public void Update(S_BOSS_GAGE_INFO m) { var entity = GetOrNull(m.EntityId) as NpcEntity; if (entity == null) { return; } _npcDatabase.AddDetectedBoss(entity.Info.HuntingZoneId, entity.Info.TemplateId); entity.Info.Boss = true; entity.Info.HP = (long)m.TotalHp; }
public void HandleBossHp(S_BOSS_GAGE_INFO message) { var bossHp = 0L; if (message.HpRemaining < message.TotalHp) { bossHp = message.HpRemaining; } _bossHps[message.EntityId] = bossHp; UpdatePresence(); }
public void Update(S_BOSS_GAGE_INFO m) { var entity = GetOrNull(m.EntityId) as NpcEntity; if (entity == null) { entity = new NpcEntity(m.EntityId, EntityId.Empty, null, _npcDatabase.GetOrPlaceholder((ushort)m.HuntingZoneId, m.TemplateId), new Vector3f(), new Angle()); Register(entity); } _npcDatabase.AddDetectedBoss(entity.Info.HuntingZoneId, entity.Info.TemplateId); entity.Info.Boss = true; entity.Info.HP = (long)m.TotalHp; }
void Update(S_BOSS_GAGE_INFO packet) { MaxHP = packet.MaxHP; CurrentHP = packet.CurrentHP; AnimateHP(packet.CurrentHP); BossVisible = true; if (CurrentHP == 0) { BossVisible = false; } Dispatcher.Invoke(() => { BossName.Text = MonsterDatabase.GetName(packet.Npc, packet.Type); }); }
internal void S_BOSS_GAGE_INFO(S_BOSS_GAGE_INFO message) { NetworkController.Instance.EntityTracker.Update(message); HudManager.Instance.AddOrUpdateBoss(message); long newHp = 0; if (message.TotalHp != message.HpRemaining) { newHp = (long)message.HpRemaining; if (message.EntityId == _lastBossMeterUser) { _lastBossHpMeterUser = newHp; } } _lastBosses[message.EntityId] = newHp; }
internal void S_BOSS_GAGE_INFO(S_BOSS_GAGE_INFO message) { PacketProcessor.Instance.EntityTracker.Update(message); RichPresence.Instance.HandleBossHp(message); HudManager.Instance.AddOrUpdateBoss(message); long newHp = 0; if (message.TotalHp != message.HpRemaining) { newHp = (long)message.HpRemaining; } if (message.EntityId == _lastBossMeterUser) { _lastBossHpMeterUser = newHp; } _lastBosses[message.EntityId] = newHp; }
public static void HandleGageReceived(S_BOSS_GAGE_INFO p) { EntitiesManager.UpdateNPCbyGauge(p.EntityId, p.CurrentHP, p.MaxHP, (ushort)p.HuntingZoneId, (uint)p.TemplateId); }
private void OnBossGageInfo(S_BOSS_GAGE_INFO m) { AddOrUpdateNpc(m.EntityId, m.MaxHP, m.CurrentHP, true, HpChangeSource.BossGage, m.TemplateId, m.HuntingZoneId); }