예제 #1
0
 public void SendSystemMessage(string content)
 {
     Packets.Server.SSMG_CHAT_PUBLIC p = new SagaMap.Packets.Server.SSMG_CHAT_PUBLIC();
     p.ActorID = 0xFFFFFFFF;
     p.Message = content;
     this.netIO.SendPacket(p);
 }
예제 #2
0
 public void SendSystemMessage(string content)
 {
     Packets.Server.SSMG_CHAT_PUBLIC p = new SagaMap.Packets.Server.SSMG_CHAT_PUBLIC();
     p.ActorID = 0xFFFFFFFF;
     p.Message = content;
     this.netIO.SendPacket(p);
 }
예제 #3
0
 public void OnActorChat(Actor cActor, MapEventArgs args)
 {
     if (Client == null)
     {
         return;
     }
     Packets.Server.SSMG_CHAT_PUBLIC p = new SagaMap.Packets.Server.SSMG_CHAT_PUBLIC();
     p.ActorID = cActor.ActorID;
     p.Message = ((ChatArg)args).content;
     this.Client.netIO.SendPacket(p);
 }
예제 #4
0
 public void OnActorChat(Actor cActor, MapEventArgs args)
 {
     if (Client == null) return;
     Packets.Server.SSMG_CHAT_PUBLIC p = new SagaMap.Packets.Server.SSMG_CHAT_PUBLIC();
     p.ActorID = cActor.ActorID;
     p.Message = ((ChatArg)args).content;
     this.Client.netIO.SendPacket(p);
 }