public void OnLogin(Packets.Client.CSMG_LOGIN p) { p.GetContent(); if (LoginServer.accountDB.CheckPassword(p.UserName, p.Password, this.frontWord, this.backWord)) { Packets.Server.SSMG_LOGIN_ACK p1 = new SagaLogin.Packets.Server.SSMG_LOGIN_ACK(); p1.LoginResult = SagaLogin.Packets.Server.SSMG_LOGIN_ACK.Result.OK; this.netIO.SendPacket(p1); account = LoginServer.accountDB.GetUser(p.UserName); uint[] charIDs = LoginServer.charDB.GetCharIDs(account.AccountID); account.Characters = new List <ActorPC>(); for (int i = 0; i < charIDs.Length; i++) { account.Characters.Add(LoginServer.charDB.GetChar(charIDs[i])); } this.SendCharData(); } else { Packets.Server.SSMG_LOGIN_ACK p1 = new SagaLogin.Packets.Server.SSMG_LOGIN_ACK(); p1.LoginResult = SagaLogin.Packets.Server.SSMG_LOGIN_ACK.Result.GAME_SMSG_LOGIN_ERR_BADPASS; this.netIO.SendPacket(p1); } }
public void OnLogin(Packets.Client.CSMG_LOGIN p) { p.GetContent(); if (LoginServer.accountDB.CheckPassword(p.UserName, p.Password, this.frontWord, this.backWord)) { Packets.Server.SSMG_LOGIN_ACK p1 = new SagaLogin.Packets.Server.SSMG_LOGIN_ACK(); p1.LoginResult = SagaLogin.Packets.Server.SSMG_LOGIN_ACK.Result.OK; this.netIO.SendPacket(p1); account = LoginServer.accountDB.GetUser(p.UserName); uint[] charIDs = LoginServer.charDB.GetCharIDs(account.AccountID); account.Characters = new List<ActorPC>(); for (int i = 0; i < charIDs.Length; i++) { account.Characters.Add(LoginServer.charDB.GetChar(charIDs[i])); } this.SendCharData(); } else { Packets.Server.SSMG_LOGIN_ACK p1 = new SagaLogin.Packets.Server.SSMG_LOGIN_ACK(); p1.LoginResult = SagaLogin.Packets.Server.SSMG_LOGIN_ACK.Result.GAME_SMSG_LOGIN_ERR_BADPASS; this.netIO.SendPacket(p1); } }