public void OnActorSkillUse(Actor sActor, MapEventArgs args) { Map.SkillArgs sArgs = (Map.SkillArgs)args; Actor aActor = C.map.GetActor(sArgs.targetActorID); if (sArgs.castcancel) { Packets.Server.SkillCastCancel p3 = new SagaMap.Packets.Server.SkillCastCancel(); p3.SetSkillType(sArgs.skillType); p3.SetSkillID((uint)sArgs.skillID); p3.SetActors(sActor.id); C.netIO.SendPacket(p3, C.SessionID); return; } switch (sArgs.casting) { case false: if (sArgs.failed == false) { Packets.Server.OffensiveSkill p1 = new SagaMap.Packets.Server.OffensiveSkill(); p1.SetSkillType(sArgs.skillType); p1.SetIsCritical((byte)sArgs.isCritical); p1.SetSkillID((uint)sArgs.skillID); p1.SetActors(sActor.id, sArgs.targetActorID); p1.SetDamage(sArgs.damage); C.netIO.SendPacket(p1, C.SessionID); } else { Packets.Server.OffensiveSkillFailed p1 = new SagaMap.Packets.Server.OffensiveSkillFailed(); p1.SetSkillID((uint)sArgs.skillID); p1.SetActor(sActor.id); C.netIO.SendPacket(p1, C.SessionID); } break; case true: Packets.Server.SkillCast p2 = new SagaMap.Packets.Server.SkillCast(); p2.SetSkillType(sArgs.skillType); p2.SetSkillID((uint)sArgs.skillID); p2.SetActors(sActor.id, sArgs.targetActorID); p2.SetU1(0x10); C.netIO.SendPacket(p2, C.SessionID); break; } }
public void OnActorSkillUse(Actor sActor, MapEventArgs args) { Map.SkillArgs sArgs = (Map.SkillArgs)args; Actor aActor =C.map.GetActor(sArgs.targetActorID); if (sArgs.castcancel) { Packets.Server.SkillCastCancel p3 = new SagaMap.Packets.Server.SkillCastCancel(); p3.SetSkillType(sArgs.skillType); p3.SetSkillID((uint)sArgs.skillID); p3.SetActors(sActor.id); C.netIO.SendPacket(p3, C.SessionID); return; } switch (sArgs.casting) { case false : if (sArgs.failed == false) { Packets.Server.OffensiveSkill p1 = new SagaMap.Packets.Server.OffensiveSkill(); p1.SetSkillType(sArgs.skillType); p1.SetIsCritical((byte)sArgs.isCritical); p1.SetSkillID((uint)sArgs.skillID); p1.SetActors(sActor.id, sArgs.targetActorID); p1.SetDamage(sArgs.damage); C.netIO.SendPacket(p1, C.SessionID); } else { Packets.Server.OffensiveSkillFailed p1 = new SagaMap.Packets.Server.OffensiveSkillFailed(); p1.SetSkillID((uint)sArgs.skillID); p1.SetActor(sActor.id); C.netIO.SendPacket(p1, C.SessionID); } break; case true: Packets.Server.SkillCast p2 = new SagaMap.Packets.Server.SkillCast(); p2.SetSkillType(sArgs.skillType); p2.SetSkillID((uint)sArgs.skillID); p2.SetActors(sActor.id, sArgs.targetActorID); p2.SetU1(0x10); C.netIO.SendPacket(p2, C.SessionID); break; } }