protected void Init() { _elementList = new List <object>(); ViewBoxTransform(); SVGTransform temp = new SVGTransform(_cachedViewBoxTransform); SVGTransformList t_currentTransformList = new SVGTransformList(_attrList.GetValue("transform")); t_currentTransformList.AppendItem(temp); this.currentTransformList = t_currentTransformList; if (_rootElement) { // TODO Clip Paths does not works properly /* * if(!SVGAssetImport.ignoreSVGCanvas) * { * Rect viewport = paintable.viewport; * paintable.clipPathList.Add(new List<Vector2>{ * new Vector2(viewport.x, viewport.y), * new Vector2(viewport.x + viewport.width, viewport.y), * new Vector2(viewport.x + viewport.width, viewport.y + viewport.height), * new Vector2(viewport.x, viewport.y + viewport.height) * }); * } */ } GetElementList(); }
protected void Init() { _elementList = new List<object>(); ViewBoxTransform(); SVGTransform temp = new SVGTransform(_cachedViewBoxTransform); SVGTransformList t_currentTransformList = new SVGTransformList(_attrList.GetValue("transform")); t_currentTransformList.AppendItem(temp); this.currentTransformList = t_currentTransformList; if(_rootElement) { // TODO Clip Paths does not works properly /* if(!SVGAssetImport.ignoreSVGCanvas) { Rect viewport = paintable.viewport; paintable.clipPathList.Add(new List<Vector2>{ new Vector2(viewport.x, viewport.y), new Vector2(viewport.x + viewport.width, viewport.y), new Vector2(viewport.x + viewport.width, viewport.y + viewport.height), new Vector2(viewport.x, viewport.y + viewport.height) }); } */ } GetElementList(); }
/***********************************************************************************/ private void Initial() { //trich cac gia tri cua thuoc tinh VIEWBOX va chua vao trong _viewport SetViewBox(); _elementList = new List <object>(); //Viewbox transform se lay thuoc tinh VIEWBOX de tao ra 1 transform //va transform nay se chua trong _cachedViewBoxTransform ViewBoxTransform(); //Tao currentTransformList va add cai transform dau tien vao, do la cai VIEWBOX. SVGTransform temp = new SVGTransform(_cachedViewBoxTransform); SVGTransformList t_currentTransformList = new SVGTransformList(); t_currentTransformList.AppendItem(temp); this.currentTransformList = t_currentTransformList; //Get all element between <SVG>...</SVG> GetElementList(); }
public SVGSVGElement(SVGParser xmlImp, SVGTransformList inheritTransformList, SVGPaintable inheritPaintable, SVGGraphics r) : base(inheritTransformList) { _render = r; _attrList = xmlImp.Node.Attributes; var paintable = new SVGPaintable(inheritPaintable, _attrList); _width = new SVGLength(_attrList.GetValue("width")); _height = new SVGLength(_attrList.GetValue("height")); SetViewBox(); ViewBoxTransform(); SVGTransform temp = new SVGTransform(_cachedViewBoxTransform); SVGTransformList t_currentTransformList = new SVGTransformList(); t_currentTransformList.AppendItem(temp); currentTransformList = t_currentTransformList; // use setter only once, since it also updates other lists xmlImp.GetElementList(_elementList, paintable, _render, summaryTransformList); }
/***********************************************************************************/ private void Initial() { //trich cac gia tri cua thuoc tinh VIEWBOX va chua vao trong _viewport SetViewBox(); _elementList = new List<object>(); //Viewbox transform se lay thuoc tinh VIEWBOX de tao ra 1 transform //va transform nay se chua trong _cachedViewBoxTransform ViewBoxTransform(); //Tao currentTransformList va add cai transform dau tien vao, do la cai VIEWBOX. SVGTransform temp = new SVGTransform(_cachedViewBoxTransform); SVGTransformList t_currentTransformList = new SVGTransformList(); t_currentTransformList.AppendItem(temp); this.currentTransformList = t_currentTransformList; //Get all element between <SVG>...</SVG> GetElementList(); }