public override void Read(BinaryReader stream) { AnimationID = stream.ReadUInt16(); SubAnimationId = stream.ReadUInt16(); Length = stream.ReadUInt32(); MoveSpeed = stream.ReadSingle(); Flags = stream.ReadUInt32(); Probability = stream.ReadInt16(); Padding = stream.ReadUInt16(); Unknown = stream.Read <uint>(Unknown.Length); BlendTime = stream.ReadUInt32(); BoundVolume = stream.Read <SVolume>(); NextAnimation = stream.ReadInt16(); AliasNext = stream.ReadUInt16(); }
// Use this for initialization void Start() { print("StartScreen: " + startScreen.transform.position.y); print("LaunchScreen: " + launchScreen.transform.position.y); Button btn1 = button1.GetComponent <Button>(); Button btn2 = button2.GetComponent <Button>(); Button btn3 = button3.GetComponent <Button>(); btn1.onClick.AddListener(moveToSecond); btn2.onClick.AddListener(getOptions); btn3.onClick.AddListener(exitGame); Button l1 = launch1.GetComponent <Button>(); Button l2 = launch2.GetComponent <Button>(); Button l3 = launch3.GetComponent <Button>(); Button l4 = launch4.GetComponent <Button>(); l1.onClick.AddListener(load1); l2.onClick.AddListener(load2); l3.onClick.AddListener(load3); l4.onClick.AddListener(moveToFirst); Slider opt1 = MVolume.GetComponent <Slider>(); Slider opt2 = SVolume.GetComponent <Slider>(); Toggle opt3 = full.GetComponent <Toggle>(); Button opt4 = optionsReturn.GetComponent <Button>(); // Added Button creditsButton = credits.GetComponent <Button>(); opt1.onValueChanged.AddListener(delegate { volumeCheck(); }); opt2.onValueChanged.AddListener(delegate { volumeCheck(); }); opt3.onValueChanged.AddListener(delegate { fullScreenCheck(opt3); }); opt4.onClick.AddListener(moveToMenu); // Added creditsButton.onClick.AddListener(openCredits); movingUp = false; movingDown = false; movingToOptions = false; movingBack = false; }