public void GetWalls(SWIGTYPE_p_VectorT_Core__AI__Wall_p_t Walls) { testPINVOKE.CGameObjectManager_GetWalls(swigCPtr, SWIGTYPE_p_VectorT_Core__AI__Wall_p_t.getCPtr(Walls)); if (testPINVOKE.SWIGPendingException.Pending) { throw testPINVOKE.SWIGPendingException.Retrieve(); } }
internal static HandleRef getCPtr(SWIGTYPE_p_VectorT_Core__AI__Wall_p_t obj) { return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr); }