage[DatabaseAPI.Database.Salvage.Length - 2 + 1];
            int       index1       = -1;
            int       num1         = DatabaseAPI.Database.Salvage.Length - 1;

            for (int index2 = 0; index2 <= num1; ++index2)
            {
                if (index2 != selectedIndex)
                {
                    ++index1;
                    salvageArray[index1] = new Salvage(ref DatabaseAPI.Database.Salvage[index2]);
                }
            }
            DatabaseAPI.Database.Salvage = new Salvage[salvageArray.Length - 1 + 1];
            int num2 = DatabaseAPI.Database.Salvage.Length - 1;

            for (int index2 = 0; index2 <= num2; ++index2)
            {
                DatabaseAPI.Database.Salvage[index2] = new Salvage(ref salvageArray[index2]);
            }
            this.FillList();
            if (this.lvSalvage.Items.Count > selectedIndex)
            {
                this.lvSalvage.Items[selectedIndex].Selected = true;
            }
            else if (this.lvSalvage.Items.Count > selectedIndex - 1)
            {
                this.lvSalvage.Items[selectedIndex - 1].Selected = true;
            }
            else if (this.lvSalvage.Items.Count > 0)
            {
                this.lvSalvage.Items[0].Selected = true;
            }
        }
예제 #12
0
파일: Questor.cs 프로젝트: ahaw/Questor
        public Questor(frmMain form1)
        {
            m_Parent = form1;
            _lastPulse = DateTime.MinValue;

            _random = new Random();

            //_debugmodule = new DebugModule();

            //_scoop = new Scoop();
            _salvage = new Salvage();
            _defense = new Defense();
            _localwatch = new LocalWatch();
            _scanInteraction = new ScanInteraction();
            _combat = new Combat();
            _traveler = new Traveler();
            _unloadLoot = new UnloadLoot();
            _agentInteraction = new AgentInteraction();
            _arm = new Arm();
            _courier = new CourierMission();
            _switch = new SwitchShip();
            _missionController = new MissionController();
            _drones = new Drones();
            _panic = new Panic();
            _storyline = new Storyline();

            Settings.Instance.SettingsLoaded += SettingsLoaded;

            // State fixed on ExecuteMission
            State = QuestorState.Idle;

            _directEve = new DirectEve();
            Cache.Instance.DirectEve = _directEve;

            Cache.Instance.StopTimeSpecified = Program.stopTimeSpecified;
            Cache.Instance.MaxRuntime = Program.maxRuntime;
            Cache.Instance.StopTime = Program._stopTime;
            _questorStarted = DateTime.Now;

            _directEve.OnFrame += OnFrame;
        }
예제 #13
0
        protected override void Apply(AttributeLoader loader, object wrapperObj)
        {
            if (!(wrapperObj is AbilityAttributesWrapper w))
            {
                throw new System.InvalidCastException();
            }

            if (Resource1Cost != null || Resource2Cost != null || Resource1CostMult != null || Resource2CostMult != null)
            {
                var w2 = new CostAttributesWrapper(w.Cost);

                loader.ApplyPPatch(Resource1Cost, () => w2.Resource1Cost);
                loader.ApplyPMultPatch(Resource1CostMult, () => w2.Resource1Cost);

                loader.ApplyPPatch(Resource2Cost, () => w2.Resource2Cost);
                loader.ApplyPMultPatch(Resource2CostMult, () => w2.Resource2Cost);

                w.Cost = w2;
            }

            loader.ApplyPPatch(EdgeOfTargetShapeMinDistance, () => w.EdgeOfTargetShapeMinDistance, Fixed64.UnsafeFromDouble);
            loader.ApplyPMultPatch(EdgeOfTargetShapeMinDistanceMult, () => w.EdgeOfTargetShapeMinDistance);

            loader.ApplyPPatch(CooldownTimeSecs, () => w.CooldownTimeSecs, Fixed64.UnsafeFromDouble);
            loader.ApplyPMultPatch(CooldownTimeSecsMult, () => w.CooldownTimeSecs);

            loader.ApplyPPatch(WarmupTimeSecs, () => w.WarmupTimeSecs, Fixed64.UnsafeFromDouble);
            loader.ApplyPMultPatch(WarmupTimeSecsMult, () => w.WarmupTimeSecs);

            loader.ApplyPPatch(SharedCooldownChannel, () => w.SharedCooldownChannel);
            loader.ApplyPMultPatch(SharedCooldownChannelMult, () => w.SharedCooldownChannel);

            loader.ApplyPPatch(AbilityType, () => w.AbilityType);
            loader.ApplyPPatch(TargetingType, () => w.TargetingType);
            loader.ApplyPPatch(TargetAlignment, () => w.TargetAlignment);
            loader.ApplyPPatch(AbilityMapTargetLayers, () => w.AbilityMapTargetLayers);
            loader.ApplyPPatch(GroundAutoTargetAlignment, () => w.GroundAutoTargetAlignment);
            loader.ApplyPPatch(CasterMovesToTarget, () => w.CasterMovesToTarget);
            loader.ApplyPPatch(GroupActivationType, () => w.GroupActivationType);
            loader.ApplyPPatch(StartsRemovedInGameMode, () => w.StartsRemovedInGameMode);
            loader.ApplyPPatch(SkipCastOnArrivalConditions, () => w.SkipCastOnArrivalConditions);
            loader.ApplyPPatch(IsToggleable, () => w.IsToggleable);
            loader.ApplyPPatch(CastOnDeath, () => w.CastOnDeath);

            if (TargetHighlighting != null)
            {
                using (loader.logger.BeginScope($"TargetHighlighting:"))
                {
                    var w2 = new TargetHighlightingAttributesWrapper(w.TargetHighlighting);
                    TargetHighlighting.Apply(loader, w2, null);
                    w.TargetHighlighting = w2;
                }
            }
            if (Charges != null)
            {
                using (loader.logger.BeginScope($"Charges:"))
                {
                    var w2 = new ChargeAttributesWrapper(w.Charges);
                    Charges.Apply(loader, w2, null);
                    w.Charges = w2;
                }
            }
            if (Autocast != null)
            {
                using (loader.logger.BeginScope($"Autocast:"))
                {
                    var w2 = new AutocastAttributesWrapper(w.Autocast);
                    Autocast.Apply(loader, w2, null);
                    w.Autocast = w2;
                }
            }
            if (ProduceUnit != null)
            {
                using (loader.logger.BeginScope($"ProduceUnit:"))
                {
                    var w2 = new ProduceUnitAttributesWrapper(w.ProduceUnit);
                    ProduceUnit.Apply(loader, w2, null);
                    w.ProduceUnit = w2;
                }
            }
            if (UseWeapon != null)
            {
                using (loader.logger.BeginScope($"UseWeapon:"))
                {
                    var w2 = new UseWeaponAttributesWrapper(w.UseWeapon);
                    UseWeapon.Apply(loader, w2, null);
                    w.UseWeapon = w2;
                }
            }
            if (ChangeContext != null)
            {
                var w2 = new ChangeContextAttributesWrapper(w.ChangeContext);
                loader.ApplyPPatch(ChangeContext, () => w2.TargetContext);
                w.ChangeContext = w2;
            }
            if (AirSortie != null)
            {
                using (loader.logger.BeginScope($"AirSortie:"))
                {
                    var w2 = new AirSortieAttributesWrapper(w.AirSortie);
                    AirSortie.Apply(loader, w2, null);
                    w.AirSortie = w2;
                }
            }
            if (Salvage != null)
            {
                using (loader.logger.BeginScope($"Salvage:"))
                {
                    var w2 = new SalvageAttributesWrapper(w.Salvage);
                    Salvage.Apply(loader, w2, null);
                    w.Salvage = w2;
                }
            }
            if (ApplyStatusEffect.Count > 0)
            {
                using (loader.logger.BeginScope($"ApplyStatusEffect:"))
                {
                    var w2 = new ApplyStatusEffectAttributesWrapper(w.ApplyStatusEffect);

                    var statusEffectWrappers = w2.StatusEffectsToApply?.Select(x => new StatusEffectAttributesWrapper(x)).ToList() ?? new List <StatusEffectAttributesWrapper>();
                    loader.ApplyNamedLPatch(ApplyStatusEffect, statusEffectWrappers, (x) => new StatusEffectAttributesWrapper(x), nameof(StatusEffectAttributes));
                    w2.StatusEffectsToApply = statusEffectWrappers.ToArray();

                    w.ApplyStatusEffect = w2;
                }
            }
            if (Repair != null)
            {
                var w2 = new RepairAttributesWrapper(w.Repair);
                loader.ApplyPPatch(Repair, () => w2.WeaponID);
                w.Repair = w2;
            }
            if (SelfDestruct != null)
            {
                using (loader.logger.BeginScope($"SelfDestruct:"))
                {
                    var w2 = new SelfDestructAttributesWrapper(w.SelfDestruct);
                    SelfDestruct.Apply(loader, w2, null);
                    w.SelfDestruct = w2;
                }
            }
            if (ModifyInventory != null)
            {
                using (loader.logger.BeginScope($"ModifyInventory:"))
                {
                    var w2 = new ModifyInventoryAttributesWrapper(w.ModifyInventory);
                    ModifyInventory.Apply(loader, w2, null);
                    w.ModifyInventory = w2;
                }
            }
            if (RequiredResearch != null)
            {
                var w2 = new ResearchDependenciesAttributesWrapper(w.ResearchDependencies);
                loader.ApplyArrayPropertyPatch(RequiredResearch, w2, "RequiredResearch");
                w.ResearchDependencies = w2;
            }
            if (ActivationDependencies != null)
            {
                using (loader.logger.BeginScope($"ActivationDependencies:"))
                {
                    var w2 = new ActivationDependenciesAttributesWrapper(w.ActivationDependencies);
                    ActivationDependencies.Apply(loader, w2, null);
                    w.ActivationDependencies = w2;
                }
            }
            if (AutoToggleOffConditions != null)
            {
                using (loader.logger.BeginScope($"AutoToggleOffConditions:"))
                {
                    var w2 = new AutoToggleOffConditionsAttributesWrapper(w.AutoToggleOffConditions);
                    AutoToggleOffConditions.Apply(loader, w2, null);
                    w.AutoToggleOffConditions = w2;
                }
            }
            if (ChainCasting != null)
            {
                using (loader.logger.BeginScope($"ChainCasting:"))
                {
                    var w2 = new ChainCastingAttributesWrapper(w.ChainCasting);
                    ChainCasting.Apply(loader, w2, null);
                    w.ChainCasting = w2;
                }
            }
        }
예제 #14
0
        public void ProcessState()
        {
            // Invalid settings, quit while we're ahead
            if (!ValidSettings)
            {
                if (DateTime.UtcNow.Subtract(LastAction).TotalSeconds < Time.Instance.ValidateSettings_seconds) //default is a 15 second interval
                {
                    ValidateCombatMissionSettings();
                    LastAction = DateTime.UtcNow;
                }
                return;
            }

            //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
            //this local is safe check is useless as their is no LocalWatch processstate running every tick...
            //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
            //If local unsafe go to base and do not start mission again
            if (Settings.Instance.FinishWhenNotSafe && (_States.CurrentDebugBehaviorState != DebugBehaviorState.GotoNearestStation /*|| State!=QuestorState.GotoBase*/))
            {
                //need to remove spam
                if (Cache.Instance.InSpace && !Cache.Instance.LocalSafe(Settings.Instance.LocalBadStandingPilotsToTolerate, Settings.Instance.LocalBadStandingLevelToConsiderBad))
                {
                    EntityCache station = null;
                    if (Cache.Instance.Stations != null && Cache.Instance.Stations.Any())
                    {
                        station = Cache.Instance.Stations.OrderBy(x => x.Distance).FirstOrDefault();
                    }

                    if (station != null)
                    {
                        Logging.Log("Local not safe", "Station found. Going to nearest station", Logging.White);
                        _States.CurrentDebugBehaviorState = DebugBehaviorState.GotoNearestStation;
                    }
                    else
                    {
                        Logging.Log("Local not safe", "Station not found. Going back to base", Logging.White);
                        _States.CurrentDebugBehaviorState = DebugBehaviorState.GotoBase;
                    }
                    Cache.Instance.StopBot = true;
                }
            }

            if (Cache.Instance.SessionState == "Quitting")
            {
                BeginClosingQuestor();
            }

            if (Cache.Instance.GotoBaseNow)
            {
                _States.CurrentDebugBehaviorState = DebugBehaviorState.GotoBase;
            }
            if ((DateTime.UtcNow.Subtract(Cache.Instance.QuestorStarted_DateTime).TotalSeconds > 10) && (DateTime.UtcNow.Subtract(Cache.Instance.QuestorStarted_DateTime).TotalSeconds < 60))
            {
                if (Cache.Instance.QuestorJustStarted)
                {
                    Cache.Instance.QuestorJustStarted = false;
                    Cache.Instance.SessionState       = "Starting Up";

                    // write session log
                    Statistics.WriteSessionLogStarting();
                }
            }

            //
            // Panic always runs, not just in space
            //
            DebugPerformanceClearandStartTimer();
            _panic.ProcessState();
            DebugPerformanceStopandDisplayTimer("Panic.ProcessState");
            if (_States.CurrentPanicState == PanicState.Panic || _States.CurrentPanicState == PanicState.Panicking)
            {
                // If Panic is in panic state, questor is in panic States.CurrentDebugBehaviorState :)
                _States.CurrentDebugBehaviorState = DebugBehaviorState.Panic;

                DebugDebugBehaviorStates();
                if (PanicStateReset)
                {
                    _States.CurrentPanicState = PanicState.Normal;
                    PanicStateReset           = false;
                }
            }
            else if (_States.CurrentPanicState == PanicState.Resume)
            {
                // Reset panic state
                _States.CurrentPanicState = PanicState.Normal;

                // Sit Idle and wait for orders.
                _States.CurrentTravelerState      = TravelerState.Idle;
                _States.CurrentDebugBehaviorState = DebugBehaviorState.Idle;

                DebugDebugBehaviorStates();
            }
            DebugPanicstates();

            //Logging.Log("test");
            switch (_States.CurrentDebugBehaviorState)
            {
            case DebugBehaviorState.Idle:

                if (Cache.Instance.StopBot)
                {
                    //
                    // this is used by the 'local is safe' routines - standings checks - at the moment is stops questor for the rest of the session.
                    //
                    if (Settings.Instance.DebugAutoStart || Settings.Instance.DebugIdle)
                    {
                        Logging.Log("DebugBehavior", "DebugIdle: StopBot [" + Cache.Instance.StopBot + "]", Logging.White);
                    }
                    return;
                }

                if (Cache.Instance.InSpace)
                {
                    if (Settings.Instance.DebugAutoStart || Settings.Instance.DebugIdle)
                    {
                        Logging.Log("DebugBehavior", "DebugIdle: InSpace [" + Cache.Instance.InSpace + "]", Logging.White);
                    }

                    // Questor does not handle in space starts very well, head back to base to try again
                    Logging.Log("DebugBehavior", "Started questor while in space, heading back to base in 15 seconds", Logging.White);
                    LastAction = DateTime.UtcNow;
                    _States.CurrentDebugBehaviorState = DebugBehaviorState.DelayedGotoBase;
                    break;
                }

                if (DateTime.UtcNow < Cache.Instance.LastInSpace.AddSeconds(10))
                {
                    if (Settings.Instance.DebugAutoStart || Settings.Instance.DebugIdle)
                    {
                        Logging.Log("DebugBehavior", "DebugIdle: Cache.Instance.LastInSpace [" + Cache.Instance.LastInSpace.Subtract(DateTime.UtcNow).TotalSeconds + "] sec ago, waiting until we have been docked for 10+ seconds", Logging.White);
                    }
                    return;
                }

                _States.CurrentArmState        = ArmState.Idle;
                _States.CurrentDroneState      = DroneState.Idle;
                _States.CurrentSalvageState    = SalvageState.Idle;
                _States.CurrentTravelerState   = TravelerState.Idle;
                _States.CurrentUnloadLootState = UnloadLootState.Idle;
                _States.CurrentTravelerState   = TravelerState.Idle;

                Logging.Log("DebugBehavior", "Started questor in Debug mode", Logging.White);
                LastAction = DateTime.UtcNow;
                break;

            case DebugBehaviorState.DelayedGotoBase:
                if (DateTime.UtcNow.Subtract(LastAction).TotalSeconds < Time.Instance.DelayedGotoBase_seconds)
                {
                    break;
                }

                Logging.Log("DebugBehavior", "Heading back to base", Logging.White);
                _States.CurrentDebugBehaviorState = DebugBehaviorState.GotoBase;
                break;

            case DebugBehaviorState.Arm:
                //
                // only used when someone manually selects the arm state.
                //
                if (_States.CurrentArmState == ArmState.Idle)
                {
                    Logging.Log("Arm", "Begin", Logging.White);
                    _States.CurrentArmState = ArmState.Begin;

                    // Load right ammo based on mission
                    Arm.AmmoToLoad.Clear();
                    Arm.LoadSpecificAmmo(new[] { Cache.Instance.MissionDamageType });
                }

                Arm.ProcessState();

                if (Settings.Instance.DebugStates)
                {
                    Logging.Log("Arm.State", "is" + _States.CurrentArmState, Logging.White);
                }

                if (_States.CurrentArmState == ArmState.NotEnoughAmmo)
                {
                    // we know we are connected if we were able to arm the ship - update the lastknownGoodConnectedTime
                    // we may be out of drones/ammo but disconnecting/reconnecting will not fix that so update the timestamp
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                    Logging.Log("Arm", "Armstate.NotEnoughAmmo", Logging.Orange);
                    _States.CurrentArmState           = ArmState.Idle;
                    _States.CurrentDebugBehaviorState = DebugBehaviorState.Error;
                }

                if (_States.CurrentArmState == ArmState.NotEnoughDrones)
                {
                    // we know we are connected if we were able to arm the ship - update the lastknownGoodConnectedTime
                    // we may be out of drones/ammo but disconnecting/reconnecting will not fix that so update the timestamp
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                    Logging.Log("Arm", "Armstate.NotEnoughDrones", Logging.Orange);
                    _States.CurrentArmState           = ArmState.Idle;
                    _States.CurrentDebugBehaviorState = DebugBehaviorState.Error;
                }

                if (_States.CurrentArmState == ArmState.Done)
                {
                    //we know we are connected if we were able to arm the ship - update the lastknownGoodConnectedTime
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                    _States.CurrentArmState           = ArmState.Idle;
                    _States.CurrentDroneState         = DroneState.WaitingForTargets;
                    _States.CurrentDebugBehaviorState = DebugBehaviorState.Idle;
                }
                break;

            case DebugBehaviorState.Salvage:
                if (!Cache.Instance.InSpace)
                {
                    return;
                }

                Cache.Instance.SalvageAll = true;
                Cache.Instance.OpenWrecks = true;

                if (Cache.Instance.CurrentShipsCargo == null)
                {
                    return;
                }

                if (Settings.Instance.UnloadLootAtStation && Cache.Instance.CurrentShipsCargo.Window.IsReady && (Cache.Instance.CurrentShipsCargo.Capacity - Cache.Instance.CurrentShipsCargo.UsedCapacity) < 100)
                {
                    Logging.Log("CombatMissionsBehavior.Salvage", "We are full, go to base to unload", Logging.White);
                    _States.CurrentCombatMissionBehaviorState = CombatMissionsBehaviorState.GotoBase;
                    break;
                }

                if (!Cache.Instance.UnlootedContainers.Any())
                {
                    break;
                }

                //we __cannot ever__ approach in salvage.cs so this section _is_ needed.
                Salvage.MoveIntoRangeOfWrecks();
                try
                {
                    // Overwrite settings, as the 'normal' settings do not apply
                    Salvage.MaximumWreckTargets  = Cache.Instance.MaxLockedTargets;
                    Salvage.ReserveCargoCapacity = 80;
                    Salvage.LootEverything       = true;
                    Salvage.ProcessState();
                    //Logging.Log("number of max cache ship: " + Cache.Instance.ActiveShip.MaxLockedTargets);
                    //Logging.Log("number of max cache me: " + Cache.Instance.DirectEve.Me.MaxLockedTargets);
                    //Logging.Log("number of max math.min: " + _salvage.MaximumWreckTargets);
                }
                finally
                {
                    ApplyDebugSettings();
                }
                break;

            case DebugBehaviorState.GotoBase:
                if (Settings.Instance.DebugGotobase)
                {
                    Logging.Log("DebugBehavior", "GotoBase: AvoidBumpingThings()", Logging.White);
                }

                AvoidBumpingThings();

                if (Settings.Instance.DebugGotobase)
                {
                    Logging.Log("DebugBehavior", "GotoBase: TravelToAgentsStation()", Logging.White);
                }

                Traveler.TravelHome("DebugBehavior.TravelHome");

                if (_States.CurrentTravelerState == TravelerState.AtDestination)     // || DateTime.UtcNow.Subtract(Cache.Instance.EnteredCloseQuestor_DateTime).TotalMinutes > 10)
                {
                    if (Settings.Instance.DebugGotobase)
                    {
                        Logging.Log("DebugBehavior", "GotoBase: We are at destination", Logging.White);
                    }
                    Cache.Instance.GotoBaseNow        = false; //we are there - turn off the 'forced' GoToBase
                    Cache.Instance.Mission            = Cache.Instance.GetAgentMission(AgentID, false);
                    _States.CurrentDebugBehaviorState = DebugBehaviorState.UnloadLoot;
                    Traveler.Destination = null;
                }
                break;

            case DebugBehaviorState.UnloadLoot:
                if (_States.CurrentUnloadLootState == UnloadLootState.Idle)
                {
                    Logging.Log("DebugBehavior", "UnloadLoot: Begin", Logging.White);
                    _States.CurrentUnloadLootState = UnloadLootState.Begin;
                }

                _unloadLoot.ProcessState();

                if (Settings.Instance.DebugStates)
                {
                    Logging.Log("DebugBehavior", "UnloadLoot.State is " + _States.CurrentUnloadLootState, Logging.White);
                }

                if (_States.CurrentUnloadLootState == UnloadLootState.Done)
                {
                    Cache.Instance.LootAlreadyUnloaded = true;
                    _States.CurrentUnloadLootState     = UnloadLootState.Idle;
                    Cache.Instance.Mission             = Cache.Instance.GetAgentMission(AgentID, false);
                    if (_States.CurrentCombatState == CombatState.OutOfAmmo)     // on mission
                    {
                        Logging.Log("DebugBehavior.UnloadLoot", "We are out of ammo", Logging.Orange);
                        _States.CurrentDebugBehaviorState = DebugBehaviorState.Idle;
                        return;
                    }

                    _States.CurrentDebugBehaviorState = DebugBehaviorState.Idle;
                    Logging.Log("DebugBehavior.Unloadloot", "CharacterMode: [" + Settings.Instance.CharacterMode + "], AfterMissionSalvaging: [" + Settings.Instance.AfterMissionSalvaging + "], DebugBehaviorState: [" + _States.CurrentDebugBehaviorState + "]", Logging.White);
                    Statistics.Instance.FinishedMission = DateTime.UtcNow;
                    return;
                }
                break;

            case DebugBehaviorState.Traveler:
                Cache.Instance.OpenWrecks = false;
                List <int> destination = Cache.Instance.DirectEve.Navigation.GetDestinationPath();
                if (destination == null || destination.Count == 0)
                {
                    // happens if autopilot is not set and this QuestorState is chosen manually
                    // this also happens when we get to destination (!?)
                    Logging.Log("DebugBehavior.Traveler", "No destination?", Logging.White);
                    _States.CurrentDebugBehaviorState = DebugBehaviorState.Error;
                    return;
                }

                if (destination.Count == 1 && destination.FirstOrDefault() == 0)
                {
                    destination[0] = Cache.Instance.DirectEve.Session.SolarSystemId ?? -1;
                }
                if (Traveler.Destination == null || Traveler.Destination.SolarSystemId != destination.Last())
                {
                    IEnumerable <DirectBookmark> bookmarks = Cache.Instance.AllBookmarks.Where(b => b.LocationId == destination.Last()).ToList();
                    if (bookmarks != null && bookmarks.Any())
                    {
                        Traveler.Destination = new BookmarkDestination(bookmarks.OrderBy(b => b.CreatedOn).FirstOrDefault());
                    }
                    else
                    {
                        Logging.Log("DebugBehavior.Traveler", "Destination: [" + Cache.Instance.DirectEve.Navigation.GetLocation(destination.Last()).Name + "]", Logging.White);
                        Traveler.Destination = new SolarSystemDestination(destination.Last());
                    }
                }
                else
                {
                    Traveler.ProcessState();

                    //we also assume you are connected during a manual set of questor into travel mode (safe assumption considering someone is at the kb)
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;

                    if (_States.CurrentTravelerState == TravelerState.AtDestination)
                    {
                        if (_States.CurrentCombatMissionCtrlState == CombatMissionCtrlState.Error)
                        {
                            Logging.Log("DebugBehavior.Traveler", "an error has occurred", Logging.White);
                            _States.CurrentDebugBehaviorState = DebugBehaviorState.Error;
                            return;
                        }
                        else if (Cache.Instance.InSpace)
                        {
                            Logging.Log("DebugBehavior.Traveler", "Arrived at destination (in space, Questor stopped)", Logging.White);
                            _States.CurrentDebugBehaviorState = DebugBehaviorState.Error;
                            return;
                        }
                        else
                        {
                            Logging.Log("DebugBehavior.Traveler", "Arrived at destination", Logging.White);
                            _States.CurrentDebugBehaviorState = DebugBehaviorState.Idle;
                            return;
                        }
                    }
                }
                break;

            case DebugBehaviorState.GotoNearestStation:
                if (!Cache.Instance.InSpace || Cache.Instance.InWarp)
                {
                    return;
                }
                EntityCache station = null;
                if (Cache.Instance.Stations != null && Cache.Instance.Stations.Any())
                {
                    station = Cache.Instance.Stations.OrderBy(x => x.Distance).FirstOrDefault();
                }

                if (station != null)
                {
                    if (station.Distance > (int)Distances.WarptoDistance)
                    {
                        if (station.WarpTo())
                        {
                            Logging.Log("DebugBehavior.GotoNearestStation", "[" + station.Name + "] which is [" + Math.Round(station.Distance / 1000, 0) + "k away]", Logging.White);
                            _States.CurrentDebugBehaviorState = DebugBehaviorState.Idle;
                            break;
                        }

                        break;
                    }
                    else
                    {
                        if (station.Distance < 1900)
                        {
                            if (station.Dock())
                            {
                                Logging.Log("DebugBehavior.GotoNearestStation", "[" + station.Name + "] which is [" + Math.Round(station.Distance / 1000, 0) + "k away]", Logging.White);
                            }
                        }
                        else
                        {
                            if (Cache.Instance.NextApproachAction < DateTime.UtcNow && (Cache.Instance.Approaching == null || Cache.Instance.Approaching.Id != station.Id))
                            {
                                Cache.Instance.NextApproachAction = DateTime.UtcNow.AddSeconds(Time.Instance.ApproachDelay_seconds);
                                Logging.Log("DebugBehavior.GotoNearestStation", "Approaching [" + station.Name + "] which is [" + Math.Round(station.Distance / 1000, 0) + "k away]", Logging.White);
                                station.Approach();
                            }
                        }
                    }
                }
                else
                {
                    _States.CurrentDebugBehaviorState = DebugBehaviorState.Error;     //should we goto idle here?
                }
                break;

            case DebugBehaviorState.LogCombatTargets:
                //combat targets
                //List<EntityCache> combatentitiesInList =  Cache.Instance.Entities.Where(t => t.IsNpc && !t.IsBadIdea && t.CategoryId == (int)CategoryID.Entity && !t.IsContainer && t.Distance < Cache.Instance.MaxRange && !Cache.Instance.IgnoreTargets.Contains(t.Name.Trim())).ToList();
                List <EntityCache> combatentitiesInList = Cache.Instance.EntitiesOnGrid.Where(t => t.IsNpc && !t.IsBadIdea && t.CategoryId == (int)CategoryID.Entity && !t.IsContainer).ToList();
                Statistics.EntityStatistics(combatentitiesInList);
                Cache.Instance.Paused = true;
                break;

            case DebugBehaviorState.LogDroneTargets:
                //drone targets
                List <EntityCache> droneentitiesInList = Cache.Instance.EntitiesOnGrid.Where(e => e.IsNpc && !e.IsBadIdea && e.CategoryId == (int)CategoryID.Entity && !e.IsContainer && !e.IsSentry && !e.IsLargeCollidable).ToList();
                Statistics.EntityStatistics(droneentitiesInList);
                Cache.Instance.Paused = true;
                break;

            case DebugBehaviorState.LogStationEntities:
                //stations
                List <EntityCache> stationsInList = Cache.Instance.Entities.Where(e => !e.IsSentry && e.GroupId == (int)Group.Station).ToList();
                Statistics.EntityStatistics(stationsInList);
                Cache.Instance.Paused = true;
                break;

            case DebugBehaviorState.LogStargateEntities:
                //stargates
                List <EntityCache> stargatesInList = Cache.Instance.Entities.Where(e => !e.IsSentry && e.GroupId == (int)Group.Stargate).ToList();
                Statistics.EntityStatistics(stargatesInList);
                Cache.Instance.Paused = true;
                break;

            case DebugBehaviorState.LogAsteroidBelts:
                //Asteroid Belts
                List <EntityCache> asteroidbeltsInList = Cache.Instance.Entities.Where(e => !e.IsSentry && e.GroupId == (int)Group.AsteroidBelt).ToList();
                Statistics.EntityStatistics(asteroidbeltsInList);
                Cache.Instance.Paused = true;
                break;

            case DebugBehaviorState.LogCansAndWrecks:
                //Asteroid Belts
                List <EntityCache> cansandWrecksInList = Cache.Instance.EntitiesOnGrid.Where(e => !e.IsSentry && e.GroupId == (int)Group.CargoContainer && e.GroupId == (int)Group.Wreck).ToList();
                Statistics.EntityStatistics(cansandWrecksInList);
                Cache.Instance.Paused = true;
                break;

            case DebugBehaviorState.Default:
                _States.CurrentDebugBehaviorState = DebugBehaviorState.Idle;
                break;
            }
        }
예제 #15
0
        public void ProcessState()
        {
            //Logging.Log("DebugHangarsBehavior","ProcessState - every tick",Logging.Teal);
            if (Cache.Instance.SessionState == "Quitting")
            {
                BeginClosingQuestor();
            }

            if (Cache.Instance.GotoBaseNow)
            {
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.GotoBase;
            }
            if ((DateTime.UtcNow.Subtract(Cache.Instance.QuestorStarted_DateTime).TotalSeconds > 10) && (DateTime.UtcNow.Subtract(Cache.Instance.QuestorStarted_DateTime).TotalSeconds < 60))
            {
                if (Cache.Instance.QuestorJustStarted)
                {
                    Cache.Instance.QuestorJustStarted = false;
                    Cache.Instance.SessionState       = "Starting Up";

                    // write session log
                    Statistics.WriteSessionLogStarting();
                }
            }

            //
            // Panic always runs, not just in space
            //
            DebugPerformanceClearandStartTimer();
            _panic.ProcessState();
            DebugPerformanceStopandDisplayTimer("Panic.ProcessState");
            if (_States.CurrentPanicState == PanicState.Panic || _States.CurrentPanicState == PanicState.Panicking)
            {
                // If Panic is in panic state, questor is in panic States.CurrentDebugHangarBehaviorState :)
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Panic;

                DebugHangarsBehaviorStates();
                if (PanicStateReset)
                {
                    _States.CurrentPanicState = PanicState.Normal;
                    PanicStateReset           = false;
                }
            }
            else if (_States.CurrentPanicState == PanicState.Resume)
            {
                // Reset panic state
                _States.CurrentPanicState = PanicState.Normal;

                // Sit Idle and wait for orders.
                _States.CurrentTravelerState            = TravelerState.Idle;
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Idle;

                DebugHangarsBehaviorStates();
            }
            DebugPanicstates();

            //Logging.Log("test");
            switch (_States.CurrentDebugHangarBehaviorState)
            {
            case DebugHangarsBehaviorState.Idle:

                if (Cache.Instance.StopBot)
                {
                    //
                    // this is used by the 'local is safe' routines - standings checks - at the moment is stops questor for the rest of the session.
                    //
                    if (Settings.Instance.DebugAutoStart || Settings.Instance.DebugIdle)
                    {
                        Logging.Log("DebugHangarsBehavior", "DebugIdle: StopBot [" + Cache.Instance.StopBot + "]", Logging.White);
                    }
                    return;
                }

                if (Cache.Instance.InSpace)
                {
                    if (Settings.Instance.DebugAutoStart || Settings.Instance.DebugIdle)
                    {
                        Logging.Log("DebugHangarsBehavior", "DebugIdle: InSpace [" + Cache.Instance.InSpace + "]", Logging.White);
                    }

                    // Questor does not handle in space starts very well, head back to base to try again
                    Logging.Log("DebugHangarsBehavior", "Started questor while in space, heading back to base in 15 seconds", Logging.White);
                    LastAction = DateTime.UtcNow;
                    _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.DelayedGotoBase;
                    break;
                }

                if (DateTime.UtcNow < Cache.Instance.LastInSpace.AddSeconds(10))
                {
                    if (Settings.Instance.DebugAutoStart || Settings.Instance.DebugIdle)
                    {
                        Logging.Log("DebugHangarsBehavior", "DebugIdle: Cache.Instance.LastInSpace [" + Cache.Instance.LastInSpace.Subtract(DateTime.UtcNow).TotalSeconds + "] sec ago, waiting until we have been docked for 10+ seconds", Logging.White);
                    }
                    return;
                }

                _States.CurrentArmState        = ArmState.Idle;
                _States.CurrentDroneState      = DroneState.Idle;
                _States.CurrentSalvageState    = SalvageState.Idle;
                _States.CurrentTravelerState   = TravelerState.Idle;
                _States.CurrentUnloadLootState = UnloadLootState.Idle;
                _States.CurrentTravelerState   = TravelerState.Idle;

                LastAction = DateTime.UtcNow;
                break;

            case DebugHangarsBehaviorState.DelayedGotoBase:
                if (DateTime.UtcNow.Subtract(LastAction).TotalSeconds < Time.Instance.DelayedGotoBase_seconds)
                {
                    break;
                }

                Logging.Log("DebugHangarsBehavior", "Heading back to base", Logging.White);
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.GotoBase;
                break;

            case DebugHangarsBehaviorState.Arm:
                //
                // only used when someone manually selects the arm state.
                //
                if (_States.CurrentArmState == ArmState.Idle)
                {
                    Logging.Log("Arm", "Begin", Logging.White);
                    _States.CurrentArmState = ArmState.Begin;

                    // Load right ammo based on mission
                    Arm.AmmoToLoad.Clear();
                    Arm.LoadSpecificAmmo(new[] { Cache.Instance.MissionDamageType });
                }

                Arm.ProcessState();

                if (Settings.Instance.DebugStates)
                {
                    Logging.Log("Arm.State", "is" + _States.CurrentArmState, Logging.White);
                }

                if (_States.CurrentArmState == ArmState.NotEnoughAmmo)
                {
                    // we know we are connected if we were able to arm the ship - update the lastknownGoodConnectedTime
                    // we may be out of drones/ammo but disconnecting/reconnecting will not fix that so update the timestamp
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                    Logging.Log("Arm", "Armstate.NotEnoughAmmo", Logging.Orange);
                    _States.CurrentArmState = ArmState.Idle;
                    _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                }

                if (_States.CurrentArmState == ArmState.NotEnoughDrones)
                {
                    // we know we are connected if we were able to arm the ship - update the lastknownGoodConnectedTime
                    // we may be out of drones/ammo but disconnecting/reconnecting will not fix that so update the timestamp
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                    Logging.Log("Arm", "Armstate.NotEnoughDrones", Logging.Orange);
                    _States.CurrentArmState = ArmState.Idle;
                    _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                }

                if (_States.CurrentArmState == ArmState.Done)
                {
                    //we know we are connected if we were able to arm the ship - update the lastknownGoodConnectedTime
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                    _States.CurrentArmState   = ArmState.Idle;
                    _States.CurrentDroneState = DroneState.WaitingForTargets;
                    _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Idle;
                }
                break;

            case DebugHangarsBehaviorState.Salvage:
                if (!Cache.Instance.InSpace)
                {
                    return;
                }

                Cache.Instance.SalvageAll = true;
                Cache.Instance.OpenWrecks = true;

                if (Cache.Instance.CurrentShipsCargo == null)
                {
                    return;
                }

                if (Settings.Instance.UnloadLootAtStation && Cache.Instance.CurrentShipsCargo.Window.IsReady && (Cache.Instance.CurrentShipsCargo.Capacity - Cache.Instance.CurrentShipsCargo.UsedCapacity) < 100)
                {
                    Logging.Log("CombatMissionsBehavior.Salvage", "We are full, go to base to unload", Logging.White);
                    _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.GotoBase;
                    break;
                }

                if (!Cache.Instance.UnlootedContainers.Any())
                {
                    break;
                }

                //we __cannot ever__ approach in salvage.cs so this section _is_ needed.
                Salvage.MoveIntoRangeOfWrecks();
                try
                {
                    // Overwrite settings, as the 'normal' settings do not apply
                    Salvage.MaximumWreckTargets  = Cache.Instance.MaxLockedTargets;
                    Salvage.ReserveCargoCapacity = 80;
                    Salvage.LootEverything       = true;
                    Salvage.ProcessState();
                    //Logging.Log("number of max cache ship: " + Cache.Instance.ActiveShip.MaxLockedTargets);
                    //Logging.Log("number of max cache me: " + Cache.Instance.DirectEve.Me.MaxLockedTargets);
                    //Logging.Log("number of max math.min: " + _salvage.MaximumWreckTargets);
                }
                finally
                {
                    ApplyDebugSettings();
                }

                break;

            case DebugHangarsBehaviorState.GotoBase:
                if (Settings.Instance.DebugGotobase)
                {
                    Logging.Log("DebugHangarsBehavior", "GotoBase: AvoidBumpingThings()", Logging.White);
                }

                AvoidBumpingThings();

                if (Settings.Instance.DebugGotobase)
                {
                    Logging.Log("DebugHangarsBehavior", "GotoBase: TravelToAgentsStation()", Logging.White);
                }

                TravelToAgentsStation();

                if (_States.CurrentTravelerState == TravelerState.AtDestination)     // || DateTime.UtcNow.Subtract(Cache.Instance.EnteredCloseQuestor_DateTime).TotalMinutes > 10)
                {
                    if (Settings.Instance.DebugGotobase)
                    {
                        Logging.Log("DebugHangarsBehavior", "GotoBase: We are at destination", Logging.White);
                    }
                    Cache.Instance.GotoBaseNow = false;     //we are there - turn off the 'forced' GoToBase
                    Cache.Instance.Mission     = Cache.Instance.GetAgentMission(AgentID, false);
                    _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.UnloadLoot;
                    Traveler.Destination = null;
                }

                break;

            case DebugHangarsBehaviorState.UnloadLoot:
                if (_States.CurrentUnloadLootState == UnloadLootState.Idle)
                {
                    Logging.Log("DebugHangarsBehavior", "UnloadLoot: Begin", Logging.White);
                    _States.CurrentUnloadLootState = UnloadLootState.Begin;
                }

                _unloadLoot.ProcessState();

                if (Settings.Instance.DebugStates)
                {
                    Logging.Log("DebugHangarsBehavior", "UnloadLoot.State is " + _States.CurrentUnloadLootState, Logging.White);
                }

                if (_States.CurrentUnloadLootState == UnloadLootState.Done)
                {
                    Cache.Instance.LootAlreadyUnloaded = true;
                    _States.CurrentUnloadLootState     = UnloadLootState.Idle;
                    Cache.Instance.Mission             = Cache.Instance.GetAgentMission(AgentID, false);
                    if (_States.CurrentCombatState == CombatState.OutOfAmmo)     // on mission
                    {
                        Logging.Log("DebugHangarsBehavior.UnloadLoot", "We are out of ammo", Logging.Orange);
                        _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Idle;
                        return;
                    }

                    _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Idle;
                    Logging.Log("DebugHangarsBehavior.Unloadloot", "CharacterMode: [" + Settings.Instance.CharacterMode + "], AfterMissionSalvaging: [" + Settings.Instance.AfterMissionSalvaging + "], DebugHangarsBehaviorState: [" + _States.CurrentDebugHangarBehaviorState + "]", Logging.White);
                    Statistics.Instance.FinishedMission = DateTime.UtcNow;
                    return;
                }
                break;

            case DebugHangarsBehaviorState.Traveler:
                Cache.Instance.OpenWrecks = false;
                List <int> destination = Cache.Instance.DirectEve.Navigation.GetDestinationPath();
                if (destination == null || destination.Count == 0)
                {
                    // happens if autopilot is not set and this QuestorState is chosen manually
                    // this also happens when we get to destination (!?)
                    Logging.Log("DebugHangarsBehavior.Traveler", "No destination?", Logging.White);
                    _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                    return;
                }
                else if (destination.Count == 1 && destination.FirstOrDefault() == 0)
                {
                    destination[0] = Cache.Instance.DirectEve.Session.SolarSystemId ?? -1;
                }

                if (Traveler.Destination == null || Traveler.Destination.SolarSystemId != destination.Last())
                {
                    IEnumerable <DirectBookmark> bookmarks = Cache.Instance.AllBookmarks.Where(b => b.LocationId == destination.Last()).ToList();
                    if (bookmarks != null && bookmarks.Any())
                    {
                        Traveler.Destination = new BookmarkDestination(bookmarks.OrderBy(b => b.CreatedOn).FirstOrDefault());
                    }
                    else
                    {
                        Logging.Log("DebugHangarsBehavior.Traveler", "Destination: [" + Cache.Instance.DirectEve.Navigation.GetLocation(destination.Last()).Name + "]", Logging.White);
                        Traveler.Destination = new SolarSystemDestination(destination.Last());
                    }
                }
                else
                {
                    Traveler.ProcessState();

                    //we also assume you are connected during a manual set of questor into travel mode (safe assumption considering someone is at the kb)
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;

                    if (_States.CurrentTravelerState == TravelerState.AtDestination)
                    {
                        if (_States.CurrentCombatMissionCtrlState == CombatMissionCtrlState.Error)
                        {
                            Logging.Log("DebugHangarsBehavior.Traveler", "an error has occurred", Logging.White);
                            _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                            return;
                        }

                        if (Cache.Instance.InSpace)
                        {
                            Logging.Log("DebugHangarsBehavior.Traveler", "Arrived at destination (in space, Questor stopped)", Logging.White);
                            _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                            return;
                        }

                        Logging.Log("DebugHangarsBehavior.Traveler", "Arrived at destination", Logging.White);
                        _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Idle;
                        return;
                    }
                }
                break;

            case DebugHangarsBehaviorState.GotoNearestStation:
                if (!Cache.Instance.InSpace || Cache.Instance.InWarp)
                {
                    return;
                }
                EntityCache station = null;
                if (Cache.Instance.Stations != null && Cache.Instance.Stations.Any())
                {
                    station = Cache.Instance.Stations.OrderBy(x => x.Distance).FirstOrDefault();
                }

                if (station != null)
                {
                    if (station.Distance > (int)Distances.WarptoDistance)
                    {
                        if (station.WarpTo())
                        {
                            Logging.Log("DebugHangarsBehavior.GotoNearestStation", "[" + station.Name + "] which is [" + Math.Round(station.Distance / 1000, 0) + "k away]", Logging.White);
                            _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Idle;
                            break;
                        }

                        break;
                    }

                    if (station.Distance < 1900)
                    {
                        if (station.Dock())
                        {
                            Logging.Log("DebugBehavior.GotoNearestStation", "[" + station.Name + "] which is [" + Math.Round(station.Distance / 1000, 0) + "k away]", Logging.White);
                        }
                    }
                    else
                    {
                        if (Cache.Instance.NextApproachAction < DateTime.UtcNow && (Cache.Instance.Approaching == null || Cache.Instance.Approaching.Id != station.Id))
                        {
                            Cache.Instance.NextApproachAction = DateTime.UtcNow.AddSeconds(Time.Instance.ApproachDelay_seconds);
                            Logging.Log("DebugHangarsBehavior.GotoNearestStation", "Approaching [" + station.Name + "] which is [" + Math.Round(station.Distance / 1000, 0) + "k away]", Logging.White);
                            station.Approach();
                        }
                    }
                }
                else
                {
                    _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;     //should we goto idle here?
                }
                break;

            case DebugHangarsBehaviorState.ReadyItemsHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.ReadyItemsHangar:", Logging.White);
                if (Cache.Instance.ItemHangar == null)
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.StackItemsHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.StackItemsHangar:", Logging.White);
                if (!Cache.Instance.StackItemsHangarAsAmmoHangar("DebugHangars"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.CloseItemsHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.CloseItemsHangar:", Logging.White);
                if (!Cache.Instance.CloseItemsHangar("DebugHangars"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.OpenShipsHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.OpenShipsHangar:", Logging.White);
                if (!Cache.Instance.OpenShipsHangar("DebugHangars"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.StackShipsHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.StackShipsHangar:", Logging.White);
                if (!Cache.Instance.StackShipsHangar("DebugHangars"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.CloseShipsHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.CloseShipsHangar:", Logging.White);
                if (!Cache.Instance.CloseShipsHangar("DebugHangars"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.OpenLootContainer:
                Logging.Log("DebugHangars", "DebugHangarsState.OpenLootContainer:", Logging.White);
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.StackLootContainer:
                Logging.Log("DebugHangars", "DebugHangarsState.StackLootContainer:", Logging.White);
                if (!Cache.Instance.StackLootContainer("DebugHangars"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.CloseLootContainer:
                Logging.Log("DebugHangars", "DebugHangarsState.CloseLootContainer:", Logging.White);
                if (!Cache.Instance.CloseLootContainer("DebugHangars"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                //Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.OpenCorpAmmoHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.OpenCorpAmmoHangar:", Logging.White);
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                Logging.Log("OpenCorpAmmoHangar", "AmmoHangar Contains [" + Cache.Instance.AmmoHangar.Items.Count() + "] Items", Logging.Debug);

                try
                {
                    int icount = 0;
                    foreach (DirectItem itemfound in Cache.Instance.AmmoHangar.Items)
                    {
                        icount++;
                        Logging.Log("Arm.MoveItems", "Found: Name [" + itemfound.TypeName + "] Quantity [" + itemfound.Quantity + "] in the AmmoHangar", Logging.Red);
                        if (icount > 20)
                        {
                            Logging.Log("Arm.MoveItems", "max items to log reached (over 20). there are probably more items but we only log 20 of em.", Logging.Red);
                            break;
                        }

                        continue;
                    }
                }
                catch (Exception exception)
                {
                    Logging.Log("OpenCorpLootHangar", "Exception was: [" + exception + "]", Logging.Debug);
                }

                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.StackCorpAmmoHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.StackCorpAmmoHangar:", Logging.White);
                if (!Cache.Instance.StackCorpAmmoHangar("DebugHangars"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.CloseCorpAmmoHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.CloseCorpAmmoHangar:", Logging.White);
                if (!Cache.Instance.CloseCorpHangar("DebugHangars", "AMMO"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.OpenCorpLootHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.OpenCorpLootHangar:", Logging.White);
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                Logging.Log("OpenCorpLootHangar", "LootHangar Contains [" + Cache.Instance.LootHangar.Items.Count() + "] Items", Logging.Debug);

                try
                {
                    int icount2 = 0;
                    foreach (DirectItem itemfound in Cache.Instance.LootHangar.Items)
                    {
                        icount2++;
                        Logging.Log("Arm.MoveItems", "Found: Name [" + itemfound.TypeName + "] Quantity [" + itemfound.Quantity + "] in the LootHangar", Logging.Red);
                        if (icount2 > 20)
                        {
                            Logging.Log("Arm.MoveItems", "max items to log reached (over 20). there are probably more items but we only log 20 of em.", Logging.Red);
                            break;
                        }

                        continue;
                    }
                }
                catch (Exception exception)
                {
                    Logging.Log("OpenCorpLootHangar", "Exception was: [" + exception + "]", Logging.Debug);
                }

                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.StackCorpLootHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.StackCorpLootHangar:", Logging.White);
                if (!Cache.Instance.StackCorpLootHangar("DebugHangars"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.CloseCorpLootHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.CloseCorpLootHangar:", Logging.White);
                if (!Cache.Instance.CloseCorpHangar("DebugHangars", "LOOT"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.OpenAmmoHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.OpenAmmoHangar:", Logging.White);
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.StackAmmoHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.StackAmmoHangar:", Logging.White);
                if (!Cache.Instance.StackAmmoHangar("DebugHangars"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.CloseAmmoHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.CloseAmmoHangar:", Logging.White);
                if (!Cache.Instance.CloseAmmoHangar("DebugHangars"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.OpenLootHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.OpenLootHangar:", Logging.White);
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.StackLootHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.StackLootHangar:", Logging.White);
                if (!Cache.Instance.StackLootHangar("DebugHangars"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.CloseLootHangar:
                Logging.Log("DebugHangars", "DebugHangarsState.CloseLootHangar:", Logging.White);
                if (!Cache.Instance.CloseLootHangar("DebugHangars"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.CloseAllInventoryWindows:
                Logging.Log("DebugHangars", "DebugHangarsState.CloseAllInventoryWindows:", Logging.White);
                if (!Cleanup.CloseInventoryWindows())
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.OpenCargoHold:
                Logging.Log("DebugHangars", "DebugHangarsState.StackLootHangar:", Logging.White);
                if (Cache.Instance.CurrentShipsCargo == null)
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.StackCargoHold:
                Logging.Log("DebugHangars", "DebugHangarsState.CloseLootHangar:", Logging.White);
                if (!Cache.Instance.StackCargoHold("DebugHangars"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.CloseCargoHold:
                Logging.Log("DebugHangars", "DebugHangarsState.CloseAllInventoryWindows:", Logging.White);
                if (!Cache.Instance.CloseCargoHold("DebugHangars"))
                {
                    return;
                }
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.GetAmmoHangarID:
                Logging.Log("DebugHangars", "DebugHangarsState.GetAmmoHangarID:", Logging.White);
                if (!Cache.Instance.GetCorpAmmoHangarID())
                {
                    return;
                }
                Logging.Log("DebugHangars", "AmmoHangarId [" + Cache.Instance.AmmoHangarID + "]", Logging.White);
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.GetLootHangarID:
                Logging.Log("DebugHangars", "DebugHangarsState.GetLootHangarID:", Logging.White);
                if (!Cache.Instance.GetCorpLootHangarID())
                {
                    return;
                }
                Logging.Log("DebugHangars", "LootHangarId [" + Cache.Instance.LootHangarID + "]", Logging.White);
                Cache.Instance.DebugInventoryWindows("DebugHangars");
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.OpenInventory:
                Logging.Log("DebugHangars", "DebugHangarsState.OpenInventory:", Logging.White);
                if (!Cache.Instance.OpenInventoryWindow("DebugHangarsState.OpenInventoryWindow"))
                {
                    return;
                }
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.ListInvTree:
                Logging.Log("DebugHangars", "DebugHangarsState.ListInvTree:", Logging.White);
                if (!Cache.Instance.ListInvTree("DebugHangarsState.ListInvTree"))
                {
                    return;
                }
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.OpenOreHold:
                Logging.Log("DebugHangars", "DebugHangarsState.OpenOreHold:", Logging.White);
                if (!Cache.Instance.OpenOreHold("DebugHangarsState.OpenOreHold"))
                {
                    return;
                }
                _States.CurrentDebugHangarBehaviorState = DebugHangarsBehaviorState.Error;
                Cache.Instance.Paused = true;
                break;

            case DebugHangarsBehaviorState.Default:
                break;
            }
        }
        public void ProcessState()
        {
            // Invalid settings, quit while we're ahead
            if (!ValidSettings)
            {
                if (DateTime.UtcNow.Subtract(LastAction).TotalSeconds < Time.Instance.ValidateSettings_seconds) //default is a 15 second interval
                {
                    ValidateDedicatedSalvageSettings();
                    LastAction = DateTime.UtcNow;
                }
                return;
            }

            //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
            //this local is safe check is useless as their is no LocalWatch processstate running every tick...
            //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
            //If local unsafe go to base and do not start mission again
            if (Settings.Instance.FinishWhenNotSafe && (_States.CurrentDedicatedBookmarkSalvagerBehaviorState != DedicatedBookmarkSalvagerBehaviorState.GotoNearestStation /*|| State!=QuestorState.GotoBase*/))
            {
                //need to remove spam
                if (Cache.Instance.InSpace && !Cache.Instance.LocalSafe(Settings.Instance.LocalBadStandingPilotsToTolerate, Settings.Instance.LocalBadStandingLevelToConsiderBad))
                {
                    EntityCache station = null;
                    if (Cache.Instance.Stations != null && Cache.Instance.Stations.Any())
                    {
                        station = Cache.Instance.Stations.OrderBy(x => x.Distance).FirstOrDefault();
                    }

                    if (station != null)
                    {
                        Logging.Log("Local not safe", "Station found. Going to nearest station", Logging.White);
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoNearestStation;
                    }
                    else
                    {
                        Logging.Log("Local not safe", "Station not found. Going back to base", Logging.White);
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                    }
                    Cache.Instance.StopBot = true;
                }
            }

            if (Cache.Instance.SessionState == "Quitting")
            {
                BeginClosingQuestor();
            }

            if (Cache.Instance.GotoBaseNow)
            {
                _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
            }

            if ((DateTime.UtcNow.Subtract(Cache.Instance.QuestorStarted_DateTime).TotalSeconds > 10) && (DateTime.UtcNow.Subtract(Cache.Instance.QuestorStarted_DateTime).TotalSeconds < 60))
            {
                if (Cache.Instance.QuestorJustStarted)
                {
                    Cache.Instance.QuestorJustStarted = false;
                    Cache.Instance.SessionState       = "Starting Up";

                    // write session log
                    Statistics.WriteSessionLogStarting();
                }
            }

            //
            // Panic always runs, not just in space
            //
            DebugPerformanceClearandStartTimer();
            _panic.ProcessState();
            DebugPerformanceStopandDisplayTimer("Panic.ProcessState");
            if (_States.CurrentPanicState == PanicState.Panic || _States.CurrentPanicState == PanicState.Panicking)
            {
                DebugDedicatedBookmarkSalvagerBehaviorStates();
                if (PanicStateReset)
                {
                    _States.CurrentPanicState = PanicState.Normal;
                    PanicStateReset           = false;
                }
            }
            else if (_States.CurrentPanicState == PanicState.Resume)
            {
                // Reset panic state
                _States.CurrentPanicState = PanicState.Normal;
            }
            DebugPanicstates();

            switch (_States.CurrentDedicatedBookmarkSalvagerBehaviorState)
            {
            case DedicatedBookmarkSalvagerBehaviorState.Idle:

                if (Cache.Instance.StopBot)
                {
                    return;
                }

                _States.CurrentAgentInteractionState = AgentInteractionState.Idle;
                _States.CurrentArmState        = ArmState.Idle;
                _States.CurrentDroneState      = DroneState.Idle;
                _States.CurrentSalvageState    = SalvageState.Idle;
                _States.CurrentStorylineState  = StorylineState.Idle;
                _States.CurrentTravelerState   = TravelerState.Idle;
                _States.CurrentUnloadLootState = UnloadLootState.Idle;
                _States.CurrentTravelerState   = TravelerState.AtDestination;

                if (Cache.Instance.InSpace)
                {
                    // Questor does not handle in space starts very well, head back to base to try again
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "Started questor while in space, heading back to base in 15 seconds", Logging.White);
                    LastAction = DateTime.UtcNow;
                    Cache.Instance.NextSalvageTrip = DateTime.UtcNow;
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.CheckBookmarkAge;
                    break;
                }

                // only attempt to write the mission statistics logs if one of the mission stats logs is enabled in settings
                //if (Settings.Instance.SalvageStats1Log)
                //{
                //    if (!Statistics.Instance.SalvageLoggingCompleted)
                //    {
                //        Statistics.WriteSalvagerStatistics();
                //        break;
                //    }
                //}

                if (Settings.Instance.AutoStart)
                {
                    //we know we are connected here
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;

                    // Don't start a new action an hour before downtime
                    if (DateTime.UtcNow.Hour == 10)
                    {
                        if (Settings.Instance.DebugAutoStart)
                        {
                            Logging.Log("DedicatedBookmarkSalvagerBehavior", "Autostart: if (DateTime.UtcNow.Hour == 10)", Logging.White);
                        }
                        break;
                    }

                    // Don't start a new action near downtime
                    if (DateTime.UtcNow.Hour == 11 && DateTime.UtcNow.Minute < 15)
                    {
                        if (Settings.Instance.DebugAutoStart)
                        {
                            Logging.Log("DedicatedBookmarkSalvagerBehavior", "if (DateTime.UtcNow.Hour == 11 && DateTime.UtcNow.Minute < 15)", Logging.White);
                        }
                        break;
                    }

                    //Logging.Log("DedicatedBookmarkSalvagerBehavior::: _nextBookmarksrefresh.subtract(DateTime.UtcNow).totalminutes [" +
                    //            Math.Round(DateTime.UtcNow.Subtract(_nextBookmarkRefreshCheck).TotalMinutes,0) + "]");

                    //Logging.Log("DedicatedBookmarkSalvagerBehavior::: Next Salvage Trip Scheduled in [" +
                    //            _Cache.Instance.NextSalvageTrip.ToString(CultureInfo.InvariantCulture) + "min]");

                    if (DateTime.UtcNow > _nextBookmarkRefreshCheck)
                    {
                        _nextBookmarkRefreshCheck = DateTime.UtcNow.AddMinutes(1);
                        if (Cache.Instance.InStation && (DateTime.UtcNow > _nextBookmarksrefresh))
                        {
                            _nextBookmarksrefresh = DateTime.UtcNow.AddMinutes(Cache.Instance.RandomNumber(18, 24));
                            Logging.Log("DedicatedBookmarkSalvagerBehavior", "Next Bookmark refresh in [" +
                                        Math.Round(_nextBookmarksrefresh.Subtract(DateTime.UtcNow).TotalMinutes, 0) + "min]", Logging.White);
                            Cache.Instance.DirectEve.RefreshBookmarks();
                        }
                        else
                        {
                            Logging.Log("DedicatedBookmarkSalvagerBehavior", "Next Bookmark refresh in [" +
                                        Math.Round(_nextBookmarksrefresh.Subtract(DateTime.UtcNow).TotalMinutes, 0) + "min]", Logging.White);

                            Logging.Log("DedicatedBookmarkSalvagerBehavior", "Next Salvage Trip Scheduled in [" +
                                        Math.Round(Cache.Instance.NextSalvageTrip.Subtract(DateTime.UtcNow).TotalMinutes, 0) + "min]", Logging.White);
                        }
                    }

                    if (DateTime.UtcNow > Cache.Instance.NextSalvageTrip)
                    {
                        Logging.Log("DedicatedBookmarkSalvagerBehavior.BeginAftermissionSalvaging", "Starting Another Salvage Trip", Logging.White);
                        LastAction = DateTime.UtcNow;
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Start;
                        return;
                    }
                }
                else
                {
                    Cache.Instance.LastScheduleCheck = DateTime.UtcNow;
                    Questor.TimeCheck();       //Should we close questor due to stoptime or runtime?
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.DelayedGotoBase:
                if (DateTime.UtcNow.Subtract(LastAction).TotalSeconds < Time.Instance.DelayedGotoBase_seconds)
                {
                    break;
                }

                Logging.Log("DedicatedBookmarkSalvagerBehavior", "Heading back to base", Logging.White);
                _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                break;

            case DedicatedBookmarkSalvagerBehaviorState.Start:
                Cache.Instance.OpenWrecks = true;
                ValidateDedicatedSalvageSettings();
                _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.UnloadLoot;
                break;

            case DedicatedBookmarkSalvagerBehaviorState.LocalWatch:
                if (Settings.Instance.UseLocalWatch)
                {
                    Cache.Instance.LastLocalWatchAction = DateTime.UtcNow;
                    if (Cache.Instance.LocalSafe(Settings.Instance.LocalBadStandingPilotsToTolerate, Settings.Instance.LocalBadStandingLevelToConsiderBad))
                    {
                        Logging.Log("DedicatedBookmarkSalvagerBehavior.LocalWatch", "local is clear", Logging.White);
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.BeginAfterMissionSalvaging;
                    }
                    else
                    {
                        Logging.Log("DedicatedBookmarkSalvagerBehavior.LocalWatch", "Bad standings pilots in local: We will stay 5 minutes in the station and then we will check if it is clear again", Logging.White);
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.WaitingforBadGuytoGoAway;
                        Cache.Instance.LastKnownGoodConnectedTime             = DateTime.UtcNow;
                        Cache.Instance.MyWalletBalance = Cache.Instance.DirectEve.Me.Wealth;
                    }
                }
                else
                {
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.BeginAfterMissionSalvaging;
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.WaitingforBadGuytoGoAway:
                Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                if (DateTime.UtcNow.Subtract(Cache.Instance.LastLocalWatchAction).TotalMinutes < Time.Instance.WaitforBadGuytoGoAway_minutes)
                {
                    //TODO: add debug logging here
                    break;
                }
                _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.LocalWatch;
                break;

            case DedicatedBookmarkSalvagerBehaviorState.GotoBase:
                Cache.Instance.CurrentlyShouldBeSalvaging = false;
                if (Settings.Instance.DebugGotobase)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoBase: AvoidBumpingThings()", Logging.White);
                }
                NavigateOnGrid.AvoidBumpingThings(Cache.Instance.BigObjects.FirstOrDefault(), "DedicatedBookmarkSalvagerBehaviorState.GotoBase");
                if (Settings.Instance.DebugGotobase)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoBase: Traveler.TravelHome()", Logging.White);
                }
                Traveler.TravelHome("DedicatedBookmarkSalvagerBehavior");

                if (_States.CurrentTravelerState == TravelerState.AtDestination)     // || DateTime.UtcNow.Subtract(Cache.Instance.EnteredCloseQuestor_DateTime).TotalMinutes > 10)
                {
                    if (Settings.Instance.DebugGotobase)
                    {
                        Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoBase: We are at destination", Logging.White);
                    }
                    Cache.Instance.GotoBaseNow = false;     //we are there - turn off the 'forced' gotobase
                    Cache.Instance.Mission     = Cache.Instance.GetAgentMission(AgentID, false);
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.UnloadLoot;
                    Traveler.Destination = null;
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.UnloadLoot:
                if (_States.CurrentUnloadLootState == UnloadLootState.Idle)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "UnloadLoot: Begin", Logging.White);
                    _States.CurrentUnloadLootState = UnloadLootState.Begin;
                }

                _unloadLoot.ProcessState();

                if (Settings.Instance.DebugStates)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "UnloadLoot.State = " + _States.CurrentUnloadLootState, Logging.White);
                }

                if (_States.CurrentUnloadLootState == UnloadLootState.Done)
                {
                    Cache.Instance.LootAlreadyUnloaded = true;
                    _States.CurrentUnloadLootState     = UnloadLootState.Idle;
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.CheckBookmarkAge;
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.CheckBookmarkAge:

                if (DateTime.UtcNow >= Cache.Instance.NextSalvageTrip || Cache.Instance.InSpace)
                {
                    if (Cache.Instance.GetSalvagingBookmark == null)
                    {
                        BookmarksThatAreNotReadyYet = Cache.Instance.BookmarksByLabel(Settings.Instance.BookmarkPrefix + " ");
                        if (BookmarksThatAreNotReadyYet != null && BookmarksThatAreNotReadyYet.Any())
                        {
                            Logging.Log("DedicatedBookmarkSalvagerBehavior", "CheckBookmarkAge: There are [" + BookmarksThatAreNotReadyYet.Count() + "] Salvage Bookmarks that have not yet aged [" + Settings.Instance.AgeofBookmarksForSalvageBehavior + "] min.", Logging.White);
                        }
                        Logging.Log("DedicatedBookmarkSalvagerBehavior", "CheckBookmarkAge: Character mode is BookmarkSalvager and no bookmarks are ready to salvage.", Logging.White);

                        //We just need a NextSalvagerSession timestamp to key off of here to add the delay
                        if (Cache.Instance.InSpace)
                        {
                            // Questor does not handle in space starts very well, head back to base to try again
                            LastAction = DateTime.UtcNow;
                            Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes);
                            _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                            break;
                        }

                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Idle;
                        _States.CurrentQuestorState    = QuestorState.Idle;
                        Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes);

                        break;
                    }

                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "CheckBookmarkAge: There are [ " + Cache.Instance.AfterMissionSalvageBookmarks.Count() + " ] more salvage bookmarks older then:" + Cache.Instance.AgedDate.ToString(CultureInfo.InvariantCulture) + ", left to process", Logging.White);
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.BeginAfterMissionSalvaging;
                    Statistics.Instance.StartedSalvaging = DateTime.UtcNow;
                }
                else
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "CheckBookmarkAge: next salvage timer not expired. Waiting...", Logging.White);
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Idle;
                    _States.CurrentQuestorState = QuestorState.Idle;
                    return;
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.BeginAfterMissionSalvaging:

                if (DateTime.UtcNow > Statistics.Instance.StartedSalvaging.AddMinutes(2))
                {
                    Logging.Log("DedicatedBookmarkSalvagebehavior", "Found [" + Cache.Instance.AfterMissionSalvageBookmarks.Count() + "] salvage bookmarks ready to process.", Logging.White);
                    Statistics.Instance.StartedSalvaging = DateTime.UtcNow;     //this will be reset for each "run" between the station and the field if using <unloadLootAtStation>true</unloadLootAtStation>
                    Cache.Instance.NextSalvageTrip       = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes);
                }
                //we know we are connected here
                Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;

                Cache.Instance.OpenWrecks = true;
                if (Cache.Instance.InStation)
                {
                    if (_States.CurrentArmState == ArmState.Idle)
                    {
                        _States.CurrentArmState = ArmState.SwitchToSalvageShip;
                    }

                    Arm.ProcessState();
                }
                if (_States.CurrentArmState == ArmState.Done || Cache.Instance.InSpace)
                {
                    _States.CurrentArmState = ArmState.Idle;

                    if (_afterMissionSalvageBookmarks == null || Cache.Instance.InStation)
                    {
                        _afterMissionSalvageBookmarks = Cache.Instance.AfterMissionSalvageBookmarks.OrderBy(b => b.CreatedOn).ToList();
                    }

                    _afterMissionSalvageBookmarks = _afterMissionSalvageBookmarks.OrderBy(b => b.CreatedOn).ToList();
                    if (DateTime.UtcNow < Cache.Instance.LastAccelerationGateDetected.AddSeconds(10))     //long enough that the timer should expire if we have to warp even small distances to the next bm
                    {
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                        Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes);
                        return;

                        //Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "There is a gate on grid with us: deferring processing any bookmarks within CloseRangeScan because those are likely behind this gate and might have NPCs still there", Logging.White);
                        //_afterMissionSalvageBookmarks = new List<DirectBookmark>(_afterMissionSalvageBookmarks.Where(b => Cache.Instance.DistanceFromMe(b.X ?? 0, b.Y ?? 0, b.Z ?? 0) > (int)Distance.DirectionalScannerCloseRange)).OrderBy(b => b.CreatedOn).ToList();

                        //int i = 1;
                        //Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "Listing bookmarks in: _afterMissionSalvageBookmarks, they should be all more than CloseRangeScan [" + Distance.DirectionalScannerCloseRange + "] away.", Logging.Red);
                        //foreach (var bm in _afterMissionSalvageBookmarks)
                        //{
                        //    Logging.Log("", "[" + i + "] BM Name: [" + bm.Title + "]" + "] Distance: [" + Cache.Instance.DistanceFromMe(bm.X ?? 0, bm.Y ?? 0, bm.Z ?? 0) + "]", Logging.Red);
                        //    i++;
                        //}

                        //if (_afterMissionSalvageBookmarks.Any())
                        //{
                        //    Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "_afterMissionSalvageBookmarks contains [" + _afterMissionSalvageBookmarks.Count() + "] bookmarks", Logging.White);
                        //}
                        //else
                        //{
                        //    Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "_afterMissionSalvageBookmarks contains [ Zero ] bookmarks", Logging.White);
                        //    Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "AfterMissionSalvageBookmarks (including BMs we cant process yet) contains [" + Cache.Instance.AfterMissionSalvageBookmarks + "]", Logging.White);
                        //}
                    }

                    DirectBookmark bookmark = _afterMissionSalvageBookmarks.OrderBy(b => b.CreatedOn).FirstOrDefault();

                    if (bookmark == null)
                    {
                        _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                        Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes);
                        return;
                    }
                    Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvager", "Salvaging at first oldest bookmarks created on: " + bookmark.CreatedOn.ToString(), Logging.White);

                    List <DirectBookmark> bookmarksInLocal = new List <DirectBookmark>(_afterMissionSalvageBookmarks.Where(b => b.LocationId == Cache.Instance.DirectEve.Session.SolarSystemId).
                                                                                       OrderBy(b => b.CreatedOn));
                    DirectBookmark localBookmark = bookmarksInLocal.FirstOrDefault();
                    if (localBookmark != null)
                    {
                        Traveler.Destination = new BookmarkDestination(localBookmark);
                    }
                    else
                    {
                        Traveler.Destination = new BookmarkDestination(bookmark);
                    }
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoSalvageBookmark;

                    //we know we are connected here
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.LastInWarp      = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance = Cache.Instance.DirectEve.Me.Wealth;
                    return;
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.GotoSalvageBookmark:
                Traveler.ProcessState();
                if (Cache.Instance.GateInGrid())
                {
                    //Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoSalvageBookmark: We found gate in salvage bookmark. Going back to Base", Logging.White);
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoSalvageBookmark: We found gate in salvage bookmark. Skipping this bookmark.", Logging.White);
                    Cache.Instance.LastAccelerationGateDetected = DateTime.UtcNow;

                    //we know we are connected here
                    Cache.Instance.LastKnownGoodConnectedTime             = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance                        = Cache.Instance.DirectEve.Me.Wealth;
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.BeginAfterMissionSalvaging;
                    Traveler.Destination           = null;
                    Cache.Instance.NextSalvageTrip = DateTime.UtcNow.AddMinutes(Time.Instance.DelayBetweenSalvagingSessions_minutes);
                    return;
                }

                if (_States.CurrentTravelerState == TravelerState.AtDestination)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "GotoSalvageBookmark: Gate not found, we can start salvaging", Logging.White);

                    //we know we are connected here
                    Cache.Instance.LastKnownGoodConnectedTime = DateTime.UtcNow;
                    Cache.Instance.MyWalletBalance            = Cache.Instance.DirectEve.Me.Wealth;
                    Cache.Instance.LastInWarp = DateTime.UtcNow;

                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Salvage;
                    Traveler.Destination = null;
                    return;
                }

                if (Settings.Instance.DebugStates)
                {
                    Logging.Log("Traveler.State is ", _States.CurrentTravelerState.ToString(), Logging.White);
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.Salvage:
                if (Settings.Instance.DebugSalvage)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "salvage::: attempting to open cargo hold", Logging.White);
                }
                if (Cache.Instance.CurrentShipsCargo == null)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "salvage:: if (Cache.Instance.CurrentShipsCargo == null)", Logging.Teal);
                    return;
                }

                if (Settings.Instance.DebugSalvage)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "salvage::: done opening cargo hold", Logging.White);
                }
                Cache.Instance.SalvageAll = true;
                Cache.Instance.OpenWrecks = true;
                Cache.Instance.CurrentlyShouldBeSalvaging = true;

                const int distanceToCheck = (int)Distances.OnGridWithMe;

                // is there any NPCs within distanceToCheck?
                EntityCache deadlyNPC = Cache.Instance.EntitiesOnGrid.Where(t => t.Distance < distanceToCheck && !t.IsEntityIShouldLeaveAlone && !t.IsContainer && t.IsNpc && t.CategoryId == (int)CategoryID.Entity && !t.IsLargeCollidable).OrderBy(t => t.Distance).FirstOrDefault();

                if (deadlyNPC != null)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior.Salvage", "Npc name:[" + deadlyNPC.Name + "] with groupId:[" + deadlyNPC.GroupId + "].", Logging.White);

                    // found NPCs that will likely kill out fragile salvage boat!

                    DirectBookmark bookmark = Cache.Instance.AfterMissionSalvageBookmarks.OrderBy(b => b.CreatedOn).FirstOrDefault();
                    if (bookmark != null)
                    {
                        Cache.Instance.DeleteBookmarksOnGrid("DedicatedBookmarkSalvageBehavior");
                        return;
                    }

                    Statistics.Instance.FinishedSalvaging = DateTime.UtcNow;
                    Cache.Instance.NextSalvageTrip        = DateTime.UtcNow;
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                    return;
                }

                if (Cache.Instance.CurrentShipsCargo.IsValid && (Cache.Instance.CurrentShipsCargo.Capacity - Cache.Instance.CurrentShipsCargo.UsedCapacity) < Settings.Instance.ReserveCargoCapacity + 10)
                {
                    Logging.Log("DedicatedBookmarkSalvageBehavior.Salvage", "We are full, go to base to unload", Logging.White);
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                    break;
                }
                else if (Cache.Instance.CurrentShipsCargo.IsValid)
                {
                    if (Settings.Instance.DebugSalvage)
                    {
                        Logging.Log("DedicatedSalvager", "CurrentCapacity [" + Cache.Instance.CurrentShipsCargo.Capacity + "] UsedCapacity [" + Cache.Instance.CurrentShipsCargo.UsedCapacity + "][" + Settings.Instance.ReserveCargoCapacity + "]", Logging.Debug);
                    }
                }

                if (!Cache.Instance.UnlootedContainers.Any())
                {
                    if (!Cache.Instance.DeleteBookmarksOnGrid("DedicatedBookmarkSalvageBehavior"))
                    {
                        return;
                    }
                    // this can eventually be moved to somewhere else like unloadloot BUT...
                    // that will mean keeping track of bookmarks we delete and such in this local list.
                    _afterMissionSalvageBookmarks = Cache.Instance.AfterMissionSalvageBookmarks.OrderBy(b => b.CreatedOn).ToList();

                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.CheckBookmarkAge;
                    return;
                }

                if (DateTime.UtcNow > Cache.Instance.LastInWarp.AddMinutes(20))
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "It has been over 20 min since we were last in warp. Assuming something went wrong: setting GoToBase", Logging.Orange);
                    _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase;
                    return;
                }

                if (Settings.Instance.DebugSalvage)
                {
                    Logging.Log("DedicatedBookmarkSalvagerBehavior", "salvage: we have more wrecks to salvage", Logging.White);
                }
                //we __cannot ever__ approach in salvage.cs so this section _is_ needed.
                Salvage.MoveIntoRangeOfWrecks();
                try
                {
                    // Overwrite settings, as the 'normal' settings do not apply
                    Salvage.MaximumWreckTargets  = Cache.Instance.MaxLockedTargets;
                    Salvage.ReserveCargoCapacity = 80;
                    Salvage.LootEverything       = true;
                    Salvage.ProcessState();
                    //Logging.Log("number of max cache ship: " + Cache.Instance.ActiveShip.MaxLockedTargets);
                    //Logging.Log("number of max cache me: " + Cache.Instance.DirectEve.Me.MaxLockedTargets);
                    //Logging.Log("number of max math.min: " + _salvage.MaximumWreckTargets);
                }
                finally
                {
                    ApplySalvageSettings();
                }
                break;

            case DedicatedBookmarkSalvagerBehaviorState.Default:
                _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.Idle;
                break;
            }
        }
예제 #17
0
        /// <summary>
        ///   Do a mini-questor here (goto mission, execute mission, goto base)
        /// </summary>
        /// <returns></returns>
        public StorylineState ExecuteMission(Storyline storyline)
        {
            switch (_state)
            {
            case GenericCombatStorylineState.WarpOutStation:
                DirectBookmark warpOutBookMark = Cache.Instance.BookmarksByLabel(Settings.Instance.UndockBookmarkPrefix ?? "").OrderByDescending(b => b.CreatedOn).FirstOrDefault(b => b.LocationId == Cache.Instance.DirectEve.Session.SolarSystemId);
                long           solarid         = Cache.Instance.DirectEve.Session.SolarSystemId ?? -1;

                if (warpOutBookMark == null)
                {
                    Logging.Log("GenericCombatStoryline.WarpOut", "No Bookmark", Logging.Orange);
                    _state = GenericCombatStorylineState.GotoMission;
                    break;
                }

                if (warpOutBookMark.LocationId == solarid)
                {
                    if (Traveler.Destination == null)
                    {
                        Logging.Log("GenericCombatStoryline.WarpOut", "Warp at " + warpOutBookMark.Title, Logging.White);
                        Traveler.Destination           = new BookmarkDestination(warpOutBookMark);
                        Cache.Instance.DoNotBreakInvul = true;
                    }

                    Traveler.ProcessState();
                    if (_States.CurrentTravelerState == TravelerState.AtDestination)
                    {
                        Logging.Log("GenericCombatStoryline.WarpOut", "Safe!", Logging.White);
                        Cache.Instance.DoNotBreakInvul = false;
                        _state = GenericCombatStorylineState.GotoMission;
                        Traveler.Destination = null;
                        break;
                    }

                    break;
                }

                Logging.Log("GenericCombatStoryline.WarpOut", "No Bookmark in System", Logging.White);
                _state = GenericCombatStorylineState.GotoMission;
                break;

            case GenericCombatStorylineState.GotoMission:
                MissionBookmarkDestination missionDestination = Traveler.Destination as MissionBookmarkDestination;
                //
                // if we have no destination yet... OR if missionDestination.AgentId != storyline.CurrentStorylineAgentId
                //
                //if (missionDestination != null) Logging.Log("GenericCombatStoryline: missionDestination.AgentId [" + missionDestination.AgentId + "] " + "and storyline.CurrentStorylineAgentId [" + storyline.CurrentStorylineAgentId + "]");
                //if (missionDestination == null) Logging.Log("GenericCombatStoryline: missionDestination.AgentId [ NULL ] " + "and storyline.CurrentStorylineAgentId [" + storyline.CurrentStorylineAgentId + "]");
                if (missionDestination == null || missionDestination.AgentId != Cache.Instance.CurrentStorylineAgentId)     // We assume that this will always work "correctly" (tm)
                {
                    string nameOfBookmark = "";
                    if (Settings.Instance.EveServerName == "Tranquility")
                    {
                        nameOfBookmark = "Encounter";
                    }
                    if (Settings.Instance.EveServerName == "Serenity")
                    {
                        nameOfBookmark = "遭遇战";
                    }
                    if (nameOfBookmark == "")
                    {
                        nameOfBookmark = "Encounter";
                    }
                    Logging.Log("GenericCombatStoryline", "Setting Destination to 1st bookmark from AgentID: [" + Cache.Instance.CurrentStorylineAgentId + "] with [" + nameOfBookmark + "] in the title", Logging.White);
                    Traveler.Destination = new MissionBookmarkDestination(Cache.Instance.GetMissionBookmark(Cache.Instance.CurrentStorylineAgentId, nameOfBookmark));
                }

                if (Cache.Instance.PotentialCombatTargets.Any())
                {
                    Logging.Log("GenericCombatStoryline", "Priority targets found while traveling, engaging!", Logging.White);
                    Combat.ProcessState();
                }

                Traveler.ProcessState();
                if (_States.CurrentTravelerState == TravelerState.AtDestination)
                {
                    _state = GenericCombatStorylineState.ExecuteMission;

                    //_States.CurrentCombatState = CombatState.CheckTargets;
                    Traveler.Destination = null;
                }
                break;

            case GenericCombatStorylineState.ExecuteMission:
                Combat.ProcessState();
                Drones.ProcessState();
                Salvage.ProcessState();
                _combatMissionCtrl.ProcessState();

                // If we are out of ammo, return to base, the mission will fail to complete and the bot will reload the ship
                // and try the mission again
                if (_States.CurrentCombatState == CombatState.OutOfAmmo)
                {
                    // Clear looted containers
                    Cache.Instance.LootedContainers.Clear();

                    Logging.Log("GenericCombatStoryline", "Out of Ammo!", Logging.Orange);
                    return(StorylineState.ReturnToAgent);
                }

                if (_States.CurrentCombatMissionCtrlState == CombatMissionCtrlState.Done)
                {
                    // Clear looted containers
                    Cache.Instance.LootedContainers.Clear();
                    return(StorylineState.ReturnToAgent);
                }

                // If in error state, just go home and stop the bot
                if (_States.CurrentCombatMissionCtrlState == CombatMissionCtrlState.Error)
                {
                    // Clear looted containers
                    Cache.Instance.LootedContainers.Clear();

                    Logging.Log("MissionController", "Error", Logging.Red);
                    return(StorylineState.ReturnToAgent);
                }
                break;
            }

            return(StorylineState.ExecuteMission);
        }