public void SendSystemMessage(string content) { Packets.Server.SSMG_CHAT_PUBLIC p = new SagaMap.Packets.Server.SSMG_CHAT_PUBLIC(); p.ActorID = 0xFFFFFFFF; p.Message = content; this.netIO.SendPacket(p); }
public void OnActorChat(Actor cActor, MapEventArgs args) { if (Client == null) { return; } Packets.Server.SSMG_CHAT_PUBLIC p = new SagaMap.Packets.Server.SSMG_CHAT_PUBLIC(); p.ActorID = cActor.ActorID; p.Message = ((ChatArg)args).content; this.Client.netIO.SendPacket(p); }
public void OnActorChat(Actor cActor, MapEventArgs args) { if (Client == null) return; Packets.Server.SSMG_CHAT_PUBLIC p = new SagaMap.Packets.Server.SSMG_CHAT_PUBLIC(); p.ActorID = cActor.ActorID; p.Message = ((ChatArg)args).content; this.Client.netIO.SendPacket(p); }