public override void Move() { if (!(SW.ElapsedMilliseconds > Speed)) { return; } PreviousCoordinates = Utilities.SystemObjectManipulation.DeepClone(Coordinates); if ((Direction & Direction.Up) == Direction.Up) { Coordinates.Row--; } else if ((Direction & Direction.Down) == Direction.Down) { Coordinates.Row++; } if ((Direction & Direction.Left) == Direction.Left) { Coordinates.Column--; } else if ((Direction & Direction.Right) == Direction.Right) { Coordinates.Column++; } base.Move(); SW.Restart(); }
public override void Move() { if (!(SW.ElapsedMilliseconds > Speed)) { return; } PreviousCoordinates = Utilities.SystemObjectManipulation.DeepClone(Coordinates); DeltaX = Player.Coordinates.Column - Coordinates.Column; DeltaY = Player.Coordinates.Row - Coordinates.Row; int absDeltaX = Math.Abs(DeltaX); int absDeltaY = Math.Abs(DeltaY); void moveX() { if (DeltaX > 0) { Coordinates.Column++; } else { Coordinates.Column--; } } void moveY() { if (DeltaY > 0) { Coordinates.Row++; } else { Coordinates.Row--; } } if (absDeltaX == absDeltaY) { moveX(); moveY(); } else if (absDeltaX > absDeltaY) { moveX(); } else { moveY(); } base.Move(); SW.Restart(); }
public override void Move() { if (!(SW.ElapsedMilliseconds > Speed)) { return; } PreviousCoordinates = Utilities.SystemObjectManipulation.DeepClone(Coordinates); Direction direction = Direction.None; if (Keyboard.IsKeyDown(Key.Up)) { Coordinates.Row--; direction = Direction.Up; } else if (Keyboard.IsKeyDown(Key.Down)) { Coordinates.Row++; direction = Direction.Down; } if (Keyboard.IsKeyDown(Key.Left)) { Coordinates.Column--; direction = direction | Direction.Left; } else if (Keyboard.IsKeyDown(Key.Right)) { Coordinates.Column++; direction = direction | Direction.Right; } if (Keyboard.IsKeyDown(Key.Space)) { //Bullet bullet = new Bullet(this, 25, direction, Game, new Style("*", 1, 1)); Bullet bullet1 = new Bullet(this, 12, Direction.Up, Game, new Style("*", 1, 1)); Bullet bullet2 = new Bullet(this, 12, Direction.Down, Game, new Style("*", 1, 1)); Bullet bullet3 = new Bullet(this, 12, Direction.Left, Game, new Style("*", 1, 1)); Bullet bullet4 = new Bullet(this, 12, Direction.Right, Game, new Style("*", 1, 1)); Bullet bullet5 = new Bullet(this, 12, Direction.Up | Direction.Left, Game, new Style("*", 1, 1)); Bullet bullet6 = new Bullet(this, 12, Direction.Up | Direction.Right, Game, new Style("*", 1, 1)); Bullet bullet7 = new Bullet(this, 12, Direction.Down | Direction.Left, Game, new Style("*", 1, 1)); Bullet bullet8 = new Bullet(this, 12, Direction.Down | Direction.Right, Game, new Style("*", 1, 1)); } base.Move(); SW.Restart(); }