private void SetState(SXLConsoleState newState) { this.inputFix = true; this.cachedCommandText = this.commandText; commandText = ""; switch (newState) { case SXLConsoleState.CLOSED: GUI.FocusControl(null); this.openTarget = 0; break; case SXLConsoleState.OPENSHORT: this.initialOpen = true; this.openTarget = Screen.height * this.maxHeight * this.smallConsoleRatio; if (this.currentOpenTime > this.openTarget) { // Prevent resizing if window vertical size is greater than small target this.openTarget = 0; this.state = SXLConsoleState.CLOSED; return; } this.realWindowSize = this.openTarget; this.scrollPosition.y = int.MaxValue; break; case SXLConsoleState.OPENFULL: default: this.realWindowSize = Screen.height * this.maxHeight; this.openTarget = this.realWindowSize; break; } this.state = newState; }
public static IEnumerator <UnityEngine.WaitUntil> TakeDevScreenshot(string filePath, bool isMap = false) { SXLConsoleState current = SXLConsole.Instance.CurrentState; SXLConsole.Instance.ForceCloseConsole(); yield return(new WaitUntil(() => SXLConsole.Instance.IsClosed == true)); ScreenCapture.CaptureScreenshot(filePath); Debug.Log($"Screenshot Taken: {filePath}"); SXLConsole.Instance.SetState(current); if (isMap) { LevelManager manager = LevelManager.Instance; manager.currentLevel.previewImage = SXLFile.LoadImageFromFile(filePath); } }
public void ToggleState(SXLConsoleState currentState) { switch (currentState) { case SXLConsoleState.CLOSED: this.SetState(SXLConsoleState.OPENSHORT); break; case SXLConsoleState.OPENSHORT: this.SetState(SXLConsoleState.OPENFULL); break; case SXLConsoleState.OPENFULL: default: this.SetState(SXLConsoleState.CLOSED); break; } }