public void OnActorChangeEmotion(Actor aActor, MapEventArgs args) { ChatArg arg = (ChatArg)args; Packets.Server.SSMG_CHAT_EMOTION p = new SagaMap.Packets.Server.SSMG_CHAT_EMOTION(); p.ActorID = aActor.ActorID; p.Emotion = arg.emotion; this.Client.netIO.SendPacket(p); }
public void OnActorChangeEmotion(Actor aActor, MapEventArgs args) { ChatArg arg = (ChatArg)args; Packets.Server.SSMG_CHAT_EMOTION p = new SagaMap.Packets.Server.SSMG_CHAT_EMOTION(); p.ActorID = aActor.ActorID; p.Emotion = arg.emotion; this.Client.netIO.SendPacket(p); }