public bool ApplyUserEvent() { bool success = true; _incentive = new CityEventXmlIncentive() { _name = _name.Text, _description = _description.Text, _activeWhenRandomEvent = _activeWhenRandomEvent.IsChecked.HasValue ? _activeWhenRandomEvent.IsChecked.Value : false }; success = success && SafelyConvert.SafelyParseWithError(_costBuy.Text, ref _incentive._cost, "cost to buy"); success = success && SafelyConvert.SafelyParseWithError(_costSell.Text, ref _incentive._returnCost, "cost to sell"); success = success && SafelyConvert.SafelyParseWithError(_positiveEffect.Text, ref _incentive._positiveEffect, "percentage increase"); success = success && SafelyConvert.SafelyParseWithError(_negativeEffect.Text, ref _incentive._negativeEffect, "percentage decrease"); return(success); }
public bool ApplyXmlEvent() { bool success = true; _container = new CityEventXmlContainer() { _name = _eventName.Text, _userEventName = _readableName.Text, _eventBuildingClassName = _buildingName.Text, _supportsRandomEvents = _randomEvents.IsChecked.HasValue ? _randomEvents.IsChecked.Value : false, _supportUserEvents = _playerEvents.IsChecked.HasValue ? _playerEvents.IsChecked.Value : false, _canBeWatchedOnTV = _watchedOnTv.IsChecked.HasValue ? _watchedOnTv.IsChecked.Value : false, _initialisedMessages = TearDownText(_initialisedMessages), _beginMessages = TearDownText(_startedMessages), _endedMessages = TearDownText(_endedMessages), _chances = new CityEventXmlChances() { _children = (int)(Math.Round(_children.Value)), _teens = (int)(Math.Round(_teens.Value)), _adults = (int)(Math.Round(_adults.Value)), _seniors = (int)(Math.Round(_seniors.Value)), _lowWealth = (int)(Math.Round(_lowWealth.Value)), _mediumWealth = (int)(Math.Round(_mediumWealth.Value)), _highWealth = (int)(Math.Round(_highWealth.Value)), _uneducated = (int)(Math.Round(_uneducated.Value)), _oneSchool = (int)(Math.Round(_oneSchool.Value)), _twoSchools = (int)(Math.Round(_twoSchools.Value)), _threeSchools = (int)(Math.Round(_threeSchools.Value)), _badHappiness = (int)(Math.Round(_badHappiness.Value)), _poorHappiness = (int)(Math.Round(_poorHappiness.Value)), _goodHappiness = (int)(Math.Round(_goodHappiness.Value)), _excellentHappiness = (int)(Math.Round(_excellentHappiness.Value)), _superbHappiness = (int)(Math.Round(_superbHappiness.Value)), _veryUnhappyWellbeing = (int)(Math.Round(_veryUnhappy.Value)), _unhappyWellbeing = (int)(Math.Round(_unhappy.Value)), _satisfiedWellbeing = (int)(Math.Round(_satisfied.Value)), _happyWellbeing = (int)(Math.Round(_happy.Value)), _veryHappyWellbeing = (int)(Math.Round(_veryHappy.Value)), }, _costs = new CityEventXmlCosts() { }, _incentives = new CityEventXmlIncentive[] { } }; success = success && SafelyConvert.SafelyParseWithError(_capacity.Text, ref _container._eventCapacity, "capacity"); success = success && SafelyConvert.SafelyParseWithError(_length.Text, ref _container._eventLength, "event length"); success = success && SafelyConvert.SafelyParseWithError(_creationCost.Text, ref _container._costs._creation, "creation cost"); success = success && SafelyConvert.SafelyParseWithError(_perHeadCost.Text, ref _container._costs._perHead, "cost per citizen"); success = success && SafelyConvert.SafelyParseWithError(_advertSignCost.Text, ref _container._costs._advertisingSigns, "advertising sign cost"); success = success && SafelyConvert.SafelyParseWithError(_advertTVCost.Text, ref _container._costs._advertisingTV, "advertising TV cost"); success = success && SafelyConvert.SafelyParseWithError(_entryCost.Text, ref _container._costs._entry, "ticket cost"); List <CityEventXmlIncentive> incentiveList = new List <CityEventXmlIncentive>(); foreach (TabItem tab in _incentiveTabs.Items) { IncentiveEditorPanel editor = tab.Content as IncentiveEditorPanel; if (editor != null) { success = success && editor.ApplyUserEvent(); if (success) { incentiveList.Add(editor._incentive); } } } _container._incentives = incentiveList.ToArray(); return(success); }